Misc Deleted for insults. Do it yourself.

  • Thread starter Deleted member 408599
  • Start date
Status
Not open for further replies.
D

Deleted member 408599

  • Deleted member 408599

  • Deleted member 408599

I RECOMMEND STARTING FROM ZERO, ONE RACE, TO GET AN IDEA OF WEAR. With a halfway career, they may not feel comfortable.
 
Very nice to spend your time on this and motivate us. Thank you very much for that!
But... why did you destroy the medium tires? I saw that there was an increase in the code line of the medium tire file of 26% more wear on the front and 50% more wear on the rear.
I run 100% races and I'm trying to find a good way to do that on the three compounds... I'm also going to increase wear on the hard tyres!
Any suggestions? Thank you and keep going!!!!
 
  • Deleted member 408599

Very nice to spend your time on this and motivate us. Thank you very much for that!
But... why did you destroy the medium tires? I saw that there was an increase in the code line of the medium tire file of 26% more wear on the front and 50% more wear on the rear.
I run 100% races and I'm trying to find a good way to do that on the three compounds... I'm also going to increase wear on the hard tyres!
Any suggestions? Thank you and keep going!!!!
Increase wear on middle tyres ( yellow) because they lasted too long. My adjustments, I made them based on Bahrain , where there were 3 stops in reality.. I just adjust to wear, and grip. These F1 wear out the rear tyres in different circuits. I adjusted the wear again, and put some more wear on the hard tyres. I recommend increasing the wear by 5% and testing. On the other hand... only in Bahrain there were 3 pit stops. On the other circuits. arrived to France... only make 2 stops. Bahrain was the exception of 3 stops. Here you can see the total pit stops: https://www.motorsport.com/f1/results/2022/bahrain-gp-538697/
A greeting, and thanks for the comments!!!

***I made a mistake in calculating wear (thanks). I'll upload the update in a bit.
 
Last edited by a moderator:
  • Deleted member 408599

  • Deleted member 408599

hi

Is that right ? You must only change SOF, MED and Har Tyres in the xml File? Not the other compounds?

Thanks and best regards :)
Super soft (purple) only F2: SUPF and SUPR (front and rear).
F1 and F2: SOFF, MEDF, HARF, INTF and WETF.
The other compounds do not produce changes... only those mentioned above.
 
Last edited by a moderator:
ok thanks for the answer...

That means that the different mixtures (C1-C5) are not simulated at all? But only soft, medium, hard?

The mod is really fun - it's cool that the AI try different strategies :) Good job ;)

Best regards
 
  • Deleted member 408599

ok thanks for the answer...

That means that the different mixtures (C1-C5) are not simulated at all? But only soft, medium, hard?

The mod is really fun - it's cool that the AI try different strategies :) Good job ;)

Best regards
Super soft (purple F2), soft, medium, hard rain and intermediate tires are simulated. The other compounds, I don't know what they are for. But the range is complete. Anyway, I'll keep testing. The new physics are very good. That's why this Mod feels good. Greetings!!!
 
About MEDIUM:
initially in the game, this line-up withstood 23-27 laps at a normal pace, then the pace dropped significantly. With your changes, he began to withstand laps 19-23, then the pace starts to drop significantly. Great change, I like it, and corresponds to reality.
Now about the SOFT:
initially, its wear in the game was 10 laps at a fast pace, another 5 laps at the MEDIUM level, then there was a significant drop in pace. After your changes, the SOFT can withstand 15 laps at a fast pace and another 5-7 laps at a MEDIUM pace, in total you can ride it without losing time as much as 22 (more than MEDIUM on some tracks) laps. Then there is a strong loss of pace. This is absolutely not true (in reality, SOFT provides a fast pace for 5 laps, then 7-10 laps at MEDIUM speed, then there is a VERY severe loss of pace (with the exception of a few race tracks on the calendar with very low wear). Accordingly, your changes to the composition of SOFT completely break sprints and make it the main choice for AI.
Now about HARD:
initially, its wear in the game was 32-38 laps (the lap is 0.7-0.9 seconds slower than on MEDIUM, which allowed him to keep up with DRS and slipstream), after which the pace began to drop.
With your changes, HARD can withstand 35-40 laps, but each of these laps is 2-4 seconds slower than on MEDIUM. These changes make HARD incapacitated.
All these changes led to the fact that 4 pit stops became a permanent strategy for AI: 4 SOFT for 12-15 laps and 1 MEDIUM for 3-10 laps.
This does not correspond to reality at all, where more than 2 pit stops only occur in case of damage or safety car, but most often only 1 pit stop occurs.
During the entire racing season, AI used HARD only 2 times, and that was due to the fact that after 4 scheduled pit stops, he had to go to an additional pit stop due to damage.

Oh yes, I made all these conclusions for the whole season, spent from 100% of the race distance. With a lower % of the distance it was not tested, perhaps these changes work better there.
 
Status
Not open for further replies.

What are you racing on?

  • Racing rig

    Votes: 528 35.2%
  • Motion rig

    Votes: 43 2.9%
  • Pull-out-rig

    Votes: 54 3.6%
  • Wheel stand

    Votes: 191 12.7%
  • My desktop

    Votes: 618 41.2%
  • Something else

    Votes: 66 4.4%
Back
Top