Direct drive users how much NM yo using

  • Thread starter Deleted member 963434
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Deleted member 963434

  • Deleted member 963434

How much max nM yo set in your wheel software?
 
  • Deleted member 197115

100% in driver (25nm), 45-50 in game depending on the car, guess it's 12.5, but as signal can go over 50 easily, reason you leave headroom to avoid clipping, you can't tell exactly what it is unless record FFB signal strength telemetry.
What are you trying to find out, how strong ACC drivers are or if strong DD worth it over whatever wheel you have.
It's not about raw power, never was.
 
  • Deleted member 963434

Wow, that is a interesting Setup. :O_o:
yo tell me, google "wheel stand pro" im usin tis thing bolted to wall in my room and it stand forces, just when someone hand on ma wheel it loosent an go 10 cm down, but need to unscrew again, set position and tighten screws an is ok until someone again hang on it. im usin small mige simplicity sw20 v3 20 nm motor

100% in driver (25nm), 45-50 in game depending on the car, guess it's 12.5, but as signal can go over 50 easily, reason you leave headroom to avoid clipping, you can't tell exactly what it is unless record FFB signal strength telemetry.
What are you trying to find out, how strong ACC drivers are or if strong DD worth it over whatever wheel you have.
It's not about raw power, never was.
im curious if others have more or less nm, im currently runnin 12 nm in software and 100% gain, tested 20, 15, 13 nm an it was too much, tested 10 and feel like dont know whats car doin, but now set 12 i wanted to compare to others
 
  • Deleted member 197115

You should not have 100% in game even with consumer wheels. Just enable FFB monitor and see how much clipping you get.
 
Is clipping also an issue for DD wheels? Didn't know. I am using 100% ingame.
Maybe worth a check... :O_o:
Which FFB monitor would you propose for ACC?

Cheers, Rob

Yeah — you have it backwards as to what is recommended.

You want the driver to be at full torque and use the game to lower it.

It's pretty easy to see in ACC bottom right if it's clipping or not.
 
  • Deleted member 197115

Thanks. I did it the other way round for safety reasons.

Bottom right meaning widget (which I deactivated) Will have a look!

1595534771471.png


BTW, what is CL, anybody knows?
 
  • Deleted member 963434

so glad i made this post, yo tell me so many people usin driver at max an lowerin gain in games, i would use 12 nm in driver and 100 gain forever, cause i saw once in tutorial in PC yo shall always have 100% gain an set force in wheel driver, an only console pleb shall lower gain cause tey got no possibility to lower wheel driver an tey wheel always runnin at highest force possible (it was tutorial for consumer wheel tho)
an i thought, or read somewhere by lowerin gain yo losin dynamic range, like simple math yo got wheel driver set at 12 nm an gain at 100 yo get 12/100=0,12 inceremnts in ffb, an yo have 20nm set at 60 gain yo have 12 nm then but math tell 20/60=0,33333 increment. so it seems 0,12 is more precise ffb. but i tell yo yo not notice it whel drivin., only thing i noticed i clip less, i tell now i clip almost never. only at spa as i tested for 1 hour gameplay different tracks.
before at 12 nm driver an 100 gain i clipped at like 3-4 corners at spa including eau rogue where i could tell im clippin even not lookin at app. now i clip only at eau rogue but i cant tell if not lookin at app, my wheel 20 nm set at 60 gain generates 12 nm, but at eau rogue it outputs to 16,43 nm as my wheel driver tell. but its not only thing, i feel better countersteer as it gets above 12 nm when i slip so catch a slide is easier and then straighten wheel, also kerbs it go above 12 nm so it punishin, or makin wheel more alive when goin over kerbs.
@AndrewWot CL is clutch, seems yo have no 3rd pedal or not set it, but it moves when yo have clutch pedal binded
 
  • Deleted member 963434

Is clipping also an issue for DD wheels? Didn't know. I am using 100% ingame.
Maybe worth a check... :O_o:
Which FFB monitor would you propose for ACC?

Cheers, Rob
it still clippin, i thought too but last i had t500rs and usin 60% driver force and 100 gain and i was clippin at eau rogue like for 3 seconds constant, some turn at others tracks i was clippin like 3 or 5 seconds at one corner, dont know how in percentage it is. but wit ma new direct drive even gain at 100 as i was usin till today my wheel driver telemetry show it was clippin like 0,5 to 2 % mid session like 30 minutes. now i lowered gain an im only clippin at eau rogue cause it go 16 nm, an in driver it shows 0,0 % clippin
 
an i thought, or read somewhere by lowerin gain yo losin dynamic range, like simple math yo got wheel driver set at 12 nm an gain at 100 yo get 12/100=0,12 inceremnts in ffb, an yo have 20nm set at 60 gain yo have 12 nm then but math tell 20/60=0,33333 increment.

That's a pretty wild assumption that can lead to very dangerous conclusions.

In DirectInput, FF signal resolution is way higher than 100, in the software the values are expressed in the -10,000 to +10,000 range. What the driver does internally is anybody's guess but I doubt the resolution is cut by a factor of 100.

So ya, reducing gain in game does reduce signal resolution linearly but not a level that should make any difference at all.
 
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Ok, so I did a direct comparison 40/100 to 100/40.
McLaren 720S GT3 on Zandvoort
Never thought that clipping would be that much of an issue with 40/100.
To be fair the real difference I could feel (!) was that big hit to the wheel when going into Scheivlak.
That one is simply not there on the 40/100, whereas quite brutal on the 100/40.
Other than that it felt pretty similar.

Will keep 100/40! Thanks for the pointers @dario993 ! @Andrew_WOT
 
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