DiRT Rally 2.0 DiRT Rally 2.0 - Codemasters Masterpiece

Paul Jeffrey

Premium
DiRT Rally 2.0 - The RD Review.jpg DiRT 2.0 Review 1.jpg DiRT 2.0 Review 2.jpg DiRT Rally 2.0 Review 3.jpg DiRT 2.0 Review 4.jpg
DiRT Rally 2.0 – Codemasters Greatest Achievement yet?


Following on from the surprisingly impressive DiRT Rally of 2015, Codemasters have plenty of expectation resting on their shoulders for the new game – and they have seriously delivered.

The wait for a true successor to the fabled Richard Burns Rally has been a long and often frustrating journey for rally fans, with many pretenders stepping into the ring only to be seemingly knocked straight back out again, including it has to be said Codemasters themselves - although the original DiRT Rally was certainly the closest yet to dethroning the widely acclaimed king of rally games.

Despite lacking an official World Rally Championship licence, and initially shipping without some of the more popular content from the original title, DiRT Rally 2.0 immediately comes out of the starting gates with plenty of headline grabbing new features and goodies, over and above the original title and even introducing things that have yet to be seen within the rally game genre.

Dropping the well-intentioned but poorly executed stage generator from Dirt 4, Codemasters have instead switched their attentions to developing deformable surfaces within this new release – introducing a crucial element of the real world category into the simulation and opening up a significant aspect of strategy and tyre management that was so starkly missing from the first title.

Codemasters have done stage deformation very, very well, adding to DiRT Rally 2.0 a significant increase into the depth and richness of the driving experience, whilst also increasing the useful playability of the game. With this new feature active on all locations within the title, in theory each pass of the same stage can present a wholly different driving experience, depending on the conditions of the roads and weather at the time of departure, as well as your running order in the rally itself. Start further back; expect to encounter a less than ideal road surface when out on stage.

This aspect alone makes DiRT Rally 2.0 worth the price of entry for me, and is one of the single biggest improvements Codemasters have made to any of their racing game franchise in the last 10 years. It’s that good.

The feel of the road under your wheels, and the way the car reacts to those different road surfaces, is improved considerably over the original game – itself a step above the competition in the rally game marketplace. Codemasters have clearly spent much time fine-tuning the car reaction to different racing surfaces, and these details shine through clearly when strapped into your virtual car of choice.

While we talk about cars, DiRT 2.0 does a very respectable job of presenting a nicely entertaining selection of vehicles right from the very off – with various different classes of car represented in the game more than making up for the lack of a modern WRC licence. Returning once again are the Group B monsters from the 1980’s, however Codemasters have attempted to mix things up a little by sprinkling a wide variety of different cars into the sim – so lovers of modern machinery still have something to enjoy thanks to the R5 class – featuring such beauties as the Skoda Fabia and VW Golf amongst others, while those of us with longer memories get a bonus with plenty of historic content – the ultimate king of which has to be the 90’s Group N era and the stunning Subaru Imprezza of Colin McRae, still iconic some 24 years after the great Scotsman took to the stages of the world in that wonderful car.

Traditional point-to-point rally cars aside, DiRT Rally 2.0 also does a very good job of representing the FIA World Rally cross category of racing – with plenty of content from the main series and various support categories available to do battle over what appear to be significantly updated and improved rally cross stages. More of which are set to come in future DLC packs for the game.

DiRT Rally 2.0 Full Car List

This category really has stepped up over the original DiRT Rally in almost every way, now offering a very convincing and visually stunning experience for players to enjoy. WRX has impressed me the most this time around, really stepping up in every aspect to present a very, very enjoyable representation of the category within DiRT Rally 2.0.

Moving on to the driving experience itself, I need to talk about wheel support for a little while – boring I know, but worth a few moments of your time.

I am using the SimCube OSW Direct Drive wheel for this test, and it needs to be noted that this isn’t a supported device out of the box, so some fun and games need to be had in order to get it working and producing force feedback within the sim. Plenty of google searching and overwriting of internal game files later, the wheel is now a functioning device within DiRT Rally! However, although “working” and producing force feedback, at least at this early stage I’ve been left very underwhelmed by the level of detail the force feedback is producing through my wheel. Ok, I’m getting some weight in the wheel, and the absolutely major hits and jolts are registering, but the very fine detail and the small things that communicate from the road surface to the car just aren’t present at the moment, which has frankly left me feeling a little bit disappointed.

The surface detail just doesn't feel present in the game, leaving me the impression of driving over smooth surfaces no matter what car I choose. I suspect this is specific to my own wheel, however increasingly I'm hearing of others with similar experiences, using different wheels, so that could be something to keep an eye out for as more and more people gain access to the title. What I will say however, is that the physics do feel more convincing than DR1, with more of a weight transfer feel than the previous release, and generally just stepping up the feeling over and above the original release.

DiRT 2.0 Supported Peripherals

Now to be fair I’m hearing plenty from the community about how they feel the handling of DR2.0 has improved over previous games, so I’m left wondering if it is more down to my own wheel configuration, coupled with the fact OSW isn’t supported out of the box, that is leaving me with a numb ffb experience from the title. With this in mind, during my review I am going to deliberately step away from further ffb and handling discussions, as I can’t be sure exactly which parameters are affecting my experience at this stage. I will say however, with the OSW patch and my current settings, for a driver at my (low) level of skill, the handling and feedback experience is ok, if a little "flat", although it certainly doesnt reach the heights achieved by so much else within the game…

… and those heights are very high indeed.

DiRT Rally 2.0 is shaping up to be the thing that pretty much every sim racer has been wanting to see since the glory days of Richard Burns Rally back 2004, small issues aside – hard-core, visually stunning, plenty of gameplay depth, audibly outstanding and with enough detail to present a game that you just want to keep heading back to for more and more punishment out on the stages.

Oh, and it finally has good mouse support to !

As for a career mode, DiRT 2.0 does play around with this idea, but somehow feels like it hasn’t quite gone far enough to capture the imagination over longer periods of time. Here you can hire and fire people for your team, however as a long time doubter of the usefulness of career mode style gameplay features, the lack of any depth in this department isn’t something that will keep me awake at night – anything that delays going out on stage – the actual core of the game – is best kept to a minimum in my opinion, and is a sideshow at best. It’s also worth pointing out that all cars and stages are accessible from the off, so no need for any long grinding through the game to get that car / rally combo you’ve been wanting to try.. Thankfully.

DiRT Rally 2.0 does some things very well, and some things can on occasion feel a little bit under loved, almost as if the studio have been that keen to make the action on stage as best as it can be, leaving the stuff on the edges of the driving experience a little bit behind the main gameplay itself. Frankly, this is something that is very easy to overlook, as the good things within this title are just exceptional, and more than make up for any of the small annoyances here and there.

Does DiRT Rally 2.0 deserve the unofficial crown as king of all rally Sims past and present? I think so, and by quite a margin.

DiRT Rally 2.0 will release February 26th 2019.

If you want to discussion the game with our passionate community, and read about the latest news, check out the RaceDepartment DiRT Rally 2.0 Sub Forum for a great place to share your mods, catch the latest news and chat about the game with our community. Give it a go, just keep it DiRTy!

Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media!

 
 
The fixes will come, they always do.
I can't think of a single game in my library which is broken beyond being playable.
Either way, I would have easily figured it out within 2hrs.

Justify it all you want, but the option to legitimately test the game out is available to everyone.
#steamrefund

I'm having an absolute blast with it as is, although motion simulation along with TrackIR is definitely helping me overcome the abysmal wheel FFB until they fix it.
Damn, VR is gonna be spectacular if and when it arrives!

If buying DiRT Rally & DiRT 4 entitles you to pirating DR2.0 in order to "test it out"....then you are privileged to more info than I am.
Guess I was a fool to buy it, and damn...actually enjoy it!

I assume that you have since deleted it off of your HDD...you know....since it sux and all of that. :rolleyes:
 
I'm really glad i bought the deluxe version and i didn't based my decision on other peoples opinion here and on other forums. Maybe i wouldn't even bought the game if i would have read the comments here and would have missed this awesome masterpiece. :);)

(i suspect a lot of disagrees for this post, but i really don't care ;))


Exactly this!
I bought the Deluxe version yesterday, mainly because of the extra Porsche RGT and man I love 2.0. Not all stages are great, but Poland Josefin, some in Australia, New England, NZ are just so immersive with Escort Mk2(my fav not so fast rwd in DR 1.0) Ascona(that sound) Stratos(doh) and E30 M3. But that Porker, dear lord, what a car!

Such a shame(RIP Mark Hollis) 037 isn't in DR 2.0 it was my fav car.

But overal a 4.5 out of 5 stars already. Graphics/Sound 5, Physics 4.
FFB the same as 1.0 just 4 stars(G920) nicely adjustable(wheel/tyre changes are really noticable)

Gravel/tarmac transition is just very good (vs 1.0)

Can't wait to see more countries/snow stages in DLC.

Cheers
Robin (AC, Automobilista, RBR and LFS addict)
 
I'm so over all this crap with people being so negative, yes it has a couple of flaws especially the FFB but people should just be patience, I'm confident they will address the issues in the next few patches. As Ive purchased Dirt Rally, Dirt 4 and now Dirt Rally 2 Deluxe and been very happy so far and it will just get better.
Don't other games (too many to list) also get a bagging until they release patches? I suppose you cant please everyone.
 
I'm so over all this crap with people being so negative, yes it has a couple of flaws especially the FFB but people should just be patience, I'm confident they will address the issues in the next few patches. As Ive purchased Dirt Rally, Dirt 4 and now Dirt Rally 2 Deluxe and been very happy so far and it will just get better.
Don't other games (too many to list) also get a bagging until they release patches? I suppose you cant please everyone.

Agreed.
It's only day one people.
For that, the game is 99% playable aside from some FFB tweaking which will obviously come sooner than later.
I'm 4hrs in (OMFG! Beyond my refund period) and absolutely loving it.

BTW, this is coming from a NO VR=NO Buy person (mind you, TrackIR + motion simulation is picking up that slack until VR arrives this Summer, fingers crossed).
 
The fixes will come, they always do.
I can't think of a single game in my library which is broken beyond being playable.
Either way, I would have easily figured it out within 2hrs.

Justify it all you want, but the option to legitimately test the game out is available to everyone.
#steamrefund

I'm having an absolute blast with it as is, although motion simulation along with TrackIR is definitely helping me overcome the abysmal wheel FFB until they fix it.
Damn, VR is gonna be spectacular if and when it arrives!

If buying DiRT Rally & DiRT 4 entitles you to pirating DR2.0 in order to "test it out"....then you are privileged to more info than I am.
Guess I was a fool to buy it, and damn...actually enjoy it!

I assume that you have since deleted it off of your HDD...you know....since it sux and all of that. :rolleyes:
Ofcourse i did not deleted it, i will wait for patch, after will see if they fixed it, i will buy game instantly! How many times you can get refund on steam game ?:) You bought it tried 2 hours and waiting for fix, but you bought it as hoping that they will make changes, but if they will not? :)
 
Ofcourse i did not deleted it, i will wait for patch, after will see if they fixed it, i will buy game instantly! How many times you can get refund on steam game ?:) You bought it tried 2 hours and waiting for fix, but you bought it as hoping that they will make changes, but if they will not? :)

Pretty sure you won't be buying sh!t.
Enjoy playing cracked single-player only.
Keep it up....thanks for NOT contributing to DR3.0! :poop:
 
Pretty sure you won't be buying sh!t.
Enjoy playing cracked single-player only.
Keep it up....thanks for NOT contributing to DR3.0! :poop:
Yes youre correct the sh!t i will not be buying, but good game i will buy, like already has AC, RF2, ACC, dirt rally! You must users understand when everybody raves how good it is, developer will think we did it right, but with DR2.0 is opposite, it is unfinished game now like ACC even EA, but ACC guys had balls to admit it and they are doing their best that we would get top notch product! Have a good flat tire rallying ;)
 
I stopped caring about "pirates" a long time ago when I realized how little I was respected as a paying customer. This is one more proof. The shaming tactics don't work any more. I can wait for the Humble Bundle, the others can play for free and get a smaller download size for some reason. Why is the free illegal product better than the official one? Good luck with that, games industry.
 
I'm delighted to see that the Steam reviews are holding up well in the positive range at 83% positive reviews, pretty much the same as the Metacritic between 82-86% across the platforms. It seems the more general gamer and gaming press are far more satisfied with this game, and let's remember it is a superb game as well as a rallying sim.

I think Codemasters have pulled off something pretty special here this is a hardcore (yes, yes I know not hardcore enough for some here) rallying game that also has wider appeal. They've got to make money from the game, we should be glad it's popular it most likely means more improvements and more titles in future.

I've been playing Codemasters game since they began - way too long ago. I have the same feeling toward Codemasters that many have towards other devs (remember the Codies were once the disruptive young games company that other popular devs here are today or have been recently) . When they produce something this good it deserves praise and success.
 
I'm delighted to see that the Steam reviews are holding up well in the positive range at 83% positive reviews, pretty much the same as the Metacritic between 82-86% across the platforms. It seems the more general gamer and gaming press are far more satisfied with this game, and let's remember it is a superb game as well as a rallying sim.

You're absolutely right. I sincerely hope the casuals and the console players can support this until they fix most of the problems for those who are harder to please. Hopefully the Revive VR trick will also work for 2.0 and by then, maybe all the content will be released as well. It would have been fun to get onboard at launch, but patience is a virtue.
 
  • Deleted member 197115

What if FFB issue is not an oversight but something more fundamental related to the physics and just can't be fixed?
I refuse to believe that such fundamental flaw went through release QA certification process unnoticed.
Remember D4 ridiculous grip issue that was never solved?
 
Last edited by a moderator:
Spent a good amount of time with it last night and after finding how to calibrate the wheel, for the thrustmaster TX just lowering the self aligning torque to 80 and wheel friction to 95 helped with road feel, jumps, ruts and tire lock ups.....not night and day but noticeable.

Asides from the ffb and lack of descriptions in the menu options, only issue I've come across so far is I'll get a random loud pop from the audio and all sound is lost except the rocks hitting the under carriage....once the stage is finished it pops a few times and the audio returns?
Read a few other complaints about it so it doesn't seem I am alone.

Oh ya, one other bug....I am unable to change the ai strength once you select a strength...which I've read others having the same issue.

Overall as a newbie to the Dirt series I am having a lot of fun with it, hopefully a patch will iron out the issues.

One last question.

I started a rally career and noticed I can't do any maintenance to my vehicle between stages is this right?
After each stage when I hit continue it just puts me right at the starting grid of the next stage.

In the weekly challenges I've done a 7 & 9 stage rally and it always returns to the service area after each stage.

Edit: did they pull a Raceroom and not allow you to change tire pressure?
 
Last edited:
I started a rally career and noticed I can't do any maintenance to my vehicle between stages is this right?
After each stage when I hit continue it just puts me right at the starting grid of the next stage.

There is a Service Area every 2 stages in the first Career Rally (Clubman I think I saw), probably increases to 3 stages between service areas or more as the rallies get longer if I DiRT 4 is anything to go by.
 
You didn't have to buy the Deluxe edition for that, the Porsche is included with any preorder and should also be available separately later, I believe.

Huh? Is the Porsche RGT included in the normal game which came out today?
My mistake. Dunno what Deluxe means then(Deluxe pricetag??) except for being able to play the game 4 days proir to release date.(?)

Cheers
Robin
 

Latest News

How are you going to watch 24 hours of Le Mans

  • On national tv

    Votes: 301 34.5%
  • Eurosport app/website

    Votes: 245 28.1%
  • WEC app/website

    Votes: 164 18.8%
  • Watch party

    Votes: 67 7.7%
  • At a friends house

    Votes: 24 2.8%
  • At Le Mans

    Votes: 71 8.1%
Back
Top