I've played AC quite a lot now after the v1.3 patch (which I think was brilliant!) and finally decided to try and tackle the lackluster FFB feel of the game. First of all, the v1.3 patch already made the game feel a whole lot better but I was still getting very odd "rubber band" feel in the wheel which caused all the cars to feel very similar to each other. I may have found the reason for this though and I'm unsure of if it's a bug or a design decision by Kunos.
The key to fixing the weird rubber band feel is in the "Auto-Center Settings" in the Thrustmaster Control Panel. You have to tick the "by the wheel" dot and set the actual value to zero %. It defaults to "by the game (recommended)" setting and for some odd reason it feels like Kunos is using auto-centering FFB (basically spring FFB) in reverse. So that when you turn the wheel, the FFB motor in the wheel helps to reduce the drag of the physical wheel (similar to Fanatec drift modes) whereas in all other games the auto-center FFB feature is mainly used to center the wheel for menus.
It is possible that it's a bug in either the game or in the Thrustmaster driver.
Anyhow, once I got rid of this I started tinkering with the experimental FFB settings in the assetto_corsa.ini file and these are the settings I have so far. They may look really strange but anybody who is dissatisfied with AC's FFB has nothing to lose by trying them.
My Thrustmaster TX 458 control panel settings:
Overall strength of all forces = 68
Constant = 100
Periodic = 80
Spring = 45
Damper = 0
Auto-Center Settings = "by the wheel 0%" (this one is critical!)
.. and in the Assetto_Corsa.ini I've set the following:
Then within the game controller preferences I have FFB strength at 100, filtering at zero and minimum force at 6. Most cars I set to around 85% FFB strength but some of the high downforce cars needs to be set lower to avoid heavy clipping during mid- to high-speed cornering.
EDIT: Road, Kerb and Slip effects within the game are all set to zero. Steering is set to fully linear and wheel rotation to whatever the calibration wizard sets it at when I hold my wheel 90 degrees. In my case this means steering lock becomes 887. Pedals are set to default. I have the crappy stock TX pedals.
So far these settings make the game a lot more enjoyable for me. I just hope Kunos gives us a few more tools to properly "shape" the FFB signal within a linear range for our consumer wheels. Right now the heavy cornering forces are too high in relation to the important mid/low forces during moderate slip angles. Basically the FFB signals map into the wrong range of the TX 458 which has a sort of bell curve at the 80-100% FFB strength of the wheel. This means I'd need to shape this range a bit to get actual linear behavior which in turn would help differentiate between small slip angle details while cornering.
EDIT: updated my thrustmaster control panel settings.
The key to fixing the weird rubber band feel is in the "Auto-Center Settings" in the Thrustmaster Control Panel. You have to tick the "by the wheel" dot and set the actual value to zero %. It defaults to "by the game (recommended)" setting and for some odd reason it feels like Kunos is using auto-centering FFB (basically spring FFB) in reverse. So that when you turn the wheel, the FFB motor in the wheel helps to reduce the drag of the physical wheel (similar to Fanatec drift modes) whereas in all other games the auto-center FFB feature is mainly used to center the wheel for menus.
It is possible that it's a bug in either the game or in the Thrustmaster driver.
Anyhow, once I got rid of this I started tinkering with the experimental FFB settings in the assetto_corsa.ini file and these are the settings I have so far. They may look really strange but anybody who is dissatisfied with AC's FFB has nothing to lose by trying them.
My Thrustmaster TX 458 control panel settings:
Overall strength of all forces = 68
Constant = 100
Periodic = 80
Spring = 45
Damper = 0
Auto-Center Settings = "by the wheel 0%" (this one is critical!)
.. and in the Assetto_Corsa.ini I've set the following:
[FORCE_FEEDBACK]
FF_SKIP_STEPS=0 ; Physics engine steps to skip in order to accomodate wheels with lower FF input buffer
[FF_EXPERIMENTAL]
ENABLE_GYRO=1
DAMPER_MIN_LEVEL=0.05
DAMPER_GAIN=2.1 ; Set to 0 for Logitech g920
Then within the game controller preferences I have FFB strength at 100, filtering at zero and minimum force at 6. Most cars I set to around 85% FFB strength but some of the high downforce cars needs to be set lower to avoid heavy clipping during mid- to high-speed cornering.
EDIT: Road, Kerb and Slip effects within the game are all set to zero. Steering is set to fully linear and wheel rotation to whatever the calibration wizard sets it at when I hold my wheel 90 degrees. In my case this means steering lock becomes 887. Pedals are set to default. I have the crappy stock TX pedals.
So far these settings make the game a lot more enjoyable for me. I just hope Kunos gives us a few more tools to properly "shape" the FFB signal within a linear range for our consumer wheels. Right now the heavy cornering forces are too high in relation to the important mid/low forces during moderate slip angles. Basically the FFB signals map into the wrong range of the TX 458 which has a sort of bell curve at the 80-100% FFB strength of the wheel. This means I'd need to shape this range a bit to get actual linear behavior which in turn would help differentiate between small slip angle details while cornering.
EDIT: updated my thrustmaster control panel settings.
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