Does anyone have a link/list with the cars that now use the latest updated physics?
The only issue with FFB (other than rF2 and iRacing where haptic feedback is non-standard/absent) comes down to personal user settings.
The R3E team have @Georg Ortner who is a huge fan of haptic feedback and they provide us with a huge range of adjustment. It took me a while to dial it in, and I still adjust it occasionally, but you really can make it feel just how you want it with the right approach.
I need that feedback or I can't drive a sim - I assure you, it is all there.
I'm still trying to decide if having so many options is a good thing or not when I consider that the sims with the best FFB have very few.I agree that the game has a huge range of adjustements...the only problem is: there are too many. I just don't understand what they do.
I'm still trying to decide if having so many options is a good thing or not when I consider that the sims with the best FFB have very few.
I find the DTM cars to be among the worst for swaying. I need to go back and double check all my settings though, just to make sure I'm not causing the problem with a rogue setting somewhere.
But it hasn't been changed since the initial improvement in Oct 2014, right?Lets not forget that R3E is still very much in wip, and physics/ff etc etc is still being worked on a very regular basis.