Does *any* game simulate all this?

I just read "Master Control – understanding the Williams F1 steering wheel". It revealed complexities about F1 cars that I wasn't aware of, For instance:

Changing gear is as “simple” as flicking the paddle, but rules demand that the shift must be completed 200ms after the paddle is pulled, also that the shift cannot be initiated by the rev limiter, nor that shifts can be stacked up, to go through the gears more quickly. Thus, the driver must still pull the paddle at the precise moment that maximises use of the engine power, too early and the shift will happen anyway due the time limit slowing the acceleration, too late and the rev limiter kicks in and again slows acceleration.
In AC I can just pull that paddle whenever I want.

See also the linked article on the subtleties of diff and brake settings.

My question: does any sim really reflect the complexities of a modern F1 car? Seems like an accurate F1 sim would have the procedural complexity systems modeling of a flight sim like MSFS or DCS.
 
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