I noticed for some reason I had my AccuForce profile set to 540degrees for rFactor2. I think I'd only do that if I had learned at some point the game doesn't automatically support wheel's native rotations.
So, do we need to do anything special or should I just leave it at 900? Will rF2 figure out the right rotation based on the car and its real-world steering wheel rotation? Like iRacing does?
Update: When I set my wheel to 900 degrees it feels too loose in-game. If I set to 540 then it feels a little too tight in-game and it feels too easy to "over steer" more than I had intended resulting in actual oversteer. Not sure I understand what's going on. I wish it just worked automatically like iRacing, PC2, AC, AMS, etc.
I notice in Controls in-game it says wheel rotation 566 but there are no controls to change it. I found that in a Controls JSON file but I changed it there and it had no effect in game.
So, do we need to do anything special or should I just leave it at 900? Will rF2 figure out the right rotation based on the car and its real-world steering wheel rotation? Like iRacing does?
Update: When I set my wheel to 900 degrees it feels too loose in-game. If I set to 540 then it feels a little too tight in-game and it feels too easy to "over steer" more than I had intended resulting in actual oversteer. Not sure I understand what's going on. I wish it just worked automatically like iRacing, PC2, AC, AMS, etc.
I notice in Controls in-game it says wheel rotation 566 but there are no controls to change it. I found that in a Controls JSON file but I changed it there and it had no effect in game.
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