Hi ! You can use WS2812b, they can come in various form factors and can be daisy chained :https://github.com/zegreatclan/AssettoCorsaTools/wiki/Arduino-WS2812b-RGBLEDS--Wiring-Setup
Ah unfortunately that isn't quite what I was thinking of. Is it possible to make it work with single LED bulbs?
I've made only the afterburner right now, so it's the only way I have to grab these infos.SimHub shows my GPU info in the software but does not show it in tablet display for dash studio mytec system info. Without using afterburner is there a way to get my GPU info sent to the tablet. I do not use afterburner because I have to use EVGA Precision XOC with my system.
Ah ok.Not out of box i'm affraid. Evntually you can use the custom hardware support to drive them : https://github.com/zegreatclan/AssettoCorsaTools/wiki/Custom-Arduino-hardware-support
For the gear color this should do the trick :
if(isnull([DataCorePlugin.GameData.NewData.Gear],'N')=='N' or isnull([DataCorePlugin.GameData.NewData.Gear],'N')=='R',0,1)
View attachment 246805
For the fuel i don't see way to fake it i'm affraid
Yes, but make sure to check the option to read them :Hi,
Are the buttons working on the tm1638 module with simhub?
Sadly the API is poorly documented bout this basically the damage 1 to 5 is only what the API is giving. This is what the doc says about it :Hello wotever.
Where can I find engine, transmission, and suspension damage on simhub for AC?
Currently the joystick plugin does not gives states, only events i'm affraid, I have the feature request on the github, i will try to add this when I have a bit of time.Hi Wotever,
Firstly, thanks for the updates! This software becomes more amazing each time.
I have a question, is there any way to detect a change in an input (like the changed function) in javascript?
Thanks!
I have been able to implement the fake fuel indicator for Dirt Rally.
if([DataCorePlugin.CurrentGame]='CodemastersDirtRally',35 - [DataCorePlugin.GameRawData.LapDistance] / 1000,if(blink('fblinker',300,[DataCorePlugin.GameData.NewData.Fuel]<5),'',[DataCorePlugin.GameData.NewData.Fuel]))
1 km = 1 L. Maybe too much? Also, any idea of how many litres of gas carries a WRC?
Finally, one little issue with gear change: any way to prevent the N to be displayed (it's just a flash) when changing gears. I've noticed this doesn't happen with the on-screen dash indicators of the games.
I have to argue with that. 10liters of consumption is rather economical, even for a low powered old road car, and 30L is average for an american cruiser in the city.I admit no idea , but 1L/km that's huge , it means 100L/100km , something like 10 to 30L would be more credible