DiRT Rally 2.0 DR 2.0 My opinion.

Hi, I want to share my opinion about this sim here, because the internet has fouled me.

I have bought the deluxe edition of dirt 2, i've watched a lot of youtube reviews, and hey!, they convinced me to buy it, I thought it will be really an upgrade to dirt 1.
I have to say I am a simracer since the simrace itself exists from old Msdos games, passing thru STCC Toca 2, SCGT, F1 Ea games, rfactor, etc...and "every" rally game, to these days. I this is the first time i am dissapointed with the overall community opinion.

Everybody is claiming that this has better physics and its a lot of fun etc etc.

My opinion about the game, is that is a improve in a lot of things that Dirt rally simple did bad or it didn't do at all, like the UI, the better online, better graphics, better sound, cosmetics in general, yes that's all better but, in the terms i like to play, NO, for me it was not nearly as fun as Dirt rally one, and that's because the most important thing, FFB.

Force feedback is awfull, (and it's not my wheel or my settings), every surface feels the same, totally the same, no bumps no stones nothing, always like you are driving on a perfectly flat surface with some hills on it, when you pass from asfalt to gravel , hey feel something? no.. it's the same. everybody can tell this, just pass some metal sewers that cross the road, because these are the only thing I can feel from the game correctly, and some counted side rocks too, I think the road surface it's not done, only the road height. This is making the stages boring and flat for me.
This kills the inmersion for me, and I don't know why everybody is saying this is one king rally game, feels more close to dirt 4.

Also they miss an option like dirt 1 to use secuential and H pattern at the same time, now you have to change it manually in the options (I ended up doing rally cross online with H pattern).

In it's favour I think this can be fixed, and the physics maybe feel better that DR, but not too much as people say over the internet, nearly the same as Dirt 1, a little more slip and more weigth to the cars, and better asphalt that's true.

Hope they fix it, (at least for me)
 
Tryed that fix, and nope, it doesn't fix the FFB. It only bumps the already weak and dull FFB, with added strange behavior pulling left and right.

The worst thing is how the "famous" youtubers and simracer reviewers had said Dirt 2 was much better. It's not, even with some update fix wich may compare FFB to DR1. And that's because it stages and driving is forgiving, the fun of DR (for me) was that if you blink you where out of the road, in this I can take a stage "quick" without copilot, you can drive what you see, and thats not a rally thing mostly, the stages in DR1 have rocks in the sides of the road, some maybe in the middle of the road itself, the roads are not always the same size, they vary every meter, in DR2 they feel generated even if they are not, not strange bumps in the middle of a corner, not rocks no nothing, and more grip than DR1 for sure.
Try the same car and a similar track lets say Greece in DR1 Australia in DR2, and Ford escort Gr A, desactivate the notes. Sadly for me it's like made for consoles press the button and turn. So sad, but we will compare when DR1 stages are on DR2.

Thanks for the advice anyways.
 
Can't agree with you more.

I personally think that a big part of why the force feedback in DR 2 is so miserable is because of the way the stages are designed. In DR 1, especially in Greece, the road surfaces are so much more uneven and bumpy. You don't even need a wheel with ffb to tell the difference between the road condition of the two games.

And if you go to YouTube and watch some of the onboard videos of the Argentina Rally and compare it with the Argentina stage in game, it's quite easy to tell that the road surface ingame are nowhere near what it's like in real life.
 
Just out of curiosity - @Martin Fiala pointed that out: has anyone who is not happy about the FFB the Damper and Spring at Zero?

Im not the greatest driver and hotlapper, but i have really no complaints regarding FFB with an ordinary Fanatec wheelbase. I feel enough through the wheel to finish the stages (and to survive). And i have to admit that i really like the title - sometimes someone should say something positive if there is something else to say.

Anyway, feedback is important - including the forced feedback from people over and over...

Greets
Jo

PS: I lately tried to get comfortable with the iRacing FFB - and i still have not managed it... Maybe i went through enough force feedback wars, and finally i am satisfied with less. :) If someone has a tipp - please share it
 
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If someone has a tipp - please share it
Regarding iracing ffb
In the black boxes go to graphics...run a few laps and at the bottom to the right of ffb auto should appear...click on it...run a few laps and click it again and it should automatically adjust the ffb to it's max without clipping.
I struggled with iracing ffb for yrs but now I am extremely happy with the ffb in iRX!

T300 with Sparco Rally rim
 
@jo_siffert Yes I tried different things, just to test, but it ads only weight to the wheel, when you counterturn.
I think this will be sorted, because I think It's a bug mixed with some lack of general stage FFB detail/tunning, you can tell it is a bug when no one of the options for FFB does nothing, and when a stage has the famous cattle grid, and some side rocks that use FFB correctly.

Then they have to tweak some physics, and maybe it sould be much better that DR1.
I was a little upset because I don't understand how people release a game with no testing, and the internet claims it to be perfect, when one of their main features it's broken (for now) in the day of release.
Was so sad.

Anyways, after driving some hours trying differnt things, I can say If they tweak some physics, for example now you can spin when downsifting if you don't use heel&toe, but for me I can't use heel&toe because throttle is too slow in it's response, this happened to DR1 but they patched it; and if they repair the FFB It will be a great rally sim.
 
Tryed that fix, and nope, it doesn't fix the FFB. It only bumps the already weak and dull FFB, with added strange behavior pulling left and right.

The worst thing is how the "famous" youtubers and simracer reviewers had said Dirt 2 was much better. It's not, even with some update fix wich may compare FFB to DR1. And that's because it stages and driving is forgiving, the fun of DR (for me) was that if you blink you where out of the road, in this I can take a stage "quick" without copilot, you can drive what you see, and thats not a rally thing mostly, the stages in DR1 have rocks in the sides of the road, some maybe in the middle of the road itself, the roads are not always the same size, they vary every meter, in DR2 they feel generated even if they are not, not strange bumps in the middle of a corner, not rocks no nothing, and more grip than DR1 for sure.
Try the same car and a similar track lets say Greece in DR1 Australia in DR2, and Ford escort Gr A, desactivate the notes. Sadly for me it's like made for consoles press the button and turn. So sad, but we will compare when DR1 stages are on DR2.

Thanks for the advice anyways.
I had just found that before the game was even downloaded just trying to help people out incase it worked and unfortunately it doesnt fix it. A lot of people were saying it did but it just amplifies the already wonky FFB. Worth the try lol.
 
Just out of curiosity - @Martin Fiala pointed that out: has anyone who is not happy about the FFB the Damper and Spring at Zero?

Im not the greatest driver and hotlapper, but i have really no complaints regarding FFB with an ordinary Fanatec wheelbase. I feel enough through the wheel to finish the stages (and to survive). And i have to admit that i really like the title - sometimes someone should say something positive if there is something else to say.

Anyway, feedback is important - including the forced feedback from people over and over...

Greets
Jo

PS: I lately tried to get comfortable with the iRacing FFB - and i still have not managed it... Maybe i went through enough force feedback wars, and finally i am satisfied with less. :) If someone has a tipp - please share it
Start with the auto setting, then mess with linear. See if you like it with or without. Also, I have the min force low, that can cut out some of the subtle feedback. Theres also irFFB with or without vjoy. Most people love irffb with vjoy.
 
And that's because it stages and driving is forgiving, the fun of DR (for me) was that if you blink you where out of the road, in this I can take a stage "quick" without copilot, you can drive what you see, and thats not a rally thing mostly, the stages in DR1 have rocks in the sides of the road, some maybe in the middle of the road itself, the roads are not always the same size, they vary every meter, in DR2 they feel generated even if they are not, not strange bumps in the middle of a corner, not rocks no nothing, and more grip than DR1 for sure.
In Poland and Spain, I noticed I had almost shut out Phil because I was just driving with my eyes. It wasnt a great feeling. Only twice I had to listen for "unseen"
 
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DR1 had analogue hanbrake that behaved differently on FWD or RWD.
This one is on/off bitton and works the same on all kind of cars.
 
DR1 had analogue hanbrake that behaved differently on FWD or RWD.
This one is on/off bitton and works the same on all kind of cars.
Thats why it feels so weird. I noticed that instantly, and the throttle response is slow. I get the older cars have turbo lag and stuff but the R5, RX supercars have ALS and should have power on demand pretty much. I hope they fix this and add the antilag sounds into the game like the OG DR1 before they removed it in 1.02
 
Many games since today from Codemaster, and every had some good sensation for me. F1 2018 is not a absolute simulator, but is a game with a good ff and good graphic, and I presume that the next game from the same softHouse that change from F1 to Rally will be good. Damd, nothing more wrong. Poor FF, graphic saturated and full of problem (stuttering). Cars that are not so particular from inside view. Why? What kind of game had all the youtubers (payed?) that apprecieted this great successor of Dirt Rally? I'm angry and disappointed. Better play rally in pCars2.
 
I can't judge which DR is closer to real life. All i know is that both are simcades, and DR 2.0 feels good for me, with some important features improved over DR 1 such as the 540º steering wheel animation.

The only thing i didn't like is that there are no modern WRC cars.
 
The only thing i didn't like is that there are no modern WRC cars.
Hopefully they will bring back the 2010 group, I loved that Polo so so much. Pretty much all I drove. That was my favorite to drive besides the 2000s STI of course. I wish they had the late 90's 22B style WRC Impreza with the wide body and big wing on the back. The 95 impreza on this game is not even close to as awesome.
 
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