Drifting.

Some people, deluded as they are, come to AC to drift. This is a problem. For non drifters there are literally a thousand drifting games advertised on any day, mostly empty BTW, because AC in reality is not a drift platform. Their "races", are "won", by whoever is the first across the finish line, with no regard as to whether you drive or drift the course. Drifting needs a point score system to be a real option. "AC drifting" needs to be on it's own gameserver, where people that don't want to drift, AKA drive slowly and poorly, don't have to see where the children are playing at driving, and what disguisting mods that they need to make otherwise good cars behave badly.
 
Some people, deluded as they are, come to AC to drift. This is a problem. For non drifters there are literally a thousand drifting games advertised on any day, mostly empty BTW, because AC in reality is not a drift platform. Their "races", are "won", by whoever is the first across the finish line, with no regard as to whether you drive or drift the course. Drifting needs a point score system to be a real option. "AC drifting" needs to be on it's own gameserver, where people that don't want to drift, AKA drive slowly and poorly, don't have to see where the children are playing at driving, and what disguisting mods that they need to make otherwise good cars behave badly.
Ahahahah what is the problem man? So to resume it, you complaining because there is a community that you dont want to see in this game... pfff, go out
 
I honestly read the initial post in the opposite meaning due to language barriers on both sides I guess..

I thought it was explaining that drifting needs a real scoring system and that, although advertised everywhere, the drifting games aren't an alternative because AC drifting is just too good.

So yeah, AC drifting needs special servers with a drifting-competition system and without random people that don't drift and hinder the flow on the servers joining and blocking the road while you're finally nailing that "rear first into the hairpin" move! :D
 
Man, it sounds like yo somehow managed to accidentally join a drift lobby thinking it was a racing lobby and quoted Michael Jordan, "I took that personally." I don't personally care for drifting, but besides maybe CarXDrift, I'm not sure of any actually realistic sims with good drift physics. Maybe next time just look the other way?
 
because AC in reality is not a drift platform.
categorically false, it is a driving simulator. drifting is a driving technique, inherently you drift every time you go through a corner with controlled oversteer. if you could not drift in ac, it would not be a driving simulator.

ac gave us drift versions of cars, and their version of motorland sp. why, if not because the same platform thats so great for racing is also great for drifting? the fun that can be had in these cars speaks for itself.

some like to drift competitively, where there is a combination of objective and subjective judging of the drivers runs. typically this is only done in organized competitions.

as you seem to have noticed, the majority like to drift because they like to drift. to get on a server and tandem with friends and strangers. the same reason others may want to have an intense race at a legendary track, or cruise a highway with dense traffic on an open world map, or just lap the nordschleife in street cars for hours.

this open-ended nature, which has come from both the base game and mods made for it, is what propelled ac into its position as one of the greatest simulators of our time

and yes, just like competitive racing, and its equivalent of casual track days, drifting is a firmly established branch of motorsport, with professional industry-sponsored competition for around 30 years. no amount of reductionism can get past this objective fact.

a point system would do little for the community you seem to have some sort of emotional reaction to, because the majority aren't drifting for points, they are drifting for fun, the same fun that i hope you have doing whatever it is you play AC for.

the open ended nature of AC is what keeps it popular, keeps money in kunos' pockets, and therefore brings us continued development and releases from them.

to make this non-statement about something you don't seem to understand at all, and assume it would bring value to a sequel is... odd
 
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categorically false, it is a driving simulator. drifting is a driving technique, inherently you drift every time you go through a corner with controlled oversteer. if you could not drift in ac, it would not be a driving simulator.

ac gave us drift versions of cars, and their version of motorland sp. why, if not because the same platform thats so great for racing is also great for drifting? the fun that can be had in these cars speaks for itself.

some like to drift competitively, where there is a combination of objective and subjective judging of the drivers runs. typically this is only done in organized competitions.

as you seem to have noticed, the majority like to drift because they like to drift. to get on a server and tandem with friends and strangers. the same reason others may want to have an intense race at a legendary track, or cruise a highway with dense traffic on an open world map, or just lap the nordschleife in street cars for hours.

this open-ended nature, which has come from both the base game and mods made for it, is what propelled ac into its position as one of the greatest simulators of our time

and yes, just like competitive racing, and its equivalent of casual track days, drifting is a firmly established branch of motorsport, with professional industry-sponsored competition for around 30 years. no amount of reductionism can get past this objective fact.

a point system would do little for the community you seem to have some sort of emotional reaction to, because the majority aren't drifting for points, they are drifting for fun, the same fun that i hope you have doing whatever it is you play AC for.

the open ended nature of AC is what keeps it popular, keeps money in kunos' pockets, and therefore brings us continued development and releases from them.

to make this non-statement about something you don't seem to understand at all, and assume it would bring value to a sequel is... odd

As as virtual drifting competition organizer I want to say that its impossible to make a automated scoring system. Its been tried in sim and real life many times with bad results. Drifting needs human judges, just like surfing or freestyle skiing etc.

Currently, there are ZERO apps to help organize drifting competitions. All organizers have built their various systems in-house. From streaming to judging to server management, there is nothing tailored for drifting. So much trial and error has gone into getting my series into what it is now.

If someone built a system that works as good as circuit racing systems, I would pay a lot of money for it.
 
regardless of how he wrote it, OP is right. designated drift servers that use the points system would be really useful, especially if they could be filtered out of server search results. there could even be "practice" drift servers and "competition" servers (just like there are practice and race servers) to separate the chill hang out and slide freely servers and the organized head to head servers.
 
regardless of how he wrote it, OP is right. designated drift servers that use the points system would be really useful, especially if they could be filtered out of server search results. there could even be "practice" drift servers and "competition" servers (just like there are practice and race servers) to separate the chill hang out and slide freely servers and the organized head to head servers.
the fundamental issue, as hemmola explained, is that no automated point system exists that could adequately represent scoring metrics for competitive drifting. a fairly complex and objective system could perhaps be made with significant effort, however it would be misleading or at best arbitrary if the intent is to replicate anything like a realistic competitive setting [or even one representing virtual competition]. while onboard measurements are taken in higher level competition irl, the provided metrics are only a portion of the overall scoring.

perhaps a similar onboard positioning/metrics system could be created, and might be useful for competition settings, but for it to be valuable as a tool for competitive practice and actual competition, it would still take knowledgeable humans consistently witnessing and judging runs, and constantly providing scores in order for the outcomes of those practice runs to have any relevance in the context of actual competitive drifting. the idea of 24/7 public competitive [practice] servers is kinda cool, but would require people really passionate about judging people's runs being online 24/7 for it to mean anything. else, we're asking for an extremely time-consuming arcade implementation from simulation developers
 
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