I would like to know how to make driving at night possible (or at least more enjoyable). At the moment if I try to drive at night on any track I find it too dark. I have my headlights on and they are on high beam. I am using an LG OLED as my monitor with my PC connected. Black levels in everything else I play seems to be ok so I don't think it's the TV calibration as such.
I've got CSP 0.1.52 and Sol 1.54+1.6 installed. I have found two setting in the Sol config app - 'Night brightness' and 'Black level compensation'. The first setting, 'Night brightness' helps a little if I max it out to 200%. The second setting 'Black level compensation' also helps but I don't want to use it because it affects the overall black level, including driving during the day.
The way I describe the problem is if you ever driven an older car with poor headlights. You can see but it's a strain. I'd really like to to do some night driving but it's a struggle. I've seen screenshots and videos of Assetto Corsa at night and it always seem quite bright and drivable.
Does anyone have any ideas that might help. I posted a question a while back in regards to brightness calibration of Assetto Corsa so this kind of relates to that.
Thanks,
JoshOz.
I've got CSP 0.1.52 and Sol 1.54+1.6 installed. I have found two setting in the Sol config app - 'Night brightness' and 'Black level compensation'. The first setting, 'Night brightness' helps a little if I max it out to 200%. The second setting 'Black level compensation' also helps but I don't want to use it because it affects the overall black level, including driving during the day.
The way I describe the problem is if you ever driven an older car with poor headlights. You can see but it's a strain. I'd really like to to do some night driving but it's a struggle. I've seen screenshots and videos of Assetto Corsa at night and it always seem quite bright and drivable.
Does anyone have any ideas that might help. I posted a question a while back in regards to brightness calibration of Assetto Corsa so this kind of relates to that.
Thanks,
JoshOz.