Cars DRM Revival [Deleted]

Status
Not open for further replies.
Hi, do premium members still get the 20% off discount? Cause I click on the on the link for 20% off and I'm greeted with Oops! We ran into some problems. The requested page could not be found.
It appears there is currently a 50% off discount going on re. Black Friday week.

DRM Revival mod 50% off with code: DRM-BLACK


Be quick about it if you have missed out on this mod so far and don't want / cannot pay full price.
If you can, do the guys a favor and pay full price - they really deserve it ;-)
 
Last edited:
Couple of pic of some cars.

Really enjoying these cars, so far tested BMW 2002, BMW M1 (Procar) and the Porsche 935 K2.
The sounds are awsum. The turbo sound and feel is just fantastic. Hell of a lot of fun to drive.
Nice work all round, looking forward to testing the rest.
 

Attachments

  • Screenshot_drm_1n_mugello_2-12-119-18-36-55.jpg
    Screenshot_drm_1n_mugello_2-12-119-18-36-55.jpg
    810.5 KB · Views: 190
  • Screenshot_drm_1n_mugello_2-12-119-18-6-16.jpg
    Screenshot_drm_1n_mugello_2-12-119-18-6-16.jpg
    564.1 KB · Views: 185
Yes, if you apply the in-game part and server have the non changed version. But you can however use only the UI part then it will work online as well (but then the in-game will have the original name).
You can just use the files inside drm_ui_real_names_drm_brand_1.12.7z or drm_ui_real_names_car_brand_1.12.7z without any data replacement (checksum errors online).

Then when using CSP, by default it'll read the car name ingame from the json file too, so there's no need to change data.acd files for that end (under CSP, of course). It's on settings>csp>general>Extra UI settings: "load car names from json files".

Def worth installing to get real names in GUI and in game too, I can confirm it works as @AlleyViper says online too without any mismatch in mplayer.
1575268421674.png
 
Last edited:
Our new car for the upcoming update to the version 1.3 and the current changelog.



All Cars:

  • PHYSICS: corrections at the upshift and downshift algorithm to force the driver for more precise gear changes
  • PHYSICS: clutch becomes slippy when you incorrectly shift gears during acceleration in the high rpm range
  • PHYSICS: reworked rain tires
  • PHYSICS: AI will not choose the rain tire in the practice/race sessions anymore
  • PHYSICS: some improvements at the setup menu ( range, step, min and max values )
  • PHYSICS: unique wear curve for the rain tire
  • PHYSICS: added camber lut table for all cars ( strut, double wishbone, life axle )
  • PHYSICS: add the parameter [VIRTUAL_KM] to all tyres.ini to calculate the accurate wear. Now you’ll have tyres on the more loaded side of the car wear differently than the one on the inside
  • PHYSICS: increase tire grip for new tires to 98% ( before 96.5), 100% grip at [VIRTUAL_KM]=1
  • PHYSICS: more stable tire at higher temperatures
  • PHYSICS: add the parameter [EXPLOSION] to all tyres.ini. At 180 Celsius, the tyres will blow
  • PHYSICS: corrections at the rim radius and tire width
  • PHYSICS: optimizing the collision model
  • PHYSICS: corrections at the LINEAR_STEER_ROD_RATIO
  • GRAPHICS: added smoke exhaust for each car ( when using the shader patch )
  • GRAPHICS: decrease headlight brightness in cockpit view for a night session
  • GRAPHICS: reduced the OnBoard_Exposure to 16
  • GRAPHICS: same value for the exposure value for the dashcam
  • GRAPHICS: new shader for headlight glass
  • GRAPHICS: reworked driver model arm animation during shifting sequences
  • SOUNDS: fixed wrong distance parameters
RMT 121 1/2
  • The new RMT 121 “Flachbau” Model 1980.
RMT 121 3
  • The new RMT 121 “Flachbau” Model 1981.
RMT 120 1/2
  • GRAPHICS: fixed this banner bug
  • GRAPHICS: fixed the wiper animations
PURIANO 1H 1/2
  • SOUND: fixed missing sound files
PURIANO 3H 1/2
  • PHYSICS: increase FFB-Multi
  • GRAPHICS: view through the rear air intake fixed
  • GRAPHICS: fixed this banner bug
  • GRAPHICS: fixed the wiper animations
RMT 1001 1/2
  • PHYSICS: set the STEER_ASSIST to 1.0 ( old value 0.8 )
  • GRAPHICS: fixed the wrong livery logo skins RC_89
RMT 1N
  • PHYSICS: reworked aerodynamics of the body
  • PHYSICS: adjustments of gear ratio, final ratio, tire load, brake torque, engine, power,and car weight (please check you’re saved setup)
  • PHYSICS: close the gap to the other DIV 1 cars and make the 1N more driveable
  • GRAPHICS: fixed the damaged mapping in the cockpit wires
  • GRAPHICS: fixed this banner bug
  • GRAPHICS: fixed the wiper animations
CARMA 1/2
  • PHYSICS: improvements for the optimal brake temp window
  • PHYSICS: little more brake torque
  • PHYSICS: modified front tyre
  • GRAPHICS: texture improvements
  • GRAPHICS: fixed this banner bug
MAROD AERO
  • PHYSICS: due to the rear life axle, the options in the setup for toe and camber has been removed.
  • GRAPHICS: fixed this banner bug
MAROD SCREAM
  • PHYSICS: corrected the different min and max value for the spring in the setup menu
  • PHYSICS: due to the rear life axle, the options in the setup for toe and camber have been removed.
  • PHYSICS: modified steering rod position
  • GRAPHICS: fixed the damaged mapping in the cockpit wires
  • GRAPHICS: fixed the wiper animations
LARDO MONASTIR 1
  • PHYSICS: corrected weight (found the correct technical data )
  • PHYSICS: decrease brake torque
  • GRAPHICS: switch the engine 2D texture into a 3D model for the LOD C
  • GRAPHICS: fixed this banner bug
LARDO MONASTIR 2
  • PHYSICS: 0,1 bar more turbo boost
  • PHYSICS: modified power curve and rpm limit
  • PHYSICS: harder suspension basic setup ( please check you’re saved setup)
  • PHYSICS: decrease brake torque
  • PHYSICS: final drive shorter from 3.6 to 3.7 (please check you are saved setup)
  • PHYSICS: corrected weight (found the correct technical data )
  • GRAPHICS: witch the engine 2D texture into a 3D model for the LOD C
  • GRAPHICS: fixed this banner bug
YAMAMOTO DELIKATA 1/2
  • PHYSICS: due to the rear life axle, the options in the setup for toe
  • and camber has been removed.
  • GRAPHICS: reworked aluminum steering wheel texture
  • GRAPHICS: fixed this banner bug




__custom_showroom_1594171537.jpg

__custom_showroom_1594171902.jpg
__custom_showroom_1594171980.jpg
__custom_showroom_1594172302.jpg
__custom_showroom_1594172889.jpg
__custom_showroom_1594216408.jpg
 
Nice!
But strangely it tells me I have to buy the mod again for €15,00 when I already bought it when it when it just came out....(?)



Any info?

Cheers
Robin
 
I hope you haven't zipped it up and uploaded it yet because puriano 1h also has this issue: View attachment 253931

Like animations issue, i believe users shouldn't have to use the "camera" app when driving this car out of the gate. The 1h 2 variant does not have this issue so it should be an easy fix

@soverlands @dmatzies @Jo Benevelli or whoever did the final polish on the car.

I'll post detailed impressions later but so far, animation folder being misplaced and this bug are the only two bugs i could find.

Oh yes, we have fixed the problem long time ago. The fix is missing in the changelog
 
Oh yes, we have fixed the problem long time ago. The fix is missing in the changelog
Thank you! Now this is proper communication, you post an incredible massive changelog with 2 new models and i bring up an old microscopic issue and yet you still respond with patience. Thank you again and again.
 
Last edited:
Our new car for the upcoming update to the version 1.3 and the current changelog.



All Cars:

  • PHYSICS: corrections at the upshift and downshift algorithm to force the driver for more precise gear changes
  • PHYSICS: clutch becomes slippy when you incorrectly shift gears during acceleration in the high rpm range
  • PHYSICS: reworked rain tires
  • PHYSICS: AI will not choose the rain tire in the practice/race sessions anymore
  • PHYSICS: some improvements at the setup menu ( range, step, min and max values )
  • PHYSICS: unique wear curve for the rain tire
  • PHYSICS: added camber lut table for all cars ( strut, double wishbone, life axle )
  • PHYSICS: add the parameter [VIRTUAL_KM] to all tyres.ini to calculate the accurate wear. Now you’ll have tyres on the more loaded side of the car wear differently than the one on the inside
  • PHYSICS: increase tire grip for new tires to 98% ( before 96.5), 100% grip at [VIRTUAL_KM]=1
  • PHYSICS: more stable tire at higher temperatures
  • PHYSICS: add the parameter [EXPLOSION] to all tyres.ini. At 180 Celsius, the tyres will blow
  • PHYSICS: corrections at the rim radius and tire width
  • PHYSICS: optimizing the collision model
  • PHYSICS: corrections at the LINEAR_STEER_ROD_RATIO
  • GRAPHICS: added smoke exhaust for each car ( when using the shader patch )
  • GRAPHICS: decrease headlight brightness in cockpit view for a night session
  • GRAPHICS: reduced the OnBoard_Exposure to 16
  • GRAPHICS: same value for the exposure value for the dashcam
  • GRAPHICS: new shader for headlight glass
  • GRAPHICS: reworked driver model arm animation during shifting sequences
  • SOUNDS: fixed wrong distance parameters
RMT 121 1/2
  • The new RMT 121 “Flachbau” Model 1980.
RMT 121 3
  • The new RMT 121 “Flachbau” Model 1981.
RMT 120 1/2
  • GRAPHICS: fixed this banner bug
  • GRAPHICS: fixed the wiper animations
PURIANO 1H 1/2
  • SOUND: fixed missing sound files
PURIANO 3H 1/2
  • PHYSICS: increase FFB-Multi
  • GRAPHICS: view through the rear air intake fixed
  • GRAPHICS: fixed this banner bug
  • GRAPHICS: fixed the wiper animations
RMT 1001 1/2
  • PHYSICS: set the STEER_ASSIST to 1.0 ( old value 0.8 )
  • GRAPHICS: fixed the wrong livery logo skins RC_89
RMT 1N
  • PHYSICS: reworked aerodynamics of the body
  • PHYSICS: adjustments of gear ratio, final ratio, tire load, brake torque, engine, power,and car weight (please check you’re saved setup)
  • PHYSICS: close the gap to the other DIV 1 cars and make the 1N more driveable
  • GRAPHICS: fixed the damaged mapping in the cockpit wires
  • GRAPHICS: fixed this banner bug
  • GRAPHICS: fixed the wiper animations
CARMA 1/2
  • PHYSICS: improvements for the optimal brake temp window
  • PHYSICS: little more brake torque
  • PHYSICS: modified front tyre
  • GRAPHICS: texture improvements
  • GRAPHICS: fixed this banner bug
MAROD AERO
  • PHYSICS: due to the rear life axle, the options in the setup for toe and camber has been removed.
  • GRAPHICS: fixed this banner bug
MAROD SCREAM
  • PHYSICS: corrected the different min and max value for the spring in the setup menu
  • PHYSICS: due to the rear life axle, the options in the setup for toe and camber have been removed.
  • PHYSICS: modified steering rod position
  • GRAPHICS: fixed the damaged mapping in the cockpit wires
  • GRAPHICS: fixed the wiper animations
LARDO MONASTIR 1
  • PHYSICS: corrected weight (found the correct technical data )
  • PHYSICS: decrease brake torque
  • GRAPHICS: switch the engine 2D texture into a 3D model for the LOD C
  • GRAPHICS: fixed this banner bug
LARDO MONASTIR 2
  • PHYSICS: 0,1 bar more turbo boost
  • PHYSICS: modified power curve and rpm limit
  • PHYSICS: harder suspension basic setup ( please check you’re saved setup)
  • PHYSICS: decrease brake torque
  • PHYSICS: final drive shorter from 3.6 to 3.7 (please check you are saved setup)
  • PHYSICS: corrected weight (found the correct technical data )
  • GRAPHICS: witch the engine 2D texture into a 3D model for the LOD C
  • GRAPHICS: fixed this banner bug
YAMAMOTO DELIKATA 1/2
  • PHYSICS: due to the rear life axle, the options in the setup for toe
  • and camber has been removed.
  • GRAPHICS: reworked aluminum steering wheel texture
  • GRAPHICS: fixed this banner bug




View attachment 388691
View attachment 388692View attachment 388693View attachment 388694View attachment 388695View attachment 388696
WOOOW! Thanks guys this is totally unexpected!! One of my favorite mods ever gets an update!! :notworthy:
 
  • Deleted member 241736

cool, dont know what to take, ACC-GT4 or all the ACC-AC-Mods or DRM Mod or .... go swimming
 
Status
Not open for further replies.

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top