DRS visual effect in mod

Hello All!

Can soembody help me how to do visual DRS in a converted mod?

I hgave seen that RSS for example have visual DRS iwould liek to do some other mods as well.

Thank you in Advance,

Philip
 
Hello All!

Can soembody help me how to do visual DRS in a converted mod?

I hgave seen that RSS for example have visual DRS iwould liek to do some other mods as well.

Thank you in Advance,

Philip

Hello All!

I have figured out in Patrick's 2014 mod.

In Rfactor there is possible to do DRS visual effect with turn on the headlight with the following command in the gen file

Instance=HlightDS
{
Moveable=True
MeshFile=hlglo_DS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
}

Instance=HlightPS
{
Moveable=True
MeshFile=hlglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
}
}

So all what I do to cut these two lines and paste with the following way in rearwing section

Instance=RWING
{
Moveable=True

MeshFile=hlglo_DS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True

//------------------------------------MAX SETTINGS---------------------------------------------
<MAX> MeshFile=<12>_WING_R.GMT CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(100.0) ShadowReceiver=True Shadowcaster=(True, Solid, 256, 256)
<MAX> MeshFile=<12>_WING_R_LOD1.GMT CollTarget=True HATTarget=False LODIn=(100.0) LODOut=(750.0) Reflect=NoLOD
<MAX> MeshFile=hlglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
//------------------------------------HIGH SETTINGS---------------------------------------------
<HIGH> MeshFile=<12>_WING_R.GMT CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(75.0) ShadowReceiver=True Shadowcaster=(True, Solid, 128, 128)
<HIGH> MeshFile=<12>_WING_R_LOD1.GMT CollTarget=True HATTarget=False LODIn=(75.0) LODOut=(700.0) Reflect=NoLOD
<HIGH> MeshFile=hlglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
//------------------------------------MED SETTINGS---------------------------------------------
<MED> MeshFile=<12>_WING_R_LOD1.GMT CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(50.0) ShadowReceiver=True Shadowcaster=(True, Solid, 128, 128)
<MED> MeshFile=<12>_WING_R_LOD1.GMT CollTarget=True HATTarget=False LODIn=(50.0) LODOut=(650.0) Reflect=NoLOD
<MED> MeshFile=hlglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
//------------------------------------LOW SETTINGS---------------------------------------------
<LOW> MeshFile=<12>_WING_R_LOD1.GMT CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(25.0) ShadowReceiver=True Shadowcaster=(True, Solid, 128, 128)
<LOW> MeshFile=<12>_WING_R_LOD1.GMT CollTarget=True HATTarget=False LODIn=(25.0) LODOut=(600.0) Reflect=NoLOD
<LOW> MeshFile=hlglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
}

And that works fine in AMS!
 

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