Hi,
I've been adding pits to a track that I previously had working ("To Luceram"), using the exact same process that I have used to add pits to another track successfully.
Exporting .fbx and importing to SDK Editor is not problematic, but when run AC I get this message (never seen it before even with tracks that have failed to load in-game):
... and then when I go into the log it tells me this ("TANGENT IN MESH ____ IS ZERO") for pretty much all objects:
Google tells me this has something to do with the normals not functioning properly, but then why does it open without issue in the editor?
I have not altered any of the objects (such as 1WALL above) in the original Blender file (which previously worked).
Only thing I have done is add the new pits, which also show the same "TANGENT IS ZERO" error.
Does anyone have any idea what I'm doing wrong?
Many thanks in advance
William
I've been adding pits to a track that I previously had working ("To Luceram"), using the exact same process that I have used to add pits to another track successfully.
Exporting .fbx and importing to SDK Editor is not problematic, but when run AC I get this message (never seen it before even with tracks that have failed to load in-game):
... and then when I go into the log it tells me this ("TANGENT IN MESH ____ IS ZERO") for pretty much all objects:
Google tells me this has something to do with the normals not functioning properly, but then why does it open without issue in the editor?
I have not altered any of the objects (such as 1WALL above) in the original Blender file (which previously worked).
Only thing I have done is add the new pits, which also show the same "TANGENT IS ZERO" error.
Does anyone have any idea what I'm doing wrong?
Many thanks in advance
William