Hey, i've tried to get this to work for a good week or so now, but i am completely stuck. I am very sorry if this is the wrong place to post this.
So i've made this rim and tire, uv mapped, ao baked and scaled it.
I imported a rim that i know worked ingame, then replaced the mesh of the rim i imported with this one. Saved everything made sure everything was named as before then exported it as a fbx 7.4.
Import the rim into 3dsim and replace the rim of a car that i know work with the one i made, export, save textures, load it in kseditor. Everything looks fine so i export the file from there, then when i try to load the car ingame it won't load the car, obviously indicating that something has gone very very wrong.
Is there an in depth tutorial on this or some lovely soul out there that can help me with this?
So i've made this rim and tire, uv mapped, ao baked and scaled it.
I imported a rim that i know worked ingame, then replaced the mesh of the rim i imported with this one. Saved everything made sure everything was named as before then exported it as a fbx 7.4.
Import the rim into 3dsim and replace the rim of a car that i know work with the one i made, export, save textures, load it in kseditor. Everything looks fine so i export the file from there, then when i try to load the car ingame it won't load the car, obviously indicating that something has gone very very wrong.
Is there an in depth tutorial on this or some lovely soul out there that can help me with this?