Extracting Track Information

Hi All,

I was wondering whether it would be possible to extract certain information about the track layout. I am particularly interested in extracting the world coordinates of the track borders in some sort of text file that I aim to import into MATLAB (let the importing be my worry, just getting it out of BTB is where I need help with).

Would be great if someone could help me out and point me towards the relevant threads or links.

Thanks a lot in advance.
 
From BTB you can export in Direct X format. You can select 'DX Text' to have the output generated in a plain text format. With vigorous use of Google you may be able to figure what what it all means.
 
Thanks a lot R Soul.

Fortunately I found a much easier way to do it using the simulator I am using (Racer). The AI in Racer uses track border information that is stored in spline.ini. In case anyone is interested, I have written a few lines of c++ code (not very well written, but does the job) that extract these points into a space delimited text file for each side of the track which can be imported straight into Matlab.
 

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 13 72.2%
  • Better structured events

    Votes: 4 22.2%
  • Better structured racing club forum

    Votes: 3 16.7%
  • More use of default game content

    Votes: 2 11.1%
  • More use of fixed setups

    Votes: 5 27.8%
  • No 3rd party registration pages

    Votes: 5 27.8%
  • Less casual events

    Votes: 3 16.7%
  • More casual events

    Votes: 6 33.3%
  • Other, specify in thread

    Votes: 0 0.0%
Back
Top