Ah ok, thanks for the infoThe Noesis plugin does not contain the information for every texture in the game. The integer required error occurs when there is a texture not in the plugin.
Ah ok, thanks for the infoThe Noesis plugin does not contain the information for every texture in the game. The integer required error occurs when there is a texture not in the plugin.
Search lng_jenson
Search lng_jenson
In the language file you have quite a few lines to be alteredThose of you changing driver and team names... Just as a side interest, could you tell me roughly, how many lines do you have to change for 1 driver to be altered? (And 1 team to be altered).
Can you change the face of a driver properly? I tried to replace Rosberg with Pascal, but i had some problems. The face was Pascal's, but the shape of the face remained Rosberg's. Is there a way to change the shape, too, not just the face?
BTW I'm really enjoying your not created equal mod. I think it really adds something to the game, wich this year actually is really good. This mod gets out that potential to get the career mode perfect! (to me anyways).
Keep up the good work! and if there's anything I can do to make the progress go faster, just give a shout haha
I honestly think the track order is hardcoded into the game and cannot be modded.Thanks it's nice to know the mod is adding that little bit extra. Currently working on version 2 but it's a slow process as I ramp up the features.
I am currenltly working on tyre blistering in the compounds file as it's currently a disabled feature in vanilla. And looking into changing the operating temperatures for the tyres.
But my biggest wish list feature is the ability to alter the Tracks of the Seasons, either removing some tracks to make each season a bit shorter (and swapping tracks in and out every season) - or at least changing the orders so not all seasons feel identical. if you've any idea how to do that, that would be an awesome extra.
I honestly think the track order is hardcoded into the game and cannot be modded.
I had been searching for this possibility for quite a while now, but never found a real solution to it unfortunaly
I have not actually found a way to alter a car model yet.I tried for a few hours to copy all of the internal Australia Files into Sasuka's Erps - with the hope that I'd startup Sasuka and it would instead let me race around Melborne. It didn't work but looking back at it, my experimental method was wrong - as I didn't correctly export everything from melborne and import it into the Sasuka files. I'll redo my experiment another day though
But we need some Pedro XIII levels of massive modding ability really. His Super Season mod, while it obviously has its limitiations, is really great how he was able to import tracks from previous games to have a 28 track season.
His other Season's mods (1994, 1999 etc etc are also great. If he plans to do the same with this years game, we could quite easily end up with a 1980's, 1990's, 2000's season and a 2010's set of cars and drivers each with a 10 year career mode. Infact, using Not Created Equal 2's planned features, I could probably modify the handling models of those old cars so that they'd feel how they used to.
Edit// Actually, seriously... are the F1 2014 models he used able to be transfered over to F1 2016 because if they are... we can suddenly end up with at least 3 different generations of F1 cars. (suddenly quite excited)
I have not actually found a way to alter a car model yet.
btw are you planning to change the engine/gearbox failure rate by any chance? Because I noticed I actually never got a random (not self-inflicted) failure to my car. (Sometimes there is an AI car with an engine failure though). I think it would make it more realistic since in real life engine/gearbox or even suspension failures happen alot more often then in the game.
Sounds awesome! Alot more realistic in my opinionI'll hae to study those f1 2014 mods to see about those models, though textures and stuff isn't really my thing.
And yeah, I'm already tweeting engine, gearbox, Drs failures and tyre blistering. Can reliable make the engine wear - which if it gets to bad begins to smoke and if it gets really bad blows up. Can also make the engine overheat if you run rich fuel mix for too long. Gearbox has shifting lag, missing gears and stuck gears, can't seem to find anything which will provide you with brake or suspension problems though.
I have not actually found a way to alter a car model yet.
btw are you planning to change the engine/gearbox failure rate by any chance? Because I noticed I actually never got a random (not self-inflicted) failure to my car. (Sometimes there is an AI car with an engine failure though). I think it would make it more realistic since in real life engine/gearbox or even suspension failures happen alot more often then in the game.
He was a magician apparentlyI just traulled through one of Pedro's F1 2014 mods and cannot for the life of me see how he's altered the model of the cars. Its was interesting to see how they have gone from pssg to erps, and that a lot of data, including tgas are not extremely different.
He was a magician apparently