Shame, that database would have been useful, but I kinda put it to a lost cause anyway.
I still intent to create an external program to modify car performance instead of doing it within the in game research method - then have the files update via a button. Then I can add in some minor mechanics (like inputting research points to spend on improving areas, etc). But as 'unreliability' issues don't exist in the game - it means I can add in some unreliability to the file 'which if you find a fault with your car, you can just reroll your car stats and hopefully you won't have an issue next session - which is fine if you don't mind restarting the game between sessions you want to do this for,). While I've been working on MM, I've still been planning NotCreatedEqual 2 - in that I plan on making it (initially) quite primitive (my initial desiges were so grandios that to do them alone would mean that I'd be looking at a 2019 release
).
Being able to have a more 'equal-er' AI like you pointed out, might make it more interesting. Having a Palmer so far behind Hamilton meant that in NotCreatedEqual 1, even if Mannor had a much better car then Mercedes, Palmer would often not beat Hamilton. So bringing them up to an equal level would help the mod in general (even if teammates still have some difference in them).
Edit: based on hpthat final point, is there now a "more equal AI mod?".