F1 2016 F1 2016 PC Patch Deployed - Console Update to Follow

F1 2016 The Game (Codemasters)

Paul Jeffrey

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F1 2016 Game Patch.jpg

F1 2016 has proven to be somewhat of a surprise to many racing fans, providing one of the most impressive gaming experiences produced by Codemasters since taking over the Formula One licence with the 2010 edition of the game.


Released to a universally positive reception, the British developers are still hard at work improving the title and have deployed a new patch for PC versions of the sim, available to download now. Although the first pass of updates only effect PC players, Codemasters have promised updates for Xbox One and PlayStation 4 versions of the game. Both should be live in the very near future.

Highlights from the latest update include additional pit options such a wing changes, 4K framerate improvements, Logitec G27 wheel compatibility, AI updates and of course a mixed bag of further game developments, fixes and improvements.

Already expanding on an outstanding initial release, Codemasters move towards bringing out a substantial patch so soon is another positive sign that studio have finally found the right ingredients to produce a Formula One simulation worthy of the illustrious licence.

F1 2016 Game Changelog:

Game Addition
  • Added the fuel remaining level next to the fuel mix setting in the MFD
  • Added the ability to chose whether to select a front wing change during pit stops
  • Added ability to alter fuel mix levels during the race start procedure.
  • Added braking telemetry to ghost car DRL within Time Trial
  • Added HUD area adjustment option.
PC Specific Fixes
  • Setting Benchmark mode to loop will now loop the benchmark.
  • Improved framerate when running the career hub in 4K and using the laptop.
  • Fixed an issue where the Low Detail graphical preset was displayed as Custom in the advanced Setup menu
  • V-sync Interval now fades out when v-sync is set to OFF
  • AMD - Crossfire – Fixed an issue that resulted in vehicle reflections causing cars to flicker when set to HIGH or above
  • Fixed an issue where some players were not receiving their pre-order bonus features.
  • Steam multiplayer region filter expanded to worldwide.
  • G27 steering wheel is now recognised.
General Multiplayer
  • Players on pause during multiplayer races are now driven at the speed level of the chosen AI and ghost to avoid accidents.
  • Safety Car icon has been added to the mini map in online multiplayer races.
  • Fixed a hang where a user JIPs into a session as its transitioning to a race.
  • Fixed an issue where JIPing into a practice session, quitting and rejoining prevents the player from taking control of a car.
  • Fixed an issue where game assets fail to render correctly when a client spectates an ongoing multiplayer qualifying session.
  • Fixed an issue where the AI refused to overtake a paused player during online sessions.
  • Added an icon next to the player nametag to indicate when the AI has taken control of another player in online multiplayer.
  • Fixed an issue where players could spawn in on top of each other on the grid if both players receive a 5 place grid penalty in practice
  • Fixed an issue with an incorrect position indicator on the formation lap after a driver is reset to grid.
  • Fixed an issue in multiplayer championship in which the client’s setup is forgotten after a reboot.
  • Fixed an issue where if a host left an OSQ session their ghost was the only vehicle visible for all clients and results were showing them in 1st place.
  • Multiplayer Championship – Auto save feature enabled when player client joins session.
  • Fixed an issue where accepting an invite on the race results was failing to take user into the game lobby.
  • Added option for clients to save Multiplayer Championship after host migration
  • Fixed an issue where an absent player vehicle was retiring at the start of a practice session, preventing the player dropping into multiplayer championships
  • Fixed an issue where drive through penalties were not being enforced after a Formation Lap
  • Fixed an issue where if a player quits/is disqualified from an online practice or longer qualifying session, many AI were not setting a lap time at all
  • Added ability to kick player in Online Championship if they don't have a vehicle.
  • Various other bug and stability fixes.
General Game
  • Fixed AI vehicles blocking cars on hot laps in qualifying and practice sessions.
  • Fixed AI vehicles suddenly moving off the inside line of corners and causing collisions
  • Improved AI ability to recover to track after being involved in crashes.
  • Made changes to the AI to improve overtaking along straights.
  • Improved AI ability to race closer in corners without backing out of moves.
  • AI vehicles are now able to reliably keep within the Safety Car delta times.
  • Updated safety car release frequencies to result in SC being deployed more often.
  • Updated safety car severity release frequencies – More likely to be released for the more severe accidents.
  • Practice Sessions – Re-balanced tyre management tests.
  • Improved performance and framerate within the career mode hospitality suite.
  • Fixed an issue in qualifying where the player was given new vehicle for Q2 after terminally damaging their car during Q1.
  • Fixed a crash in a 100% race replay at Singapore.
  • Fixed an issue where drive through penalties were not being enforced after a Formation Lap.
  • Fixed an issue where marbles were not sticking to tyres when driving over them on the outside of corners.
  • Fixed sector times incorrectly displaying purple on the timings screen in practice and qualifying.
  • Fixed an exploit in full qualifying where you could move up the grid after Q1 by advancing to race.
  • Fixed an issue on the strategy screen where it was possible to leave a gap in the race strategy.
  • Fixed an issue where no response was heard after requesting driver in Front or driver behind status update.
  • Fixed an issue where time trial laps that were penalised are appearing as legitimate times. - Please note this requires a leaderboard wipe to remove penalised lap times.
  • Leaderboards now display total players and ranking position.
  • Fixed a crash when attempting qualification pace practice program in FP2 and FP3.
  • Fixed a crash when selecting flashback after entering the pits.
  • Stopped the game forcing players to serve stop-go penalties whilst under safety car conditions.
  • Altered formation lap start procedure so users do not think they are starting the race.
  • Season objectives for teams in career now update at the start of a new season depending on previous seasons performance.
  • MFD - Extended the strategy timer to 30 seconds.
  • Sparks VFX is now played for plank collisions with track surface.
  • BRAZIL - PIT LANE - Speed limit sign now matches 80Kph speed limit.
  • AUSTRALIA – Pit Lane – Speed limit sign and pit limit OSD now match at 60Kph
  • Stability improvements for all game modes.
  • Various other bug and graphical fixes.
  • Various audio issues fixed and re-balanced.
  • Further updates to name filter in career mode
Console Specific
  • Added an option to search custom multiplayer sessions on Xbox One
  • PS4 - LIGHT BAR – Light bar now turns blue when blue flags are present and red for collisions.
NOTE: PC patch is available to download now via Steam. Console patch for Xbox One and PS4 will be deployed soon.

Formula One 2016 is available to purchase for Windows PC, Xbox One and PS4 right now.

Check out more news and engage in game discussion with you fellow F1 game series fans right here at RaceDepartment. Our F1 20** Series sub forum has mods, discussions, news and events for you to enjoy. Join in the fun today!

F1 2016 Ferrari.jpg F1 2016 Spa Eau Rouge.jpg F1 2016 Spa.jpg F1 2016 Button McLaren.jpg F1 2016 Force India.jpg F1 2016 Manor.jpg F1 2016 Red Bull .jpg

Do you like F1 2016? Has the patch improved the experience for you? Let us know in the comments section below!
 
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Great patch for a great game. Doing full length race weekends in career mode on legend level with the Renault team. It is very challenging and the races are as intense as many online ones i have done in other games.

The addition of sparks and dust from off track excursions has added yet more immersion to proceedings and you can also now see the marbles pick up on the tyres if you go off the racing line. There are still a few little niggles to be resolved but overall i would say Codemasters have knocked it out the park with this title, particularly if you are seeking a single player campaign style experience.
 
I would like to ask if this is suitable for a simracer. Not trying to start somekind of rage. My question is really honest. I love to drive since my Karting days, started on simracing not so long ago, because now, all those Gran Turismo days are gone, since I found Assetto Corsa and rFactor 1 & 2, AMS etc... So, my friends, from the heart, is this on level greater than Gran Turismo? I will not ask if it's like the other sims because I believe its not, but if its greater than GT, I'll give a try :)
All the best to you and have an AWESOME weekend!

Mauro Araújo
I'd say yes. I admit I've not been on the proper sims for too long, since about 2011 but I'd say that it's a good value game that has decent enough physics and simulates a race weekend at the pinnacle of motorsport very well. Yes, there are things missing and things that could be better simulated. But I think if any of the current titles truly represented all the desires of virtual petrol heads in one sim, then there would be no discussion, we'd all be using that one sim solely for all our racing needs.

I for one think this is a great single player game, (I've not tried it online yet due to time). You can take all the assists off and go for legendary and have a really good, virtual experience of a race weekend in formula 1. If you want a closer simulation of driving a recent formula 1 car then you have the SF15T on AC. But if you want the full F1 race weekend that you see on tv with testing, performance upgrades, rivalry and career progression then this is the best bet currently.

I've played Gran Turismo and Forza and F1 2016 is a far better game and sim than either of them. In, of course, my humble opinion.
 
If they bring VR support I will buy this sooo for sure :)

I wonder how the tracks are? We are used to get laser scanned tracks these days. Are they pretty accurate in F1 2016? I remember back in Need for Speed Shift, the Nordschleife (not only there). On some parts of the track I was thinking, wich track is this.
 
If they bring VR support I will buy this sooo for sure :)

I wonder how the tracks are? We are used to get laser scanned tracks these days. Are they pretty accurate in F1 2016? I remember back in Need for Speed Shift, the Nordschleife (not only there). On some parts of the track I was thinking, wich track is this.

I hope they bring VR too. As for tracks. Well I think Codemasters tracks are the best and most immersive of all the race sim/games in my opinion. And I wouldn't be able to tell if they were laser scanned or not. I have never been able to tell a difference to be honest.
 
There´s still this huge 25-30% dead zones with throttle and brake pedals here making this game a handling disaster without assists. Check out in the advanced wheel settings if you have that problem too. I´ve to push like 10 kg on the break to get my first 1% break effect and than it´s certainly increasing to fast and same with the throttle. My HE Pro pedals don´t need drivers, so it should be an issue with all (at least separate plugged) pedals. If F1 would fix this issue, it would be much more simulation than now by making it more easy to control.
 
There´s still this huge 25-30% dead zones with throttle and brake pedals here making this game a handling disaster without assists. Check out in the advanced wheel settings if you have that problem too. I´ve to push like 10 kg on the break to get my first 1% break effect and than it´s certainly increasing to fast and same with the throttle. My HE Pro pedals don´t need drivers, so it should be an issue with all (at least separate plugged) pedals. If F1 would fix this issue, it would be much more simulation than now by making it more easy to control.
I'm running Fanatec setup and don't have that issue. If I did then I'd check the dial on my brake pedal to make sure it wasn't up to high requiring more pressure to register
 
Would be nice if they could fix these bugs on PS4;
  1. game randomly pauses while driving (more evident in Time Trial)
  2. randomly makes changes diff/brake bias without prompting (more evident in Time Trial)
  3. massive vibration in wheel at top speed (Thrustmaster T500 F1 rim)
  4. appears limited Thrustmaster T500rs (F1 rim) support??
    1. Cannot separate changes to ForceFeeback & Vibration settings (seem to be one and the same)
    2. Have to reduce wheel weight setting to 50-60% to help reduce wheel vibration at top speed
Just a few found so far....
 
Well, won't be buying it then. I'll just stick with the equally pathetic menu system in 2013. What do they think PC owners use to control their machines anyway? Trying to navigate engineering screens with the controls on the wheel is infuriating and unnecessary - Codemasters, they've invented this thing called a mouse, see, invented it quite a while ago actually, but apparently you're too arrogant to have noticed. Lame.
 
Where is the dislike button? you have love and like no dislike.... Seriously this is BS, you want comments yet you have little regard for any responses what so ever.. I absolutely love this game! right up until the game randomly pauses racing, randomly changes car settings and randomly changes driver view in all modes! This is making it hard to take this game seriously and I want my money back!!
 
Where is the dislike button? you have love and like no dislike.... Seriously this is BS, you want comments yet you have little regard for any responses what so ever.
Why do you need them? Why not just say what you want in conversation. Oh you have. See you don't need any like/dislike buttons do you?;):thumbsup:
 
Where is the dislike button? you have love and like no dislike.... Seriously this is BS, you want comments yet you have little regard for any responses what so ever.. I absolutely love this game! right up until the game randomly pauses racing, randomly changes car settings and randomly changes driver view in all modes! This is making it hard to take this game seriously and I want my money back!!
You have shocked, angry and sad?
 

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