The McLaren MP4/4 is now available for selection in Multiplayer modes for players with the Special Edition.
Players will no longer be incorrectly disqualified from Multiplayer sessions.
1.5 Patch 31st August 2017 105.5 MB
A missing gear fault will always be fixed after swapping out a worn gearbox for a new one.
Fixed a crash seen loading in to any Multiplayer session.
Reduced the amount of gearbox and engine wear when playing 25% distance races.
Fix for the audio stuttering (PC Only)
1.6 Patch 4th September 2017 463.8 MB
Players losing vibration / force feedback in multiplayer
Grid penalties for changing parts now apply correctly when reforming the grid after a formation lap
AI will no longer post single sector times as lap times at Monaco
Stats for Public Multiplayer now work correctly (we will, however, be wiping the leaderboards in due course)
Added Polish subtitles
AI drivers will suffer reliability issues in Championships mode
Various crash fixes
1.6 patch additions 8th September 2017 124MB
Yup they've appeared to have added to the patch and not called it 1.7
Blue flags at the start of some race
Cars spawning on top of each other at the start of a race
Simulated lap times being too fast compared to actual race times
Grid penalties for changing parts now apply correctly when reforming the grid after a formation lap
McLaren's Engine Power upgrades will now have an effect on the car when bought and applied.
Spec and Multi-Class Races with Classic cars in Grand Prix now work properly.
The player's Team Mate at the start of a career will now always be the one they have chosen
1.7 Patch 18th September 2017 157.4 MB
Fixed issue where yellow flags persist for the duration of a multiplayer race when a player terminally damages their car and quits the session
Fixed issue where players are disqualified for not using the correct tyre compounds when another player rejoins their online session
Fixed issue where player is unable to resume a saved online championship from an earlier version of the game
Fixed issue where players are unable to load into a session which uses saved lobby settings
Fixed issue where lobby host could hang after changing race length during online seaso
Fixed issue where penalties could be forgotten after resuming a mid-session save
Fixed issue where player is limited to six gearboxes for a season
Increased level at which gearboxes suffer faults
Various other stability fixes
1.8 & 1.9 Combined Patch 10th October 2017 2.4 GB
New Spectator UI has been added to game.
LAN Mode has been added to PS4 and PC versions.
New Grid editor available in custom multiplayer modes.
Photo Mode is now available on PS4 & Xbox One.
Sports Update – Updated car and driver liveries.
Sports Update – Updated car performance levels.
Bug Fixes
Fixed an issue where continuing an online championship resulted in a crash.
Fixed an issue in multiplayer where blue flags were occurring at the start of a race once - OSQ had finished.
Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.
Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.
Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.
Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.
Fixed an issue with a flickering skybox during dynamic weather events.
Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.
Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.
Fixed an issue where a white object was clipping through the players helmet.
Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.
Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.
Fixed an issue where Jeff repeated that he didn’t receive your last message.
Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.
Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.
Improved AI drivers ability when defending the inside line.
Improvements to AI pace balance between qualifying and race sessions.
AI Difficulty is now applied correctly in multiplayer sessions.
AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.
Player no longer told to catch SC when leading the race and already behind the SC.
Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.
Increased the likelihood of SC & VSC periods occurring in online championships.
Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.
In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.
Fixed an issue which could show incorrect development time in weeks on R&D parts.
Driver number No 1 appears on car instead of 0 after winning drivers championship.
Fixed an issue where stop-go penalties could be ignored without receiving a penalty.
Achievement / Trophy – Up to Eleven will now unlock correctly.
Added the 2nd DRS detection zone to Baku and updated track map video.
Added pre-set controls for Heusinkveld pedals.
Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.
Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.
Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.
Rebalanced medium traction control performance.
Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.
Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.
Various other fixes and improvements
1.10 Patch 30th October 2017 185.7 Mb
Safety Car - Fixed the falling too far back system so it will no longer give penalties incorrectly.
Safety Car - Lapped cars will no longer be able to overtake cars that have lapped them.
Fixed a bug that meant players could be disqualified when someone behind them did a jump start and drove through them while ghosted.
Increased the terminal damage threshold from ~7m/s to 15m/s. (The terminal damage threshold is the speed below which you cannot terminally damage your car).
Fixed a minor graphical issue on the Ray Ban sponsor on the Ferrari.
Fixed a bug that caused the delta to stop working during a virtual safety car period.
Fixed a bug that could cause cars to become desynchronised during multiplayer sessions.
A red “disconnected” cross icon is now displayed next to the name of any player who has not sent network information recently to warn you that there is a connectivity issue.
1.11 Patch 11th December 2017 316.5 Mb
Codemasters Comment - "Firstly, we know that the ‘team mate bug’ is something that’s affecting some of your careers, so we’ve had a look at how we can mitigate it for you. We know that this issue is particularly highlighted in the McLaren (because the Honda engine is down on power), so this patch updates McLaren’s overall performance, and changes the way your team mate at McLaren handles upgrades".
McLaren performance update in order to negate the effects of the “team-mate bug” in Career mode.
A frequent network crash
Crash when entering Multiplayer having played Time Trial.
Crash when re-entering Multiplayer after having disconnected via Ethernet.
Crash when loading into a post-race career hub with a specific save game.
The McLaren MP4/4 is now available for selection in Multiplayer modes for players with the Special Edition.
Players will no longer be incorrectly disqualified from Multiplayer sessions.
1.5 Patch 30st August 2017
A missing gear fault will always be fixed after swapping out a worn gearbox for a new one.
Fixed a crash seen loading in to any Multiplayer session.
Reduced the amount of gearbox and engine wear when playing 25% distance races.
1.6 Patch 14th September 2017
Players losing vibration / force feedback in multiplayer
Grid penalties for changing parts now apply correctly when reforming the grid after a formation lap
AI will no longer post single sector times as lap times at Monaco
Stats for Public Multiplayer now work correctly (in order to fully implement and correct this, stats and ranks will be reset)
Added Polish subtitles
AI drivers will suffer reliability issues in Championships mode
Various crash fixes
Blue flags at the start of some race
Cars spawning on top of each other at the start of a race
Simulated lap times being too fast compared to actual race times
Grid penalties for changing parts now apply correctly when reforming the grid after a formation lap
McLaren's Engine Power upgrades will now have an effect on the car when bought and applied.
Spec and Multi-Class Races with Classic cars in Grand Prix now work properly.
The player's Team Mate at the start of a career will now always be the one they have chosen
1.7 Patch 18th September 2017
Fixed issue where yellow flags persist for the duration of a multiplayer race when a player terminally damages their car and quits the session
Fixed issue where players are disqualified for not using the correct tyre compounds when another player rejoins their online session
Fixed issue where player is unable to resume a saved online championship from an earlier version of the game
Fixed issue where players are unable to load into a session which uses saved lobby settings
Fixed issue where lobby host could hang after changing race length during online seaso
Fixed issue where penalties could be forgotten after resuming a mid-session save
Fixed issue where player is limited to six gearboxes for a season
Increased level at which gearboxes suffer faults
Various other stability fixes
1.8 & 1.9 Combined Patch 12th October 2017
New Spectator UI has been added to game.
LAN Mode has been added to PS4 and PC versions.
New Grid editor available in custom multiplayer modes.
Photo Mode is now available on PS4 & Xbox One.
Sports Update – Updated car and driver liveries.
Sports Update – Updated car performance levels.
Bug Fixes
Fixed an issue where continuing an online championship resulted in a crash.
Fixed an issue in multiplayer where blue flags were occurring at the start of a race once - OSQ had finished.
Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.
Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.
Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.
Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.
Fixed an issue with a flickering skybox during dynamic weather events.
Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.
Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.
Fixed an issue where a white object was clipping through the players helmet.
Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.
Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.
Fixed an issue where Jeff repeated that he didn’t receive your last message.
Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.
Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.
Improved AI drivers ability when defending the inside line.
Improvements to AI pace balance between qualifying and race sessions.
AI Difficulty is now applied correctly in multiplayer sessions.
AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.
Player no longer told to catch SC when leading the race and already behind the SC.
Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.
Increased the likelihood of SC & VSC periods occurring in online championships.
Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.
In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.
Fixed an issue which could show incorrect development time in weeks on R&D parts.
Driver number No 1 appears on car instead of 0 after winning drivers championship.
Fixed an issue where stop-go penalties could be ignored without receiving a penalty.
Achievement / Trophy – Up to Eleven will now unlock correctly.
Added the 2nd DRS detection zone to Baku and updated track map video.
Added pre-set controls for Heusinkveld pedals.
Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.
Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.
Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.
Rebalanced medium traction control performance.
Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.
Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.
Various other fixes and improvements
1.10 Patch 1st November 2017
Safety Car - Fixed the falling too far back system so it will no longer give penalties incorrectly.
Safety Car - Lapped cars will no longer be able to overtake cars that have lapped them.
Fixed a bug that meant players could be disqualified when someone behind them did a jump start and drove through them while ghosted.
Increased the terminal damage threshold from ~7m/s to 15m/s. (The terminal damage threshold is the speed below which you cannot terminally damage your car).
Fixed a minor graphical issue on the Ray Ban sponsor on the Ferrari.
Fixed a bug that caused the delta to stop working during a virtual safety car period.
Fixed a bug that could cause cars to become desynchronised during multiplayer sessions.
A red “disconnected” cross icon is now displayed next to the name of any player who has not sent network information recently to warn you that there is a connectivity issue.
1.11 Patch 11th December 2017
Codemasters Comment - "Firstly, we know that the ‘team mate bug’ is something that’s affecting some of your careers, so we’ve had a look at how we can mitigate it for you. We know that this issue is particularly highlighted in the McLaren (because the Honda engine is down on power), so this patch updates McLaren’s overall performance, and changes the way your team mate at McLaren handles upgrades".
McLaren performance update in order to negate the effects of the “team-mate bug” in Career mode.
A frequent network crash
Crash when entering Multiplayer having played Time Trial.
Crash when re-entering Multiplayer after having disconnected via Ethernet.
Crash when loading into a post-race career hub with a specific save game.
The McLaren MP4/4 is now available for selection in Multiplayer modes for players with the Special Edition.
Players will no longer be incorrectly disqualified from Multiplayer sessions.
1.5 Patch 30th August 2017
A missing gear fault will always be fixed after swapping out a worn gearbox for a new one.
Fixed a crash seen loading in to any Multiplayer session.
Reduced the amount of gearbox and engine wear when playing 25% distance races.
1.6 Patch 13th September 2017
Players losing vibration / force feedback in multiplayer
Grid penalties for changing parts now apply correctly when reforming the grid after a formation lap
AI will no longer post single sector times as lap times at Monaco
Stats for Public Multiplayer now work correctly (in order to fully implement and correct this, stats and ranks will be reset)
Added Polish subtitles
AI drivers will suffer reliability issues in Championships mode
Various crash fixes
Blue flags at the start of some race
Cars spawning on top of each other at the start of a race
Simulated lap times being too fast compared to actual race times
Grid penalties for changing parts now apply correctly when reforming the grid after a formation lap
McLaren's Engine Power upgrades will now have an effect on the car when bought and applied.
Spec and Multi-Class Races with Classic cars in Grand Prix now work properly.
The player's Team Mate at the start of a career will now always be the one they have chosen
1.7 Patch 18th September 2017
Fixed issue where yellow flags persist for the duration of a multiplayer race when a player terminally damages their car and quits the session
Fixed issue where players are disqualified for not using the correct tyre compounds when another player rejoins their online session
Fixed issue where player is unable to resume a saved online championship from an earlier version of the game
Fixed issue where players are unable to load into a session which uses saved lobby settings
Fixed issue where lobby host could hang after changing race length during online seaso
Fixed issue where penalties could be forgotten after resuming a mid-session save
Fixed issue where player is limited to six gearboxes for a season
Increased level at which gearboxes suffer faults
Various other stability fixes
1.8 & 1.9 Combined Patch 12th October 2017
New Spectator UI has been added to game.
LAN Mode has been added to PS4 and PC versions.
New Grid editor available in custom multiplayer modes.
Photo Mode is now available on PS4 & Xbox One.
Sports Update – Updated car and driver liveries.
Sports Update – Updated car performance levels.
Bug Fixes
Fixed an issue where continuing an online championship resulted in a crash.
Fixed an issue in multiplayer where blue flags were occurring at the start of a race once - OSQ had finished.
Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.
Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.
Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.
Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.
Fixed an issue with a flickering skybox during dynamic weather events.
Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.
Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.
Fixed an issue where a white object was clipping through the players helmet.
Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.
Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.
Fixed an issue where Jeff repeated that he didn’t receive your last message.
Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.
Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.
Improved AI drivers ability when defending the inside line.
Improvements to AI pace balance between qualifying and race sessions.
AI Difficulty is now applied correctly in multiplayer sessions.
AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.
Player no longer told to catch SC when leading the race and already behind the SC.
Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.
Increased the likelihood of SC & VSC periods occurring in online championships.
Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.
In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.
Fixed an issue which could show incorrect development time in weeks on R&D parts.
Driver number No 1 appears on car instead of 0 after winning drivers championship.
Fixed an issue where stop-go penalties could be ignored without receiving a penalty.
Achievement / Trophy – Up to Eleven will now unlock correctly.
Added the 2nd DRS detection zone to Baku and updated track map video.
Added pre-set controls for Heusinkveld pedals.
Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.
Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.
Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.
Rebalanced medium traction control performance.
Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.
Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.
Various other fixes and improvements
1.10 Patch 1st November 2017
Safety Car - Fixed the falling too far back system so it will no longer give penalties incorrectly.
Safety Car - Lapped cars will no longer be able to overtake cars that have lapped them.
Fixed a bug that meant players could be disqualified when someone behind them did a jump start and drove through them while ghosted.
Increased the terminal damage threshold from ~7m/s to 15m/s. (The terminal damage threshold is the speed below which you cannot terminally damage your car).
Fixed a minor graphical issue on the Ray Ban sponsor on the Ferrari.
Fixed a bug that caused the delta to stop working during a virtual safety car period.
Fixed a bug that could cause cars to become desynchronised during multiplayer sessions.
A red “disconnected” cross icon is now displayed next to the name of any player who has not sent network information recently to warn you that there is a connectivity issue.
1.11 Patch 11th December 2017
Codemasters Comment - "Firstly, we know that the ‘team mate bug’ is something that’s affecting some of your careers, so we’ve had a look at how we can mitigate it for you. We know that this issue is particularly highlighted in the McLaren (because the Honda engine is down on power), so this patch updates McLaren’s overall performance, and changes the way your team mate at McLaren handles upgrades".
McLaren performance update in order to negate the effects of the “team-mate bug” in Career mode.
A frequent network crash
Crash when entering Multiplayer having played Time Trial.
Crash when re-entering Multiplayer after having disconnected via Ethernet.
Crash when loading into a post-race career hub with a specific save game.
** Note the F1 2017 minimum specification below is the only data released by Codemasters. It is the same specification that they published for F1 2016. Therefore we can only assume that their recommended specification is the same as F1 2016 also. **
Minimum:
OS: 64bit Versions of Windows 7, Windows 8, Windows 10
Processor: Intel Core i3 530 or AMD FX 4100
Memory: 8 GB RAM
Graphics: Nvidia GTX 460 or AMD HD 5870
DirectX: Version 11
Network: Broadband Internet connection
Storage: 40 GB available space
Sound Card: DirectX Compatible Soundcard
Additional Notes: Supported Graphics Cards: AMD HD5870 or better, HD6870 or better, HD7790 or better, R7 260 or better, R9 260 or better Nvidia GTX460 or better Series, GTX560 or better, GTX650Ti or better, GTX750 or better, GTX950 or better
Recommended (Based on F1 2016):
OS: 64bit Versions of Windows 7, Windows 8, Windows 10
Processor: Intel Core i5 4690 or AMD FX 8320
Memory: 8 GB RAM
Graphics: Nvidia GTX 980 or AMD R9 Fury
DirectX: Version 11
Network: Broadband Internet connection
Storage: 30 GB available space
Sound Card: DirectX Compatible Soundcard
Additional Notes: Supported Graphics Cards: AMD HD5870 or better, HD6870 or better, HD7790 or better, R7 260 or better, R9 260 or better Nvidia GTX460 or better Series, GTX560 or better, GTX650Ti or better, GTX750 or better, GTX950 or better
Disable the Steam Cloud for this game. In general it has caused more problems than it's worth throughout this whole game series. It is only useful if playing away from home on a different PC or Laptop
If you keep backups of your actual game profile folder, then re-instate that backup back into Steam at some time, you could potentially have a file clash with the cloud files. If your game save profile has become corrupted, the Steam Cloud is likely to put the corrupted files back into the game, because it syncs with cloud when you close the game.
In Steam > Right Click on F1 2017 and select 'Properties' > Updates Tab > Deselect 'Enable Steam Cloud Synchronisation for F1 2017'
If you want to back up your game profile manually. Then you need to make a backup copy of your profile folder :-
Alternatively, use GameSave Manager 3 manually, or use it's scheduling feature to back up the F1 2016 data (and many other games, if you wish), at regular intervals.
Naturally the amount of data you lose, depends on how often you make backups.
How to repair or check your game files if you have problems (PC)
Verify your game files (cache) on Steam.
Right click F1 2017 in Steam > Properties > Local Files tab > Verify Integrity of Game Cache
This will remove any mods, and automatically download and repair any missing, or broken files. It will ensure that you have a standard, fully patched game
How to check if your game is up to date
Boot the game, and on the 1st splash screen where F1 2017 logo and 8 drivers are displayed, the game version number is in the lower left of the screen
Current Version 1.7 (PC)
Version number is shown at the position on the splash screen shown below :-