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Misc F1 2018 Invulnerable player car(suspension+wings or suspension only) 1.2

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StrongestFish submitted a new resource:

F1 2018 Invulnerable player car - damage
This mod makes player car invulnerable (also work with classic cars).
Maybe useful if:
- you want to enable simulation damage settings only for AI and dont want to crash yourself;
- you're tired of crashes and dont want to use flashbacks;
- you're using super-realistic-extreme damage mod and dont want to crash yourself
and etc.
Installation:
copy .erp file only for the team you will be driving for, if you want to change the team - restore original file and copy another team's file; for manual installation do the same things but with EGO ERP Archiver
only damage settings changed
note: it affects your teammate too
player still may have a puncture
game version: 1.15

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Last edited:
This looks interesting. I notice in the video the AI cars remain on the track even after a damaging crash. Does the race "only" automatically end when a damaging wreck occurs to "self" or have you figured out a way to increase the time "not" stopping the race from ending after an incident?
 
This looks interesting. I notice in the video the AI cars remain on the track even after a damaging crash. Does the race "only" automatically end when a damaging wreck occurs to "self" or have you figured out a way to increase the time "not" stopping the race from ending after an incident?
On start of race broken ai always dissapears longer. Isn't?
 
mate if its ok with can you share which values you changed because i have some mods where there are changes in the vtf file
so it would be nice to know the values so that i can change myself

by the way your mods are awesome
thank you
 
mate if its ok with can you share which values you changed because i have some mods where there are changes in the vtf file
so it would be nice to know the values so that i can change myself

by the way your mods are awesome
thank you
<F1SuspensionDamage>
<SpeedThreshold value="7" />
<FrontDamageScale value="0.001" />
<RearDamageScale value="0.0001" />
<WheelDetachScale value="1000.000000" />
<PartsDetachScale value="1000.0" />
</F1SuspensionDamage>
<F1WingDamage>
<SpeedThreshold value="3" />
<DamageScale value="0.0001" />
<ChassisDamageMultiple value="0.8" />
<SideDetachScale value="1000.5" />
<FullDetachScale value="1000.99" />
 
<F1SuspensionDamage>
<SpeedThreshold value="7" />
<FrontDamageScale value="0.001" />
<RearDamageScale value="0.0001" />
<WheelDetachScale value="1000.000000" />
<PartsDetachScale value="1000.0" />
</F1SuspensionDamage>
<F1WingDamage>
<SpeedThreshold value="3" />
<DamageScale value="0.0001" />
<ChassisDamageMultiple value="0.8" />
<SideDetachScale value="1000.5" />
<FullDetachScale value="1000.99" />
thank you
 
mate i downloaded f1 2020 yesterday and wanted to get the invulnerability feature.
so i use the same value above will it work
if it does so which erp should i edit for my team.
thank you
 
mate i downloaded f1 2020 yesterday and wanted to get the invulnerability feature.
so i use the same value above will it work
if it does so which erp should i edit for my team.
thank you
Yes, this values still work. You should edit F1 2020\2020_asset_groups\f1_2020_vehicle_package\teams\myteam_ferrari\wep\myteam_ferrari.erp and the same for others three myteam folders with different engine names, located nearby.
 
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