Chris
Premium
1.14
- Reverts the sportsmanship/showmanship fix in contract negotiations which was included in patch 1.13. This fix has been removed because an element of it was not working as intended.
1.13
- Added option to disable tyre carcass temperature - The Tyre Temperature option can be found in Gameplay Settings and there are two choices. Surface & Carcass (Simulation) which is the setting that 2018 has used up to this point and the alternative Surface Only option.
- Fixed an issue where online stats would fail to update correctly – If your stats fail to update after this patch, please let me know in the Discussion thread, please be sure to include the platform you are on and which stats are not updating
- Improved times generated when a session is fast forwarded or Flying Lap / Return To Garage are used (i.e. time is skipped / accelerated). This will prevent times being generated that are around a second a lap too quick on the higher difficulty settings.
- Increased frequency of safety car deployment for multiplayer.
- Fixed issue where teams would value showmanship and sportsmanship incorrectly in contract negotiations.
- Fixed an issue where the safety car could incorrectly come out after using a flashback.
- Fixed an issue in online sessions where players would occasionally load into the incorrect track.
- Fixed an issue where certain PCs would use the incorrect audio update rate
- Fixed an issue in the UDP telemetry output where the PlayerIndex value would change to the incorrect player when entering spectator mode.
- Fixed a bug that meant players could be given a speeding in the pit lane penalty even if they were below the speed limit and had the limiter on when they crossed the limiter line.
- Fixed a bug that meant the AI would sometimes not go out to do a second hot lap in Qualifying.
- Safety car improvements when picking up the lead car when they are close to backmarkers.
- Fixed a bug that caused AI cars to be teleported back to the pit lane when loading a mid session save created while in the garage while the player is in the garage. This could cause the AI to set very short sector times.
1.12
- Invalidated lap times will no longer be incorrectly set back to valid when returning to the garage.
- Added new PC anti cheat.
- Improvements to the Safety Car behaviour when it’s deployed to the track.
- Broadcast speech will now play correctly after all sessions.
- Stopped spectators seeing the garage for a frame followed by the car on track for a frame causing a nasty flicker when spectating OSQ.
- Rebalanced Rank and Safety Rating calculations.
1.10
- Players will no longer be incorrectly overtaken under the Safety Car when they have high engine or gearbox wear.
- Fixed an issue that caused AI drivers with a puncture to not pit.
- Numerous improvements to the Interviews with Claire.
- Co commentator commentary should now always play correctly.
- Fixed an issue with the track rubbering in and marbles not working.
- Players will no longer be able to select reverse gear while driving forwards.
- Updated the Power Unit & Gearbox Management tutorial audio in German to correctly reflect the 2018 rules.
- Fixed players occasionally getting stuck waiting for players in Multiplayer when loading in to OSQ.
1.09
- Times set on this version should no longer overwrite faster times already uploaded to the Leaderboard. Please note that if you’ve already uploaded a slower time to a Leaderboard, we are unable to revert it to your previous faster time.
- Vehicle Damage should no longer show as Test in a Multiplayer Lobby.
- Players on Steam should no longer have names shown as Unknown when joining a Lobby in progress.
- Fixed cars stuttering in Replays.
1.08- Usernames should no longer be missing in Multiplayer lobbies and races. Please note that the issue on PC where player names are shown as Unknown is a different issue
- Fixed an instance where players could be stuck waiting for players in a multiplayer game following a host migration
- Fixed an issue where players were unable to join a ranked session
- Fixed an issue where cars would spawn on top of each other in multiplayer races
1.07
- Fixed an issue where players leaving and rejoining in a large player session causes frame rate drops
- Fixed where it was possible to set fastest lap in Time Trial by driving a shorter route off circuit and not returning to the track
- Modern car lap times should not longer upload to Classic era leaderboards
- Fixed a crash for some users loading into a career race session
- Fixed a framerate drop on France when players drive off track
- Players with an 'S' Safety Rating should no longer be put into lobbies with 'D' rank players
- Fixed an issue where there was no engine audio when beginning MP race from Car setup screen
- Engine audio should no longer get stuck in 1st gear when exiting pits
- Various updates to the UDP telemetry output
- Various stability and performance fixes
- Various other bug fixes
1.06
- 2018 Car model and Livery Updates
- Various livery and sponsor logo updates to teams
- Updated McLaren nosecone
- Updated Ferrari mirror mountings
- Updated Force India sidepod turning vane geometry and steering wheel materials
- Updated Renault front wing and rear wing endplates
- Updated Haas sidepod turning vanes, mirror mountings and halo geometry
- 2018 Vehicle Performance Updates
- Players can now change AI difficulty between sessions
- Updated DRS Detection zones for the 2018 Singapore GP
- Updated Hungary and Singapore Track Map Videos
- Fixed an issue where it was possible to have DRS use on incorrect parts of the track after using instant replay
- Made some adjustments to the AI R&D Progression in Career
- Achievements – “Every artist was first an amateur” should now unlock correctly
- Fixed an issue where the player was being awarded an incorrect 10 place grid drop penalty instead of 5, for changing a gearbox in career
- Fixed an issue where the player was being awarded a 5 place grid drop penalty instead of 10, for fitting an extra MGU-K, Control Electronics or Energy Store component for the 1st time.
- Xbox One – Fixed Xbox Voice chat not working
- PC – Global leaderboards are now showing in the Steam client
- Multiplayer – Fixed an issue in multiplayer where the host was able to select re-start session after receiving terminal damage
- Multiplayer – Fixed a deadstate issue for players starting OSQ when the host and secondary host are dedicated spectators
- Multiplayer – Fixed an issue where cars would spawn on top of each other after joining in progress a OSQ session and then loading into a race
- Improved stability and various other fixes
1.05
- Interviews – Option included to turn off or extend the interview timer – you can find this option in Preferences -> Gameplay Settings -> Press Interview Time Limit
- Fixed an issue where race fuel load was insufficient to finish a race after using the race strategy practice program in a restarted practice session – NOTE: This fix will only apply after you go to the next Race Weekend. You may also have to complete a Race Strategy Practice Programme for it to take full effect
- PC - Fixed issues with Thrustmaster T300 wheel
- PC - Game now works with AMD Phenom CPU’s – (without the need to use the Beta workaround) NOTE: These CPUs are below minimum specifications to run the game and are therefore not technically supported, so you may still experience some performance issues
- Updated the Abu Dhabi tyre compound selections
- Fixed a crash when fast forwarding an instant replay
Re-balanced Medium Traction Control Settings- Fixed an issue where AI team mates could become stuck queuing in the pit lane
- Updated the Baku track map to include all DRS detection zones
- Improved game stability and various other fixes, including fixing the most common crashes on PC and PS4
- Fixed a crash that occurred on the last corner of Shanghai
- PC - Fixed an issue where resolution changes cause partial black screens during cut-scenes
- Fixed an issue where hosting a lobby after leaving a classic race resulted in some players being locked to soft tyre compounds
- Fixed an issue where a dedicated spectator who is a client can get de-synced information for pit lane status in the position list
- Fixed a crash when spectating qualifying sessions
- Improved game stability and various other fixes
1.04
- Updated the Power Unit and Research and Development tutorial videos
- Updated the default ghost cars for the Classic era in Time Trial
- Stopped AI cars being teleported to / from the pit lane
- Improved Multiplayer bandwidth evaluation
- Improved stability in online sessions
- Fixed Julian Fébreau being correctly referenced in the broadcast UI (French only)
- Correctly limited Xbox One voice communication to the number of players shown during loading
- Improved stability and various other fixes
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