This game will probably be a taste of what we all hope for, so i hope it gives codemasters a jump off point to develop an in depth f1 experience. What does everyone wish for, or like to see
THings I'd like to see.
Pre Season:
* Development of the car from a technical standpoint, hiring new staff, trying to find innovation etc, investing in new technology and improvements to things like your teams wind tunnel
* A continuing technical push through the season bringing in upgrades to test in practice etc and refining them back at the factory
Commercial:
* Looking for team sponsors, and money from investment to take the team from a backmarker further up the grid over the years.
New talent:
* Ability to see young drivers coming up through gp2 or even karting etc. and figuring out whos going to replace your current driver if hes sub par, or finding a young driver who can bring money and interest to the team which will bring more sponsors = more money = quicker car.
* Maybe even looking for new technical talent as well
Race weekend.
* Taking a team principal type role and working through practice to find the best setup - plus strategy for the race, choosing which driver gets to use the gun new part or has there spare front wing given to the other driver because he crashed in practice.
* Whether you risk breaking curfew to fix a problem etc.
* Calling in drivers to the pits.
* Dealing with the press
*Giving team orders
* Telling Adrian Newey to stop crying everytime they win a race.
* Getting your engineers and pit crew to try and spy on the other cars for technical innovations
Factory:
*Getting engine and parts manufactureres.
* Development
* Bringing your drivers or team drivers in to use the race simulator
This is all probably too much for a first go round, maybe CM might push for a full blown management game in the coming years though. Heres hoping...