F3 EVE COMMUNITY PACK + REPLAY

Watch race from my perspective and tell me all things wrong lol
( If people think "that thread" is accurate then AI can't do good race ) lol
I can put GT3 or Enduro replays which actually behave better then 10 year old car never updated lol

No new shift so paddles but use mostly manual blip and lift to make up for it
Lost focus at Lesmos changed strategy to no tyres to make up lost time
29 AI had basically 1 incident which came about from driver error
Watch just after start me making it 4 wide

F3 EVE - ITALY
30 MINUTES - 1 STOP - 29 AI
4 X FUEL 4 X TYRES
120% STRENGTH - 30% AGRO - 100% DAMAGE
BEST LAP 1:48.1 - AI 1:49+

REPLAY + RFMOD - 12MB

F3 EVE COMMUNITY PACK with 60+ SKINS - 301MB


You can use stock Historic cars but mod is worth it some fantastic skins

F3 EVE COMUNITY SKINS IN MENU.jpg
F3 EVE COMUNITY SKINS IN MENU 2.jpg
F3 EVE COMUNITY SKINS IN MENU 3.jpg
 
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You should try OBS it's not hard at all and I recall you have a good computer you should be able to record and play at the same time
 
I like replays in the sense you can use any cam any view plus get some stats :)

I should only be bothered with people will actually download the mod and see how well they can replicate the race if they can't maybe should look at themselves instead of blaming 10 year old sim

People keep dredging up same old bull when they know I know they know that new rF2 owners are not going to fix bugs because they can't.

Here haters,. I give you a 30 minute race to pick to the bones show me the all session wrecking soul destroying bugs :coffee: You are still the ones at fault adjust your usage and expectation and just have fun.

I have never said every race is perfect no sim is
 
Few things, no flags does not mean no flags as in you still see all flags you just won't get penalty for ignoring them so still realistic visually

Physics not a single person in all the years has acknowledge that rolling resistance and gravity both affect physics

Don't believe me go to Belgium in this mod anywhere you like hit top speed then hit neutral and let the car coast to a stop steering as efficiently as you can

What you find is rolling resistance is off the scale it rolls 5 times the distance compared to any other sim or arcade ! YES or NO ?

YES then this has a direct dynamic influence on physics

Second thing GRAVITY again at Belgium go through Masta Chicane and down hill a ways on the right is what looks like a roadside stall , go off road before you get to it on 45 degrees angle, before long you will hit a little hill will launch your car.

Now I am not that smart but even I can tell the car travels higher and longer then other sims by FAR

When you do this in rF2 the car actually feels light but when you do it in any other sim cars feel like bricks and don't do anywhere near the height , trust me I tested all sims rF2 even gets more air then Dirt Rally ! lol

Well that is the second thing again imho makes rF2 physics feel so alive in all other sims these aspects are like dumbed down arcade

AMS never replicated this either in case you thinking it did
 
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