F1 2016 Fanatec F1 rim - display gear instead of speed?

F1 2016 The Game (Codemasters)
Here it is, the first udp is for the Fanaleds, the second for the telemetry app, so you can ignore it:

Code:
<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config deviceId="0x1198">
    <cpu cores="4" hyperThreading="true" hyperThreadingProcessorStride="1" />
    <graphics_card rating="1">
        <resolution width="1920" height="1080" fullscreen="true" vsync="false" vsyncInterval="auto">
            <refreshRate rate="0" />
            <windowPosition x="0" y="0" />
            <outputMonitor index="1" />
            <aspectRatio auto="true" width="0" height="0" />
        </resolution>
    </graphics_card>
    <motion>
        <dbox enabled="true" />
        <udp0 enabled="true" ip="127.0.0.1" port="30500" />
        <udp1 enabled="true" ip="127.0.0.1" port="20777" />
        <udp2 enabled="false" ip="127.0.0.1" port="20777" />
        <udp3 enabled="false" ip="127.0.0.1" port="20777" />
    </motion>
    <antialiasing smaa="false" taa="false" />
    <ssao enabled="false" />
    <ssrt enabled="false" quality="0" />
    <texture_streaming sizeInMiB="384" texelDensityBias="0.0" concurrentTextureSwaps="1" />
    <led_display fanatecNativeSupport="false" sliProNativeSupport="false" />
    <anisotropic_filter level="0" />
    <lighting quality="0" />
    <postprocess motionBlur="true" godRays="false" depthOfField="false" lensStreak="false" lensFlare="false" bloom="false" rainBeads="false" />
    <shadows enabled="true" skyShadowMapSize="512" skyShadowCascadeCount="4" skyShadowLowLod="true" worldShadowMapSize="1024" nightShadowMapSize="1024" nightShadowCharacterCast="false" nightShadowSourceCount="2" sampling="1" spotShadowMapSize="512" spotShadowSampling="0" />
    <smoke_shadows enabled="false" mapSize="1" opacity="0.0" envOpacity="0.0" updateRate="4" />
    <advanced_smoke_shadows enabled="false" />
    <particles enabled="true" distanceScale="3.0" rate="1.0" high="false" />
    <crowd billboardPercentage="100" lod0Distance="4" lod1Distance="10" lod2Distance="25" lod3Distance="70" billboardDistance="700" finDistance="1000" lod0Quantity="5" lod1Quantity="20" lod2Quantity="50" lod3Quantity="300" billboardQuantity="22000" finQuantity="5000" propQuantity="50" />
    <vehicle_reflections envMapScale="0.25" envMapUpdateMode="alternate" envMapRenderMode="cars" cubeMapEnabled="false" cubeMapScale="1.0" cubeMapUpdateMode="oneFacePerFrame" />
    <mirrors mirrorsUpdateMode="alternate" mirrorsRenderMode="cars" treesInMirrors="false" crowdInMirrors="false" highDetailMirrors="false" highDetailTyresAndCar="false" particlesInMirrors="false" />
    <weather_effects rainSplashes="false" rainSheets="false" rainBeads="false" rainHigh="false" trackHeatHaze="false" planarReflectionsEnabled="false" planarReflectionsRTScale="1.0" planarReflectionsMipTailBlur="false" proceduralCloudRTScale="0.5" proceduralCloudTiling="6" proceduralCloudQuality="0" />
    <ground_cover enabled="false" grassFlattening="false" drawDistance="60.0" />
    <dynamic_hair quality="0" />
    <skidmarks enabled="false" parallax="false" />
    <skidmarks_blending enabled="false" />
    <audio quality="high" />
    <sliders motionBlurStrength="0.000000" />
</hardware_settings_config>

Please verify that you have the native LED support to false, I think that messes with the Fanaleds
 
Thank you very much. will give it a try in the evening. Think the telemetric data feed will support two devices. Already have dashboard configured with port 20777.

Andi
 
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