The weekend sale got the better of me So, does anyone know if it's possible to have the F1 rim display the gears instead of speed?
Second that. Nothing on display until now. Dashboard on Android device working fine btw.I can't get my rim to display anything at the moment. Edited the configuration file as per Fanaleds but nothing...
<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config deviceId="0x1198">
<cpu cores="4" hyperThreading="true" hyperThreadingProcessorStride="1" />
<graphics_card rating="1">
<resolution width="1920" height="1080" fullscreen="true" vsync="false" vsyncInterval="auto">
<refreshRate rate="0" />
<windowPosition x="0" y="0" />
<outputMonitor index="1" />
<aspectRatio auto="true" width="0" height="0" />
</resolution>
</graphics_card>
<motion>
<dbox enabled="true" />
<udp0 enabled="true" ip="127.0.0.1" port="30500" />
<udp1 enabled="true" ip="127.0.0.1" port="20777" />
<udp2 enabled="false" ip="127.0.0.1" port="20777" />
<udp3 enabled="false" ip="127.0.0.1" port="20777" />
</motion>
<antialiasing smaa="false" taa="false" />
<ssao enabled="false" />
<ssrt enabled="false" quality="0" />
<texture_streaming sizeInMiB="384" texelDensityBias="0.0" concurrentTextureSwaps="1" />
<led_display fanatecNativeSupport="false" sliProNativeSupport="false" />
<anisotropic_filter level="0" />
<lighting quality="0" />
<postprocess motionBlur="true" godRays="false" depthOfField="false" lensStreak="false" lensFlare="false" bloom="false" rainBeads="false" />
<shadows enabled="true" skyShadowMapSize="512" skyShadowCascadeCount="4" skyShadowLowLod="true" worldShadowMapSize="1024" nightShadowMapSize="1024" nightShadowCharacterCast="false" nightShadowSourceCount="2" sampling="1" spotShadowMapSize="512" spotShadowSampling="0" />
<smoke_shadows enabled="false" mapSize="1" opacity="0.0" envOpacity="0.0" updateRate="4" />
<advanced_smoke_shadows enabled="false" />
<particles enabled="true" distanceScale="3.0" rate="1.0" high="false" />
<crowd billboardPercentage="100" lod0Distance="4" lod1Distance="10" lod2Distance="25" lod3Distance="70" billboardDistance="700" finDistance="1000" lod0Quantity="5" lod1Quantity="20" lod2Quantity="50" lod3Quantity="300" billboardQuantity="22000" finQuantity="5000" propQuantity="50" />
<vehicle_reflections envMapScale="0.25" envMapUpdateMode="alternate" envMapRenderMode="cars" cubeMapEnabled="false" cubeMapScale="1.0" cubeMapUpdateMode="oneFacePerFrame" />
<mirrors mirrorsUpdateMode="alternate" mirrorsRenderMode="cars" treesInMirrors="false" crowdInMirrors="false" highDetailMirrors="false" highDetailTyresAndCar="false" particlesInMirrors="false" />
<weather_effects rainSplashes="false" rainSheets="false" rainBeads="false" rainHigh="false" trackHeatHaze="false" planarReflectionsEnabled="false" planarReflectionsRTScale="1.0" planarReflectionsMipTailBlur="false" proceduralCloudRTScale="0.5" proceduralCloudTiling="6" proceduralCloudQuality="0" />
<ground_cover enabled="false" grassFlattening="false" drawDistance="60.0" />
<dynamic_hair quality="0" />
<skidmarks enabled="false" parallax="false" />
<skidmarks_blending enabled="false" />
<audio quality="high" />
<sliders motionBlurStrength="0.000000" />
</hardware_settings_config>
Did you ever find a way?so tried it, but unfortunately it did not work.
thank you anyway