These are my settings with Fanatec dd1 with high torque key and 32cm (12.6inches) Porsche 918 rim.
edit: update Januari 9th 2022
These are my current values in the wheel and in game
Control panel (in wheel base) | |
Force feedback | 53 |
Scale | Linear |
Natural Damper | 5 |
Natural Friction | 1 |
Natural Inertia | 1 |
FFB Interpolation | OFF |
FFB Intensity | 100 |
Force Effect | 100 |
Spring Effect | 100 |
Damper Effect | 100 |
Brake Level Indicator (with Fanatec V3 pedals brake pedal vibration) | OFF |
Shock & Vibration | 100 |
Brake Force (with Fanatec V3 pedals) | 70 |
| |
In Game | |
self aligning torque | 43 |
wheel friction (adjusted little bit depending on the car, setup, location etc.) | 38 (30-46) |
tire friction | 43 |
suspension | 26 |
collision | 0 (100?) |
- FFB Strength: base delivers continues 8Nm max now and with settings used in game it delivers around 3.4Nm of torque (if rim diameter used is smaller than 32cm that I have then forces are stronger or if wheel is larger then forces are lower)
- Wheel Friction: put this higher if wheel oscillates too much to your liking, or maybe put lower if wheel doesn't oscillate and if wheel is just too heavy to turn
- Tire Friction: I use same value here as in self aligning torque (test higher/lower value)
- Suspension: I set this value to be 60% of the self aligning value (43 x 0.60 = 25.8 ~26), test with higher/lower value
- Collision: I have this at 0 because this is like a G-force simulation to your hands and can make car control harder when hitting stuff (maybe it should be 100 for realism so u have to avoid hitting stuff, but there's already some feedback coming from suspension effect when crashing harder)