DiRT Rally FFB FIXED!!

Msportdan

@Simberia
FFb FIXED !!!!!! Brilliant FFB RBR now can officially move over!!!

alter following values - change "pad" to wheel seems cm forgot to change the values..

into C:\Program Files (x86)\Steam\steamapps\common\DiRT Rally\forcefeedback\effectsetup.xml in word pad.

UPDATE

FIXES THE PULL TO THE RIGHT SOME WHEELS DO (thx RD user)

copy and paste below line......
----------------------------------------------------------
Code:
<?xml version="1.0" encoding="utf-8" ?>
<FFBEffects soloRampRate="1000" soloAttenuation="0">

<FFBEffectSelfAligningTorque device="wheel" scale="1.1"/>

<FFBlateral device="wheel" scale="1.0" velocityFactor="0.03" frictionGripScalar="70.0" frictionSurfaceScalar="5.0"/>

<FFBCollision device="wheel" scale="0.75" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.3" sample="smallCollisionWheel"/>
<FFBCollision device="wheel" scale="0.75" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.6" sample="largeCollisionWheel"/>

<FFBSuspension device="wheel" scale="0.17" thresholdLow=".4" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/>
<FFBSuspension device="wheel" scale="1.0" thresholdLow="2.5" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/>

<FFBCollision device="pad" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionLow"/>
<FFBCollision device="pad" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionHigh"/>
<FFBCollision device="pad" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionLow"/>
<FFBCollision device="pad" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionHigh"/>
<FFBCollision device="pad" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionLow"/>
<FFBCollision device="pad" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionHigh"/>

<FFBSkid device="pad" scale="1.2" thresholdLow="0.9" thresholdHigh="1.1" thresholdMin="3.0" freqLow="4" freqHigh="30.0" load="1.0" length="0.2" sample="skidBack"/>
<FFBSkid device="pad" scale="1.6" thresholdLow="1.0" thresholdHigh="1.3" thresholdMin="3.0" freqLow="16.0" freqHigh="16.0" load="1.0" length="0.1" sample="skidFront"/>

<FFBSuspension device="wheel" scale="0.4" thresholdLow="1.8" thresholdHigh="20.0" length="0.25" freq="9" sample="suspensionR1"/>
<FFBSuspension device="wheel" scale="0.4" thresholdLow="1.8" thresholdHigh="20.0" length="0.25" freq="9" sample="suspensionL1"/>

<FFBRevs device="wheel" scale="0.25" thresholdLow="0.1" thresholdHigh="1.2" freqLow="1" freqHigh="18.0" scaleLow="0.2" scaleHigh="0.95" length="0.05" sample="revEffect"/>

<FFBSample name="scrapeCollisionLow" wave="9" envelope="61125521121"/>
<FFBSample name="scrapeCollisionHigh" wave="9" envelope="98721" channel="1"/>

<FFBSample name="smallCollisionLow" wave="9" envelope="986454321"/>
<FFBSample name="smallCollisionLow" wave="9" envelope="982312531"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="986454321" channel="1"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="982312531" channel="1"/>

<FFBSample name="skidBack" wave="9" envelope="0" channel="1" solo="1"/>
<FFBSample name="skidFront" wave="9" envelope="9" channel="1" solo="1"/>

<FFBSample name="largeCollisionLow" wave="9" envelope="98675462584" solo="1"/>
<FFBSample name="largeCollisionLow" wave="9" envelope="98765432629" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="98675462594" channel="1" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="98765432628" channel="1" solo="1"/>

<FFBSample name="suspensionR1" wave="9" envelope="9564720" channel="0"/>
<FFBSample name="suspensionL1" wave="1" envelope="9564720" channel="1"/>

<FFBSample name="revEffect" wave="91" envelope="9" channel="1"/>

<FFBSample name="smallCollisionWheel" wave="124689" envelope="97654321000"/>
<FFBSample name="largeCollisionWheel" wave="5697641345" envelope="9879987542312"/>

<FFBSample name="suspensionWheel" wave="64" envelope="9"/>

</FFBEffects>
 
Last edited:
Makes a difference, thanks - I had to even out the left and right suspension because the wheel was pulling to the right:

<FFBSuspension device="wheel" scale="0.045" thresholdLow="0.06" thresholdHigh="1.0" length="0.1" freq="5" sample="suspensionR1"/>
<FFBSuspension device="wheel" scale="0.045" thresholdLow="0.06" thresholdHigh="1.0" length="0.1" freq="5" sample="suspensionL1"/>
 
Makes a difference, thanks - I had to even out the left and right suspension because the wheel was pulling to the right:

<FFBSuspension device="wheel" scale="0.045" thresholdLow="0.06" thresholdHigh="1.0" length="0.1" freq="5" sample="suspensionR1"/>
<FFBSuspension device="wheel" scale="0.045" thresholdLow="0.06" thresholdHigh="1.0" length="0.1" freq="5" sample="suspensionL1"/>
I had the same problem, this tweak fixed it though, thanks.

It has improved it but it sill needs a lot of work from Codies.
 
Will tomorrow test your ffb settings. Thanks in advance for this.

Did somebody of you notice very "weak" engine power and way to much grip?

Furthermore I will take a look at car physics because inertia and steering response feel a bit fake.

Basically I'm happy with this game and upcoming content. The base is fantastic but many work to do for Codies!
 
I got really excited when reading this as I had made some progress lastnight with some edits to the file... but alas...unfortunately, no real change here. The lateral steering forces / grip are still inverted for my CSWv2 so any other effect is swamped :(
 
I got really excited when reading this as I had made some progress lastnight with some edits to the file... but alas...unfortunately, no real change here.

Same here, I was really excited now, but it still impossible to feel anything, I also, for fun, tried to let go of the wheel right after I had put the car in a slide, and started to correct it, it started to turn with the corner (and slide again) not opposite lock.
I still don't feel if the tires are locked or not, either. I had more luck with just what Oscar told me last night...

But nice to see that it works for some! :)
 
Hi,

If you have Dirt 3, .. copy it's effectsetup.xml into Dirt Rally.

Works much better than the default one. Plenty of effects at the center.

I did have to add this line, .. to the beginning of the file, as it felt like there was no proper centering.

<FFBEffectSelfAligningTorque device="wheel" scale="1.0"/>

.. you can increase to suit, .. I currently have it at 1.5.

There may be a setting or settings to sort this out in the Dirt 3 Effects file, .. but I really didn't feel like tweaking, .. until the cows come home.

Lots of effects, .. including the gear shift, .. which you may have to tweak down.

Cheers
Tom
 
i think the latest update screwed this up somehow. Because if you copy the identiacl suspension values as the fix for the pulling right effect, now i lose all the ffb again.Only way is to keep the original suspension values, but change to pad.
 
Update? .. what update? .. there hasn't been any update(s) at all.

I tried your method, .. it didn't really work, .. so, I tried my Dirt 3 FFB file.

Works well enough, .. until the Devs fix the FFB stuff.

Cheers
Tom
 
Hi,

If you have Dirt 3, .. copy it's effectsetup.xml into Dirt Rally.

Works much better than the default one. Plenty of effects at the center.

I did have to add this line, .. to the beginning of the file, as it felt like there was no proper centering.

<FFBEffectSelfAligningTorque device="wheel" scale="1.0"/>

.. you can increase to suit, .. I currently have it at 1.5.

There may be a setting or settings to sort this out in the Dirt 3 Effects file, .. but I really didn't feel like tweaking, .. until the cows come home.

Lots of effects, .. including the gear shift, .. which you may have to tweak down.

Cheers
Tom


this tweak was in my original fix, this line is already in the the file called device in FFB. Didnt think it was needed as my fx strengthened all the ffb up.
 

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