I’m trying to figure out why FFB is different when I’m using my VR headset and when I’m driving a single screen monitor.
I had a lot of testing that, 2 laps on a monitor and straight away in VR headset. Same track, same car, same conditions.
In VR FFB is sluggish, not tight and not sharp enough. Hard to feel grip limit of the tires comparing to a single monitor.
I've limited my fps in a single monitor to 90 so I would have the same frame rate as in VR.
tests:
track: Barcelona (offline/online mode, doesn't matter)
car: Porsche Cup (2022) (very sensitive car, and to push it to the limit is very important to feel every details from the wheels and track surface and to manage with the weight transfer as well)
win10 and win11
my specs are:
VR: HP Reverb G2 V2 (stable 90-91 FPS) with openXR + Opencomposite
GPU: 4090
CPU: 5800x3D
RAM: 16gb 3600 (XMP)
WB: Simucube 2 Pro
Any ideas?
I had a lot of testing that, 2 laps on a monitor and straight away in VR headset. Same track, same car, same conditions.
In VR FFB is sluggish, not tight and not sharp enough. Hard to feel grip limit of the tires comparing to a single monitor.
I've limited my fps in a single monitor to 90 so I would have the same frame rate as in VR.
tests:
track: Barcelona (offline/online mode, doesn't matter)
car: Porsche Cup (2022) (very sensitive car, and to push it to the limit is very important to feel every details from the wheels and track surface and to manage with the weight transfer as well)
win10 and win11
my specs are:
VR: HP Reverb G2 V2 (stable 90-91 FPS) with openXR + Opencomposite
GPU: 4090
CPU: 5800x3D
RAM: 16gb 3600 (XMP)
WB: Simucube 2 Pro
Any ideas?