That empty 10 - 2 position is now filled with glorious surface texture. Enjoy! Thanks Msportdan for the pad/wheel switch.
29/4
- Made some small changes to suspension and lateral settings.
30/4
- Updated to catch some feedback from tarmac
- Removed some overlap on suspension setting, feels cleaner now
- Reduced SelfAligningTorque - counter steering had too much resistance
- Switched collision settings to wheel; seems to add some nice effects
- Switched FFBSkid to wheel (these still need tweaking)
Steering resistance:
My wheel and settings:
T500RS default with 540 rotation.
In game:
Vibration 100
Strength 90
Weight 50
Open '\Steam\SteamApps\common\DiRT Rally\forcefeedback\effectsetup.xml' and replace contents entirely with the below. Make a backup of the original!
29/4
- Made some small changes to suspension and lateral settings.
30/4
- Updated to catch some feedback from tarmac
- Removed some overlap on suspension setting, feels cleaner now
- Reduced SelfAligningTorque - counter steering had too much resistance
- Switched collision settings to wheel; seems to add some nice effects
- Switched FFBSkid to wheel (these still need tweaking)
Steering resistance:
If anyone prefers the original resistance, change line 4 to:
<FFBEffectSelfAligningTorque device="wheel" scale="1.0"/>
or adjust to preference.
My wheel and settings:
T500RS default with 540 rotation.
In game:
Vibration 100
Strength 90
Weight 50
Open '\Steam\SteamApps\common\DiRT Rally\forcefeedback\effectsetup.xml' and replace contents entirely with the below. Make a backup of the original!
Code:
<?xml version="1.0" encoding="utf-8" ?>
<FFBEffects soloRampRate="1000" soloAttenuation="0">
<FFBEffectSelfAligningTorque device="wheel" scale="0.5"/>
<FFBlateral device="wheel" scale="1.0" velocityFactor="0.04" frictionGripScalar="55.0" frictionSurfaceScalar="6.5"/>
<FFBCollision device="wheel" scale="0.75" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.3" sample="smallCollisionWheel"/>
<FFBCollision device="wheel" scale="0.75" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.6" sample="largeCollisionWheel"/>
<FFBSuspension device="wheel" scale="0.12" thresholdLow=".07" thresholdHigh=".4" freq="7" length="0.4" sample="suspensionWheel"/>
<FFBSuspension device="wheel" scale="0.18" thresholdLow=".4" thresholdHigh="2.5" freq="5" length="0.4" sample="suspensionWheel"/>
<FFBSuspension device="wheel" scale="1.0" thresholdLow="2.5" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/>
<FFBCollision device="wheel" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionLow"/>
<FFBCollision device="wheel" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionHigh"/>
<FFBCollision device="wheel" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionLow"/>
<FFBCollision device="wheel" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionHigh"/>
<FFBCollision device="wheel" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionLow"/>
<FFBCollision device="wheel" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionHigh"/>
<FFBSkid device="wheel" scale="1.2" thresholdLow="0.9" thresholdHigh="1.1" thresholdMin="3.0" freqLow="4" freqHigh="30.0" load="1.0" length="0.2" sample="skidBack"/>
<FFBSkid device="wheel" scale="1.6" thresholdLow="1.0" thresholdHigh="1.3" thresholdMin="3.0" freqLow="16.0" freqHigh="16.0" load="1.0" length="0.1" sample="skidFront"/>
<FFBSuspension device="wheel" scale="0.25" thresholdLow="1.6" thresholdHigh="20.0" length="0.25" freq="7" sample="suspensionR1"/>
<FFBSuspension device="wheel" scale="0.25" thresholdLow="1.6" thresholdHigh="20.0" length="0.25" freq="7" sample="suspensionL1"/>
<FFBRevs device="wheel" scale="0.25" thresholdLow="0.1" thresholdHigh="1.2" freqLow="1" freqHigh="18.0" scaleLow="0.2" scaleHigh="0.95" length="0.05" sample="revEffect"/>
<FFBSample name="scrapeCollisionLow" wave="9" envelope="61125521121"/>
<FFBSample name="scrapeCollisionHigh" wave="9" envelope="98721" channel="1"/>
<FFBSample name="smallCollisionLow" wave="9" envelope="986454321"/>
<FFBSample name="smallCollisionLow" wave="9" envelope="982312531"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="986454321" channel="1"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="982312531" channel="1"/>
<FFBSample name="skidBack" wave="9" envelope="0" channel="1" solo="1"/>
<FFBSample name="skidFront" wave="9" envelope="9" channel="1" solo="1"/>
<FFBSample name="largeCollisionLow" wave="9" envelope="98675462584" solo="1"/>
<FFBSample name="largeCollisionLow" wave="9" envelope="98765432629" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="98675462594" channel="1" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="98765432628" channel="1" solo="1"/>
<FFBSample name="suspensionR1" wave="9" envelope="9564720" channel="0"/>
<FFBSample name="suspensionL1" wave="1" envelope="9564720" channel="1"/>
<FFBSample name="revEffect" wave="91" envelope="9" channel="1"/>
<FFBSample name="smallCollisionWheel" wave="124689" envelope="97654321000"/>
<FFBSample name="largeCollisionWheel" wave="5697641345" envelope="9879987542312"/>
<FFBSample name="suspensionWheel" wave="64" envelope="9"/>
</FFBEffects>
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