FIA Announces New Commitments on the Esports Scene

FIA_Esports_Modified.jpg


Striking the iron while it's hot, the FIA wants to make the most out of the possibilities offered by simracing games.


Namely, the chance provided to have fans compete, both online and in prestigious venues all around the world, and to scout new talents at a lower budget cost; this, while appealing to bigger audiences for the on-track series it hosts. Read more from the official press release:

--------------
While racing video games have been available for a long as there have been screens on which to play them, it is only in the last five years that digital motor sport has truly taken off in motor sport. As games become more realistic and far closer to simulations, the lines between the real and virtual worlds of racing continue to be blurred, powered by the formation of a number of high-profile championships.
After early steps were made to take gamers from their sofas to the race track by Nissan’s GT Academy more than a decade ago, sim racers now have a increasingly wide-ranging and ever-more sophisticated number of races series available in which to compete. Formula One formed its own Esports Series in 2017, with its third season enjoying the participation of all 10 teams involved the FIA’s top single-seater category and featuring a prize pool of $500,000; McLaren has established its own in-house digital racing programme, McLaren Shadow Project, to help uncover new talent that can support its simulator team; and as the global regulator of motor sport, the FIA has also embraced Esports as a increasingly valid motor sport activity through its FIA Certified Gran Turismo Sport Championships, launched in 2018. Interest in these championships has been significant. Over half a million racers entered McLaren’s Shadow Project in 2018. More than 66,000 gamers took part in the F1 Esports Series, which attracted a global audience of five million. And over 80 per cent of the series’ viewers were aged under 35, proving the appeal of digital motor sport – especially to younger generations.


CLEAR CROSSOVER
For FIA Deputy President for Sport Graham Stoker, the close crossover between motor sport and digital racing has given the Federation a unique opportunity to further its involvement and help its development. “The simulated games involving driving and motor sport are now so accurate that it starts to have a serious implication for us,” says Stoker.
“The skills, unusually, are directly transferable. That’s not the case obviously with many of the other digital racing series. You think about the football game. The people who win it haven’t got the skills to go on a pitch and kick a ball around. But with motor sport, it’s really quite unusual: there is a very real crossover. And the FIA is uniquely placed to use this as a way of encouraging people into motor sport.” The FIA Certified Gran Turismo Sport Championships utilises the hugely popular Gran Turismo Sport game on PlayStation 4, and through the platform racers from all over the world are able to take part online and attempt to qualify for a series of live events, where they compete individually for the Nations Cup and in teams for the Manufacturers Series.
FIA Secretary General for Sport Peter Bayer – a gamer himself – feels the partnership with Gran Turismo has been a game-changer for the Federation, allowing it to not only widen participation in motor sport but also help discover new talent that may otherwise not get the opportunity on track in real life.
“When the Gran Turismo people approached the FIA and presented the idea of creating an FIA sports league within the game, I think that was a genuinely exciting piece of news for us,” says Bayer. “We’ve been trying for a while to understand how we could engage within that whole side of digital motor sports and this was a wonderful access point.
“For us, it’s a huge opportunity to grow the sport, to find new talent, and all of it in a safe and quite cost-efficient environment. Once you have your console, a driving seat and other accessories at home, the cost for the game is not really high.”
The cost-efficient nature of digital motor sport has been particularly effective in countries without a long-standing racing culture that are looking for ways to grow motor sport.
“It’s opening new markets to us,” explains Bayer. “We’ve had huge interest from countries where motor sport is not as developed as it might be in European, North American or Asian countries. And for those people, it offers a real opportunity to engage with a young audience, to get new potential drivers on board.
“There are famous examples of kids driving on simulators and coming up through the gaming world, and then you put them into a real car and, after a couple of days, they start winning races. It’s a tremendous opportunity.”


Two racers making the transition from the virtual to the real world are Igor Fraga and Brendon Leigh. Fraga was crowned the first FIA Gran Turismo Nations Cup champion in Monaco last year and won the McLaren Shadow Project competition to become part of its F1 set-up, while Leigh is a two-time F1 Esports Series champion and part of Mercedes’ Esports team.
After seeing his on-track motor sport career stall due to funding struggles – a challenge faced by many young drivers – Fraga saw digital motor sport as a way to further his career.
“I realised that this actually could give me a chance to step up my real-life racing career,” the Brazilian says, with his success in 2018 allowing him to secure a drive in the Formula European Regional Championship this season, where he has scored two podiums from five races. Leigh, a former kitchen porter, has become the face of F1 Esports with back-to-back title wins, leading to his entry in the Race of Champions and the Formula Ford 1600 Series in the UK in 2019. “It’s proving that things are getting more accurate and it’s becoming a transfer window for simulator drivers going to the real world,” says Leigh. “If you don’t have the budget to go karting, maybe you work your way up the ranks and do F1 Esports, and build your baseline race craft and knowledge of driving the car. Then you can go and test a car and see if you’ve got it in the real world as well.”


DIGITAL DRIVE
As well as giving sim racers the chance to move into real-world racing, digital motor sport is also becoming a motor sport activity in its own right, offering some thrilling action that has captured the interest of viewers across the globe.
“Any racing enthusiast can tune in to an Esports race and follow what’s going on,” says Julian Tan, Head of Esports and Growth at Formula One. “All our cars are equalised, which creates closer racing. Our races are 25 per cent of the normal race, so they’re quick with lots of action. And the drivers themselves are more willing to take risks, which creates an exciting Esports product from a viewer’s perspective.”
The FIA is eager to further digital motor sport as a parallel activity to its on-track championships and a Digital Motorsport Working Group has been formed to explore its interests in the discipline. Digital motor sport will also be one of the disciplines contested at the inaugural FIA Motorsport Games in Rome later this year, alongside GT racing, touring cars, Formula 4, drifting and karting.
“When we had the opportunity to select the disciplines that would go into the Motorsport Games, it quickly became clear we needed to include digital motor sport in the line-up, as it demonstrates our commitment and our conviction to this big opportunity for motor sport,” explains Bayer.
“Our ASNs have been asking us for support in this area. There is huge interest among our Member Clubs and it was probably a logical step really to say that we have established the FIA Certified Gran Turismo Sport Championships to put it next to our traditional racing disciplines.” Germany’s ADAC (Allgemeine Deutsche Automobil-Club e V) is Europe’s biggest automobile club and has seen how digital motor sport can help bring through a new generation of fans, as well as giving huge numbers of people the chance to race competitively via the virtual championships it has been setting up.
“We brought the old motor sport world and the clubs in the villages into the digital world through sim racing,” says ADAC’s Marc Hennerici. “We have approximately 6,000 clubs in Germany and all of these clubs are starting to compete against each other in high-end simulators.
“This has been a real success,” he adds. “The clubs are telling me they are gaining lots of new members, and all those new members are between 14 and 23 years old. This is something they have not experienced since the days of Michael Schumacher’s success in the 1990s, having new and young members.”
For FIA Deputy President Stoker, it is this kind of accessibility that makes digital motor sport so important for the FIA in the future. “Anything that gives a richer experience to the fans and encourages people to get involved in racing in some way or another is a great thing,” he says. “When I go to events such as FIA Girls on Track or Dare to be Different, you see eight-year-olds through to 18-year-olds queuing up to have a go on these simulators.
“No matter where in motor sport they end up in the future, as long as they do stay in motor sport, I’m happy,” he concludes. “They may be engineers, they might be volunteers, they might be drivers or they might be working in teams, but whatever their ultimate destination, the idea of getting exciting, hands-on experience through a simulator that fires your imagination is a great thing. It’s a genuinely exciting prospect.”


GETTING CONNECTED TO THE VIRTUAL GRID
Digital motor sport has become a vehicle for the FIA to help grow motor sport in countries lacking a developed racing culture, with a number of grants being issued under the Motor Sport Development programme
Over the past two years the FIA’s Motor Sport Development programme has helped fund projects in Rwanda, South Africa, Bangladesh and Sri Lanka that are helping to grow participation in motor sport through digital racing. The Rwandan Automobile Club has worked with schools to establish a Gran Turismo Online championship, encouraging participation and trying to convert racers from virtual driving to gaining real-life licences.
A similar scheme has been launched by the MSA in South Africa, which is looking to not only draw new participants to motor sport but identify new talent at a grassroots level. The project aims to attract 200 participants at each of the 12 locations and issue 50 digital licences in its first year. In Bangladesh, a talent search programme has been launched to bring more young people into racing and help develop motor sport in the country, not only through driving but also officiating and engineering. Events are taking place across the country, leading to a finale in the capital, Dhaka.
Finally, Sri Lanka’s Ceylon Motor Sports Club was awarded a grant for Playseats, allowing it to develop an online championship in schools using the rigs. An inter-school final will take place at the end of the programme with the goal of transitioning the winners into real motor sport.
“There are parts of the world where there is huge latent talent,” says FIA Deputy President for Sport Graham Stoker. “Think of Africa, of all the talent there – but we’ve got big issues about getting people into racing. Are there circuits? Are there vehicles available?
“If we were in a position where we could get people into these modern advanced simulators, then we could get involved in some very exciting talent detection around the world.”

www.fia.com/news/auto-changing-game


Like what we do at RaceDepartment? Follow us on Social Media!

 
 
Thats nice and all, I would love a full license of fia content in sims.

Imagine the potential

  • F2 and F3(F1 is exclusive so doubt that would come to many titles)
  • Full WEC grid
  • Full WTCR grid
  • Full ETCC grid
Hillclimbs, rally, rallycross, touring cars, prototypes, grand touring, friggin trucks, karts adn thats not even considering the historic potential.

It even supports drifting leagues(which means the games would sell to casual audience which means more money for licenses).
 
Last edited:
We will surely have more racing games in the future because of this, which is a good thing. I just hope there is no license exclusivity on the content.

For example F1 license is held exclusively by Codemaster and on the other hand I was really hoping Dirt Rally 1 has as much content as WRC did back when the game first came out.

Imagine iracing has the full F1 license.... Then players with same interest and different seriousness(which is COMPLETELY FINE no matter how serious one is) can find the right group of people. Also the removal of exclusiveness can boost the quality of games because of competition.
 
I didn't read the article but I want to say something in or off topic. It sounded weird to me when I knew that the vulnerable small sim developer teams have to pay crazy sums of money to the super rich tracks and the real life super rich teams or car manufacturer. I thought it should be the opposite because modeling a car in a sim is an advertisement to this specific car for generations to come. I still love JDM since I played Gran Tourismo tens of years ago for example.
 
Oh shite no......now the FIA wants to take control of OUR Esports, they need to be careful they don't make a mess of it, the last thing simracing needs is the FIA interfering with their officialdom BS, Ive seen corporate money hinder niche industries by driving up costs (Karting for example) and simracing is a niche sport.
 
I’m not a fan of having more esports being shoved into games, esports will make games dull as the design for a game that is fun is completely different to a game that is designed for esports. No thank you. Espoecially at corporate leve with the likes of FIAl.
 
We will surely have more racing games in the future because of this, which is a good thing. I just hope there is no license exclusivity on the content.

For example F1 license is held exclusively by Codemaster and on the other hand I was really hoping Dirt Rally 1 has as much content as WRC did back when the game first came out.

Imagine iracing has the full F1 license.... Then players with same interest and different seriousness(which is COMPLETELY FINE no matter how serious one is) can find the right group of people. Also the removal of exclusiveness can boost the quality of games because of competition.
Imagine F1 license on playstation 4. Who the hell will pay for iranting?
 
Imagine F1 license on playstation 4. Who the hell will pay for iranting?

I'm confused...you mean this? :O_o:
F12019_ANNIVERSARY_P4_2D_UKV.png


iRacing is expensive yes, but there's still currently nothing else that can match it in multiplayer sim racing matchmaking and until that changes, people will still go there...don't see that changing anytime soon.
 
The thing about the article / FIA statement: There is not much to add or say about it.
Good to know that the FIA acknowledges the contribution that sims and and even sim-cade games make to racing. On the other hand, this might be a "there is this new thing, OMG, but we, we(!) need to control all forms of racing everywhere! We must get in there right now or this might slip us by and a competitor picks it up."-thing.
 
So if we take what was said a little more than a month ago by Jean Todt as a reference :
English transcript :
"Jean Todt, as the FIA President who has a global view on car culture in the world, don't you think that it is somewhat in trouble - in France, of course we have legendary races such as the Le Mans 24 Hours - but it seems like car culture in France; compared to the UK
for example, is kinda out of touch compared to 30 years ago ?"

Jean Todt : "It is true that the relationship between the user [maybe he meant that as "driver" ?] and the manufacturer is different.
Back in my time my dream was getting my driving license. I wanted to be 18 years old because I knew I could get my driving license. Today, young people have a different dream : because they have other means of transportation, other hobbies; which are often extremely restrictive, there are a lot of young people today who are glued to their computers, who do not go out - they are isolated - while cars are supposed to be a symbol of freedom.
There is indeed a social phenomenon, an evolution coming from that and thus different interests : lots of people would rather have their own races in front of their computer than coming to see a real race. That is a problem we need to resolve.
We started doing that by putting hybrid cars in some championships, we created this electric formula - single-seaters coming in the city - to create an interest in electric cars because
the world is changing. We talk about climate change, pollution issues, which are problems we need to resolve and that at the FIA we see as priorities."
I'm guessing that between then and now they've realized how much money they could milk out of esports ? Certainly not gonna put hope on anything coming out of this given how incompetent they've already proven themselves to be at solving real life motorsport issues...
 
Last edited:
The thing about the article / FIA statement: There is not much to add or say about it.
Good to know that the FIA acknowledges the contribution that sims and and even sim-cade games make to racing. On the other hand, this might be a "there is this new thing, OMG, but we, we(!) need to control all forms of racing everywhere! We must get in there right now or this might slip us by and a competitor picks it up."-thing.

I dont think it is anything sinister from the FIA.I am guessing they want to get involved to put in some sort of structure & ladder for potential racers.The more people in different countries that can get involved in racing the better it is.Motorsport is incredibly expensive to compete compared to other sports so if people can start playing simcade or sims then its all good.More players =more money to develop more sim racing games.

The FIA controlling the very top series will have zero effect on the majority of casual players.History has shown that if official content is not available for a reasonable price it gets made anyway.
 
I mean f1 license for GT Sport. Gts already have good enough competition system.
Have you tried any of the F1 cars in GTS? The tires have no grip and less than no grip in low-speed conditions while the engines have Mercedes party-mode + overtake-button torque 100% of the time. Aero is off, there is no "heating up the tires" challenge and they don't have hybrid power management.
I pray that no one new to driving games goes from GTS to F1 2019 and thinks Codemaster's game is an arcade game because it's so much more grippy. Gran Turismo needs a complete physics overhaul not just the minor upgrades they had since GT3 times.
 
fia_esports_modified-jpg.317207


Is it me, or does it look like this driver is laying down forward...almost like he's on a bike and not in a car? What is it am I looking at here? :unsure:

EDIT: Nevermind, found it:
 
Last edited:
I dont think it is anything sinister from the FIA.I am guessing they want to get involved to put in some sort of structure & ladder for potential racers.The more people in different countries that can get involved in racing the better it is.Motorsport is incredibly expensive to compete compared to other sports so if people can start playing simcade or sims then its all good.More players =more money to develop more sim racing games.

The FIA controlling the very top series will have zero effect on the majority of casual players.History has shown that if official content is not available for a reasonable price it gets made anyway.
I'm afraid history proves otherwise, In the days of the old Formula 3 (not that long ago) an aspiring driver would have to raise a budget of between $150 - 200,000 US to run for one season. FIA muscle in and take over, new FIA Formula 3 cost of participation around $300,000. They did the same with the 24hr endurance series, originally intended for gentlemen drivers. FIA make their move now it's an FIA sanctioned championship that costs twice as much to take part in. The gentlemen drivers no longer get a look in as they can no longer afford the spiralling costs. Since Jean Todt took over the presidency of the FIA we have seen a growing trend of the FIA muscling in and taking over any race series that proves to be popular and then milking it for all it's worth. The FIA are the world governing body of motor sport, and through their other wing motoring in general. Sim racing, by no stretch of the imagination comes under the heading of motor sport however realistic it becomes. We've already seen costs rising as a result of E Sports. Keep the FIA out of it before we no longer have a sport/hobby to enjoy
 
Back
Top