Problem with mirroring also, is that if the authoring isn't done nicely (or mipmaps are generated automatically), you can get leakage across the mirror line of texture information from other parts of the texture atlas... ie, a soft black line down the middle of the car...
Liveries are not a huge concern if the car isn't the type to have them, but so many things are not mirrored sometimes, so it's nice to have the texture reflect those differences (ie, fuel filler cap, door lock key hole perhaps, non-symmetric boot badging, tow hook cover etc)
Hmmm
Dave
Liveries are not a huge concern if the car isn't the type to have them, but so many things are not mirrored sometimes, so it's nice to have the texture reflect those differences (ie, fuel filler cap, door lock key hole perhaps, non-symmetric boot badging, tow hook cover etc)
Hmmm
Dave