Thanks for the very immersion Pictures.
A reworking of the lightning trk and gdb help a lot for it:
At the moment i am on lemasduclos2006:
MASFile=Skies_central.gtr
MASFile=TeamMaps2.gtr
MASFile=Misc.gtr
MASFile=LeMasDuClos_2006.gtr
MASFile=LeMasDuClos_2006Map.gtr
//-------------------------------------------------------
View=mainView
{
Clear=False
Color=(0, 0, 0)
Size=(1.00, 1.00) Center=(0.5, 0.5)
FOV=(77.75, 62.50)
ClipPlanes=(0.50, 1600.00)
View=rearview
{
Clear=False
Color=(0, 0, 0)
Size=(1024.00, 64.00) Center=(512.00, 32.00)
FOV=(62.5, 62.5)
ClipPlanes=(0.50, 200.00)
}
}
//-------------------------------------------------------
GroupMethod=LinkSingle
//GroupMethod=Dynamic
AmbientColor=(100, 109, 136)
MaxShadowRange(200.00)
//-------------------------------------------------------
Light=FDirect01
{
Type=Directional Pos=(0.0,25000.0,0.0) Dir=(0.5, -0.9, 0.5) Intensity=(0.85) Color=(255, 255, 255)
}
//-------------------------------------------------------
using skies central from GTR233 package with way better sunrise and night sky-textures.
ClipPlanes=(0.50, 1600.00) - for my old vintage PC
GroupMethod=LinkSingle - give good result of Specular-light and shadows imo
MaxShadowRange(200.00) - is in ISI-Moto-1 and 2 imo without function (a little shame)
consequently it will be necessary to make every gmt-model and tree-group a own shadowobject - solid or textures, if fps are important.
GDB:
// Scene Lighting
SunriseAmbientColour = (74,76,102)
SunriseDirectionalColour = (175,178,210)
SunriseFogColour = (102,94,129)
SunriseFogIn = 0.0
SunriseFogOut = 2800.0
RainSunriseAmbientColour = (75,75,75)
RainSunriseDirectionalColour = (45,45,45)
RainSunriseFogColour = (43,53,55)
RainSunriseFogIn = -50.0
RainSunriseFogOut = 950.0
DayAmbientColour = (178,163,210)
DayDirectionalColour = (195,190,188)
DayFogColour = (180,180,185)
DayFogIn = 20.0
DayFogOut = 3600.0 // 9000
RainDayAmbientColour = (105,105,105)
RainDayDirectionalColour = (45,45,45)
RainDayFogColour = (79,80,80)
RainDayFogIn = -10.0
RainDayFogOut = 1000.0
SunsetAmbientColour = (113,87,83)
SunsetDirectionalColour = (185,142,42)
SunsetFogColour = (53,43,60)
SunsetFogIn = 100.0
SunsetFogOut = 3000.0
RainSunsetAmbientColour = (72,70,70)
RainSunsetDirectionalColour = (35,32,32)
RainSunsetFogColour = (37,41,35)
RainSunsetFogIn = -50.0
RainSunsetFogOut = 950.0
NightAmbientColour = (15,15,30)
NightDirectionalColour = (30,30,45)
NightFogColour = (10,10,20)
NightFogIn = 120.0
NightFogOut = 3000.0
RainNightAmbientColour = (25,25,25)
RainNightDirectionalColour = (15,15,15)
RainNightFogColour = (23,25,24)
RainNighttFogIn = -50.0
RainNightFogOut = 1300.0
i search a conclusion for the Fog Density in GTR2.
For me it isnt possible to increase the Fox Density,
only for example Fogin = -200 and Out 1000 give a high Density, but this dont look good.
At this rF1 tracks give more "playroom
".
Generally i prefer a Foging - Look to the Horizont for this old DX9 Titles.
I will waiting for your reworked gfx.gtr
Best greetings mike