Flat spot for modding

Ok so it would seem the following lines need to be added to the cars HDV file to get flat spots working. I add the following under the [GENERAL] section.
FeelerFlags=0
FeelerOffset=(0,0,0.0660000000000001)
FeelersAtCGHeight=1
FlatspotHeadShake=0.02
FlatspotForceFeedback=0.0001
FlatspotMaximumRPS=50
//FlatspotFFBSpeedFactor=1.0

You also need to add this to the TBC file. I place this under the [Compound] section.
FlatspotEvaporation=14000.0
MaxFlatspotSeverity=1500.0
LoadThreshold=0.0
TimeLockedThreshold=0.0
PickupSpeedMultiplier=0.0002
PickupLoadMultiplier=0.0004
PickupTemperatureMultiplier=1.0
DropoffSpeedMultiplier=0.00002
DropoffLoadMultiplier=0.00006
DropoffTemperatureMultiplier=0.5

These values are taken from the Patrick's Porsche
I'm just wondering if anyone has any information regarding what each line does and what sort of values should be used for different sorts of cars and tires.
Also what processes are needed to add the graphical tire pickup?
Surely someone can just post a simple step by step process of what needs to be done.
Cheers
Sam
 
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These 2 are very self explanatory and the only ones I played with
FlatspotEvaporation=14000.0
MaxFlatspotSeverity=1500.0 (this is kind of linked to the FlatspotForceFeedback line in hdv)

The rest I have no idea how they work. But from my experiments I say let the original Reiza values found in mods by Patrick and it will work as it should. I tried some of this stuff in the EEC GT3 mod and had to roll it back to default after a while as it just did not work as expected with any change
 
Hi again Sam,

Darn, in rF... 1 or 2, everything is available. Love ISI.

In AMS, bits and pieces. I read their license as... clauses so we have to live with it.

SO still working on the F175 LE mod,
I have:
FeelerFlags=5
FeelerOffset=(0.0, 0.0, 0.0)
FeelersAtCGHeight=0


Then, 12 Feeler lines for all around the car.

Ffollowed by the rest:
FlatspotHeadShake=0.02
FlatspotForceFeedback=0.0003
FlatspotMaximumRPS=50
//FlatspotFFBSpeedFactor=1.0


Only one of the TBC was done. The HE version is the same. So I got both TBC... roughly AMS "Ready".
Going through the HDV line by line now.

Patrick's Porsche has the FeelerFlags at zero.
(FeelerFlags :: how collision feelers are generated (add): 1=box influence 2=reduce wall-jumping 4=allow adjustment hack 8=top directions)

Also has a offset value in the FeelerOffset field.
(FeelerOffset :: offset from cg to use when generating feelers)

Only the FeelersAtCGHeight match.

Does it have Feelers for all around the car?

The real question is: How to make one out of two? It's an rF1 conversion, are the all around Feelers needed?

Thank you.

"More Input - More Input" -- Number 5, Short Circuit
 
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If I recall the feelers were used for some collision detection system that is no longer used. Collision is now detected by a low poly no render mesh that should be included with the car.
 
Thanks Dude!

It's an rF1 mod, converted by someone else, that I'm trying to add as many AMS goodies as I can.
Reiza's Camaro SS does have a FeelerOffset of (0,0,-0.0712500000000001) and I got Patrick's Porsche that has (0,0,0.0660000000000001).
:O_o:
 
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