FM7 FM7 Updated and Doritos Car Pack Released

Forza Motorsport 7 (Turn 10 Studios)

Paul Jeffrey

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FM7 1962 Porsche 804.png

Forza Motorsport 7 has received a sizeable new update and DLC pack today, introducing plenty of updates and fixes plus seven new vehicles...

Tacky DLC names are the norm for the Forza franchise nowadays, and this one has a little bit more crunch than usual, some may even say it's even a little bit cheesy... welcome to the world the brand new 'Doritos Car Pack DLC' for Forza Motorsport 7.

Although new vehicles are always welcomed the biggest takeaway from todays flurry of activity by Turn 10 Studios would be a fairly hefty build update to both Xbox and PC versions of the game, with plenty of fixes to some of the remaining issues with the title and a couple of nice new feature inclusions, all of which can be seen below..

GENERAL
  • Fixed an issue where game would crash in Split Screen when Player 2 disconnects, and Player 1 reconnects on a Guest profile.
  • Fixed an issue where, after some players finished a race without touching the gas, their XP would be reset to zero.
  • Updated messaging for Super Easy mode. Note that events run with Super Easy assists will require steering input in order to earn XP and credits at the end of the race.
  • Fixed an issue where event results quickly disappeared after completing a Drag or Timed Race game type.
  • Updated the “Split Time” box in a race to orange from blue.
  • Updated the “Buy Car” and “Rent Car” icons in the game.
  • Removed lap count information in “Vote For Next Track” screen.
  • Credit prices for Prize Crates that are unaffordable to the player will now appear as orange in the upper right-hand corner of the screen.
  • Fixed an issue where players could earn the “Unrivaled” achievement even when using assists.
  • Fixed an issue where players were participating in the incorrect class in the “GT Racing Reborn” Moments in Motorsport event.
  • Adjusted lap count of VIR race in the Off Road Buggies series in the Forza Driver’s Cup to be more consistent with other races in series.
  • Fixed an issue where the incorrect flag was appearing on the Mugello Driver Gear helmet.
FREE PLAY
  • Fixed an issue where, when driving with the (P-Class) Hoonicorn, players would race against Drivatar opponents of mixed classes.
  • Fixed an issue where, when players change car in the Free Play menu, the resulting car would appear with an incorrect livery and/or paint job.
  • Fixed an issue where team icons on the mini-map were all the same color in Free Play.
  • Players will now use consumable mods if they quit during the last lap of a Free Play race.
  • Fixed an issue where players in one car class cannot see the leaderboard entries for their car’s division in the Free Play leaderboards, should other classes exist in the same division
RIVALS
  • Fixed an issue where loading a valid tune in pre-race would sometimes result in a message informing the player that the tune was illegal.
MULTIPLAYER
  • Added support for a new platform feature that allows players to convert multiplayer chat to text. Players must have “Speech to Text”, “Text to Speech” or Both options turned on in Xbox Accessibility settings.
  • Fixed an issue where losing network connection during a race sometimes caused a softlock upon the next connection attempt.
  • Players now have the option to unmute individual players in a lobby.
  • Private multiplayer hosts can now cancel launch of lobby during “car theater” screen.
DRIVATAR
  • Fixed an issue where Drivatars in the 2017 Renault R.S.17 car would consistently leave the track on Maple Valley.
  • Corrected Drivatar difficulty on Silverstone National and International circuits.
  • Adjusted Drivatar difficulty for Timed and Circuit Race game types.
AUCTION HOUSE
  • Updated messaging on Auction House to explain that the Auction House takes a small amount of proceeds from completed auctions, which scales based on how much the vehicle was sold for.
  • Fixed an issue where a player could not see auctions of the same car the player was currently in.
  • Fixed an issue where Auction details show stock PI/stats for a car listed, instead of current PI/stats.
  • Search options are now saved within an Auction House session.
CARS
  • Fixed an issue where the 2002 Nissan GTR Skyline V-Spec II rear wing does not always animate with the trunk.
PC
  • Fixed an issue with connected storage API when checking for available space, improving save space for photos, liveries, and more up to hard save caps.
FORZATHON
  • Added post-race Forzathon rewards screen after completing an entire Forzathon event.
    Fixed an issue where toast notification was noticeably delayed after completing a Forzathon-eligible race event.
  • Fixed an issue where reward voiceover will not play on a consistent basis.
  • Added help text for the Forzathon events page.
  • Players claiming Forzathon rewards in multiplayer will now be set to “Not Ready” in the lobby.
  • Fixed an issue where the Forzathon menu option from the Pause Menu is grayed out, but accessible everywhere else in the game.
  • Fixed an issue where player encounters an empty reward screen after completing second challenge of “Speed is Key” event.
  • Fixed an issue where Tier Level Up screen appears in cases where Forzathon reward is a car and player moves to a new Car Collector Tier.
  • Fixed an issue with the “Going the Distance” Forzathon event, where some users were not progressing after completing a Sport Touring Division Autocross event.
TRACKS
  • Fixed an issue with some curbs at Sebring which caused certain cars to react unrealistically.
  • Fixed an issue at Rio track which was incorrectly dirtying players’ lap times.
  • Fixed an issue at Rio where players would hit invisible wall at exit of final turn.
  • Fixed an issue at Lime Rock where vehicles with low chin spoilers could collide with the ground and cause spins).
  • Fixed an issue where Drivatar opponents rarely or never pit when damage is set to “Fuel and Tires”
FORZA HUB
  • Corrected an issue where Forza Rewards scores were either not updating or updating incorrectly across numerous legacy Forza games
LIVERY EDITOR
  • Fixed an issue where left thumb stick press down functionality was removed in “Create Vinyl Group.”
  • Improved “Recommended Vinyl Groups” and “Search” functionality.
  • Fixed an issue where only the first 10 results would return in the Vinyl search feature.
  • Fixed an issue where flashing layer highlight was hard to see in certain situations.
Forza Motorsport 7 'Doritos Car Pack' DLC Contents:
  • 2018 Porsche Cayenne Turbo
  • 2018 Jeep Grand Cherokee Trackhawk
  • 1962 Porsche 804
  • 1939 BMW 328
  • 1955 Chevrolet 150 Utility Sedan
  • 1985 Nissan Safari
  • 1926 Bugatti Type 35

2018 Porsche Cayenne Turbo
FM7 2018 Porsche Cayenne Turbo .png

Welcome to the king of the hyper-SUV market, the latest Cayenne. When Porsche started making the Cayenne nearly fifteen years ago, Porsche fans wondered why the most race-winning marque would make an SUV. That question was answered with power and performance never before seen in the segment and the newest Cayenne just raised the bar once again. Yes, you can haul a family and the dog just about anywhere, but this is one SUV that is even happier on the track. Put the latest king of German SUVs to the test and you will be convinced Porsche chose the right name for this ride. After all, it’s hot.

2018 Jeep Grand Cherokee Trackhawk
FM7 2018 Jeep Grand Cherokee Trackhawk.png

You know we are deep into the age of the SUV when the folks at Jeep decide to stuff a Hellcat motor into the Cherokee SRT model. We don’t have to tell you it’s a beast; undoubtedly we had you at “Hellcat motor.” This is a 707 horsepower, two-and-a-half-ton all-wheel-drive SUV. Even if it looks relatively tame, one punch of the gas pedal will tell you that this Trackhawk is anything much more than merely “family friendly”.

1962 Porsche 804
FM7 1962 Porsche 804.png

Most Porsche race cars contributed to the development of production models which justified the cost. There was however a brief period where the folks at Stuttgart took the dive and raced in Formula One. Rules changes created an opportunity, and the 804 is the result. While power and handling were not quite at the levels top F1 teams of the era were capable of, the 804 was air-cooled and therefore had a weight advantage. Plus, they had Dan Gurney tucked in the single seat to capitalize on their efforts. Gurney gave Porsche their first Formula 1 win at the French Grand Prix in Rouen. Jo Bonnier drove the other 804 that competed, and the pair delivered a 1-2 at a non-championship event in Germany. This flat-eight mid-engine is a piece of Porsche history and something to be admired at a standstill or flat out.

1939 BMW 328
FM7 1939 BMW 328.png

The 328 was instrumental in making the German carmaker the “ultimate driving machine.” At speed, the attractive curvaceous lines let this beauty smoothly slip through the air. Under the body is a lightweight tubular frame that keeps the car lithe and gives it the stability anyone who has driven a BMW is familiar with. With just 80 horsepower – which at the time was pretty outstanding for a 2-liter straight six – you will find it’s more than enough to excite. Weighing just over 1,800 pounds, that output moves the 328 right along and finds its way through the corners with ease. Racing versions of the 328 built specially for the Mille Miglia 1,000-mile road race were a force to be reckoned with. Find out why the next time you fire up Forza.

1955 Chevrolet 150 Utility Sedan
FM7 1955 Chevrolet 150 Utility Sedan.png

Stark, basic, and pure; the 150 was the base of base models from Chevy in 1955. In fact, even options like the ashtray or mirrors were extra. The year 1955 also marked the introduction of the Chevy small-block V8, the “Turbo-Fire.” Despite the name, it was of course naturally-aspirated. It was 265 cubic inch, overhead valve V8 and the 180 horsepower was enough for many police vehicles at the time to chase the bad guys. The 150 was popular as a fleet vehicle with state agencies, but its simplicity also attracted early hot rodders. The 150 Utility is all business and ready for you to customize into the ultimate drag racer, oval track runner, or as a canvas for your best design.

1985 Nissan Safari
FM7 1985 Nissan Safari.png

Also known as the Patrol when imported to Australia, this rig was rugged enough to conquer the Outback at a time when it was far from tamed. The Japan-only model Nissan Safari is built for any conditions. Nissan of Japan has been producing the Safari and its many variant models, pick-ups, extended chassis models, military applications, and more since 1951. It was utilized as a military vehicle by many countries in the Middle-East and Asia, further proving both its dependability and capability. You won’t find luxury and comfort, but what you will find is brutal versatility and character that has been honed from the backbone of what off-roading truly means.

1926 Bugatti Type 35
Ettore Bugatti took to building machines at the turn of the 20th century and he was ahead of his time. When he began building race cars like the Type 35, it wasn’t long after that his cars dominated every race. The 1926 model was the second year to utilize a roots supercharger that made the marque a legend in racing. This was the third year of the Type 35, and it is powered by a 2.0-liter straight eight. One look will tell you those who drove these cars at their limit had more gusto than any racer that ever sat behind a steering wheel since. Rolling on little more than bicycle tires and that crazy-looking positive camber in the front, experience this monarch of racing so it can show you where motorsport set its roots.

Forza Motorsport 7 is available for Xbox One and Windows 10 PC now.

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Like the new update changelog? Which car are you most looking forward to trying out for yourself? Let us know in the comments section below!
 
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Jeep? :O_o::giggle::roflmao::poop: Not sure if I have my emoji lined up in proper order but for cripes sake man WTF?
I should be in Christmas spirit, I am very happy for the Forza fans and the addition of some SUV's.
 
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What a waste of development time, licensing and even download bandwidth for more useless SUVs.

FM7 is such a massive disappointment so far. The racing is garbage with awful AI that made AC 1.0 AI seemed amazing. The homologation system is downright terrible while content wise, they barely added anything new from FM6. Now, the DLCs are adding more SUVs over other content.

Meanwhile, they added a 2017 Porsche 911 RSR that is only available in Milestone RNG so happy gamble for it. I might as well boot AC and drive 911 RSR there instead. At least AC still has quite a number of new GT3/GTEs, unlike FM7 with mostly old cars.
 
I must say, that I have made good decision two years ago when I sold my XOne. Every move of devs of FM are the example how to blow off the great Idea of console racing tittle. :roflmao::thumbsup::cool: Go on microsoft, go on T10! I’m waiting impatiently for Campbells Can racing pack or Hot Dog Bullets car pack.
 
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I like the names of the car packs, very creative.

What will the next one be called? Red Bull car pack? Mountain Dew car pack?
Red Bull would actually make more sense, There are a lot of red bull sponsored cars, like all Mad Mike's drift monsters for starters. They had 2 F1 teams - Red Bull and Toro Rosso. And there's also the Red Bull Ring track
 
What a frustrating title, every car you buy is already tuned, taking away some of the fun. I used to like starting out with a slow car then upgrading it and the decisions made to make it competitive.

Its dumbed down and such a shame.
 
What a frustrating title, every car you buy is already tuned, taking away some of the fun. I used to like starting out with a slow car then upgrading it and the decisions made to make it competitive.

Its dumbed down and such a shame.

No they don't come tuned. You have the options to install homologated parts when you buy the car but still requires a little bit of tuning. homologation makes the game a lot more fair instead of having way OP lotus dominating every track. There is also just class a, class s, etc restriction mp lobbies so you're able to tune the car as much as you want within the class restriction without it been homologated.
 
It's amazing how one of biggest racing game series just blows itself entirely in just one title. Turn 10 will never redeem themselves at this point; at least by the looks of how they "interact" with the community.

I wouldn't be surprised if Horizon 4 bombs just as spectacularly...
 
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Forza 7 Motorsport seems to be moving closer to a Horizon game with each update. Some of the features such as the Forzathon are a direct lift from Horizon. I suspect this is because the commercial reality is accessible games like this are the big sellers. I had hoped Forza would move more toward Motorsport again given the success of Horizon but sadly it seems not.

The Drivatar AI are truly awful, the worst of this current generation of racing games by a long way. The seemingly have no awareness of the player or context of the race at all. The AI also difficulty spike without warning from track to track and car class to car class. As for the Lego bricks to prevent the worst kind of track cutting they remain a real nonsense and nuisance.

League racing unlocked with this update and currently, it is set to Ghost racing only. I know it would be demolition derby bumper cars otherwise but ghost racing isn't motorsport either. At least in FM6 we had the choice of ghost or normal multiplayer leagues. No sign of any kind of driver rating or track limits as promised either.

The only area where Forza 7 maintains an advantage is in private online multiplayer racing - the servers are stable and the racing good. As long as you are with the like-minded who don't abuse the non-existent track limits of course. Graphics and framerate are of course stellar too.

Need for Forza 7 Horizon Edition is currently a mish-mash of ideas and a long way off beam imo. Project CARS V3 update puts it well ahead on PC and hopefully if the same decent AI and net code carry across to the consoles it will soon be the better game there too.
 
Man, some of you guys are really sensitive about the name of a car pack. It's baffling to me.

Yes and Forza has always been like this, the name is just the sponsor of the pack. The name usually has nothing to do with the content of the pack (recent Hotwheels themed packs aside). It's just another marketing stream for the sponsor and I suspect a healthy revenue stream for Turn 10. I imagine a fair percentage of people who play Forza also eat Doritos so there is almost certainly a marketing link if nothing else.

We see it all the time in football, the Emirates Stadium, the Vitality Stadium etc and people only really get upset when it is done really badly...like the Sports Direct Arena.
 

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