Didn't really know where to put this, hopefully here is as good a place as any other.
I've been watching the Legends series on The Race channel on youtube recently and one thing interested me.
Some of the drivers have had interviews after the races. They've all been full of praise for the racing and enjoyment they've had, but any that I've seen commenting on the feeling of the sim (rF2 Brabham BT44B) have all said it feels nothing like driving a real car. This is largely because there's so much information from the car missing that just wouldn't be felt through the steering wheel.
I remember a story about Jackie Stewart having a go on the old king of sims, GPL. After his quick go, his comments were "if the cars actually drove like that, a lot more of us would be dead" People used to say "it's realistic because it's hard."
So my question is, why get so hung up on all this if its not giving us the whole picture?
Sure I'll agree that rF2 feels better than pCars 2 for example, but if those feels are such a tiny part of the picture, why worry? Seeing people slagging a sim because it's physics are simple seems quite trivial to me, because whatever they do, we can't feel cornering force on our bodies, we can't feel the rear of the car, traction loss, body roll, etc. Your only clue that subtle tap on the brakes has worked is visual, in the real world a lift on the accelerator is felt straight away because your body weight changes due to the forces. You can feel where the power is in the rev range, the biting point of the clutch, the brakes fighting against the momentum of the car. So much information is missing, what we end up getting is something falsified or exaggerated to try and relay some of that missing information.
My only real world comparisons would be owning Honda Pro Karts back in the 90's and a 125cc 2 stroke. I've not found anything sim wise that compares because it's seat of the pants stuff. Your own body weight transference makes a lot of difference to how well you corner, something that can't be translated into a sim.
The only other comparison is my kit car, a Dutton Phaeton (very poor mans caterham) with a 2 litre engine, about 140-150 bhp. It's cheap and cheerful, but it's light and fast and it grips the road like no other car I've driven. Because of this, I always jump into a similarly powered Caterham, if one is available in sim. Again, the information you're getting through a FFB wheel (okay, I only use a G29, so it's not gong to be as good as a DD wheel) is actually quite minimal.
I first felt good FFB in GPL, and I was amazed. I could feel understeer, the car going light, front brakes locking, bumps etc. It's all I look for really in a sim now as far as FFB goes, and most of them communicate that well enough.
As far as physics goes, I make setup changes, I can see a difference in lap times, but do I FEEL those changes? We talk of complex physics in sims, but I wonder how much is just a placebo? We're not fooling real drivers (unless they work for, or are sponsored by they sim maker.) So why not just have fun? It doesn't matter if it's rF2 or F12018, most of us will never have a real life experience to compare it to anyway.
Sorry that a bit longer than I intended, but I'd be interested to know if people think it's really that important in a home sim, when it's only giving such a small amount information in relation to whats actually going on in a real car.
I've been watching the Legends series on The Race channel on youtube recently and one thing interested me.
Some of the drivers have had interviews after the races. They've all been full of praise for the racing and enjoyment they've had, but any that I've seen commenting on the feeling of the sim (rF2 Brabham BT44B) have all said it feels nothing like driving a real car. This is largely because there's so much information from the car missing that just wouldn't be felt through the steering wheel.
I remember a story about Jackie Stewart having a go on the old king of sims, GPL. After his quick go, his comments were "if the cars actually drove like that, a lot more of us would be dead" People used to say "it's realistic because it's hard."
So my question is, why get so hung up on all this if its not giving us the whole picture?
Sure I'll agree that rF2 feels better than pCars 2 for example, but if those feels are such a tiny part of the picture, why worry? Seeing people slagging a sim because it's physics are simple seems quite trivial to me, because whatever they do, we can't feel cornering force on our bodies, we can't feel the rear of the car, traction loss, body roll, etc. Your only clue that subtle tap on the brakes has worked is visual, in the real world a lift on the accelerator is felt straight away because your body weight changes due to the forces. You can feel where the power is in the rev range, the biting point of the clutch, the brakes fighting against the momentum of the car. So much information is missing, what we end up getting is something falsified or exaggerated to try and relay some of that missing information.
My only real world comparisons would be owning Honda Pro Karts back in the 90's and a 125cc 2 stroke. I've not found anything sim wise that compares because it's seat of the pants stuff. Your own body weight transference makes a lot of difference to how well you corner, something that can't be translated into a sim.
The only other comparison is my kit car, a Dutton Phaeton (very poor mans caterham) with a 2 litre engine, about 140-150 bhp. It's cheap and cheerful, but it's light and fast and it grips the road like no other car I've driven. Because of this, I always jump into a similarly powered Caterham, if one is available in sim. Again, the information you're getting through a FFB wheel (okay, I only use a G29, so it's not gong to be as good as a DD wheel) is actually quite minimal.
I first felt good FFB in GPL, and I was amazed. I could feel understeer, the car going light, front brakes locking, bumps etc. It's all I look for really in a sim now as far as FFB goes, and most of them communicate that well enough.
As far as physics goes, I make setup changes, I can see a difference in lap times, but do I FEEL those changes? We talk of complex physics in sims, but I wonder how much is just a placebo? We're not fooling real drivers (unless they work for, or are sponsored by they sim maker.) So why not just have fun? It doesn't matter if it's rF2 or F12018, most of us will never have a real life experience to compare it to anyway.
Sorry that a bit longer than I intended, but I'd be interested to know if people think it's really that important in a home sim, when it's only giving such a small amount information in relation to whats actually going on in a real car.