Regarding this Question Guys /
As I mentioned before a few times ,
Its to do with the POLYCOUNT of the actual Main LOD and B/C/D .KN5 ,
Kunos have to make everything work and run smoothly on PC / XBOX / PS4 ect ect ,
I created my LODS , So when they transition there is hardly any change ,
Only slight reflection change occurs ,
Nothing major visually occurs ,
And I wanted to add more POLY Back as the main reflection change is the tires , But again only slight ,
PC Performance is far more advanced than consoles ,
This situation is so simple to fix ,
Is just to make all LOD Match Kunos sizes , So 100% official settings are occurring ,
Kunos have no special settings , No special data settings , nothing at all they do not provide ,
In the PDF Pipeline ,
Why so much performance in mods differ from official cars to mods ,
Is that hardly anyone is following these specific set of performance instructions ,
This is all that is different noting else ,
Only thing I can see that is effected is VR
As I mentioned before a few times ,
Its to do with the POLYCOUNT of the actual Main LOD and B/C/D .KN5 ,
Kunos have to make everything work and run smoothly on PC / XBOX / PS4 ect ect ,
I created my LODS , So when they transition there is hardly any change ,
Only slight reflection change occurs ,
Nothing major visually occurs ,
And I wanted to add more POLY Back as the main reflection change is the tires , But again only slight ,
PC Performance is far more advanced than consoles ,
This situation is so simple to fix ,
Is just to make all LOD Match Kunos sizes , So 100% official settings are occurring ,
Kunos have no special settings , No special data settings , nothing at all they do not provide ,
In the PDF Pipeline ,
Why so much performance in mods differ from official cars to mods ,
Is that hardly anyone is following these specific set of performance instructions ,
This is all that is different noting else ,
Only thing I can see that is effected is VR