I am not complaining CC...
Yeah I know, opinions ect,
its really hard when your making something from scratch at times, specially with a very large community of people who all have there own voice and opinions on topics,
so very hard to try and please everyone, last year I put more effort into some areas than others,
but the 2017 car and 2018 car was 100% custom, we even got the wave impact wheel made for you guys which is a very popular wheel in the pro simulation sector, but we took note on the 2017 car and improved that area,
I remembered the comment on the wheels last year but energy had gone at that point,
some things might look quite simple like if you make a small part or flap or gurney,
every single thing you make is really complex and time consuming,
like for example if I was making a car right now with a NASA Manual from the manufacturer,
I do not need to read rules at all, or do not need to go on google 15000 times to get data and resources or make over 40-50-60 blueprints by hand for the smaller details and parts,
so the difference from this Hybrid series, to have a Manual or CAD data I would say roughly from experience these cars are around 60% slower for me,
some of the bounding boxes I have made for this car is just crazy so far I must have measured over 200 areas every mm been checked and double checked,
its a brand new car from scratch, when we could have used some things from the 2018 car, we too bare minimum details but the foundations of the chassis and wings and suspension is all new concept,
regarding your comment before with the wheels, yes they simulate the 2018 Mercedes the style looks awesome, but they was quite tricky to get right the wheels, there is so many details on them and trying to achieve a nice smoothing at the end was not the easiest to keep it low in geometry,
so we try our best when we can do so,
most things will be similar in style to other cars, would be impossible to make a F1 car without at least 1 thing looking similar to another car, there be at least 1 thing,
like inside RF2 for example complete cars are around 150,000 triangles every single detail on the cars, has to be under 150k, well official cars anyways,
my alloy wheel, wheel blur, and tyres are around 94,000 triangles without no other objects,
which is just criminal to say the least its a big % of a official content RF2 car just these details alone,
but like I say some people are happy with stuff not been 100% and some people want the details 100%,
I think in the last 2 years I must have read over 25 comments people asking just about the wheels,
I remembered the comment posted on the 2018 so this time made them 1st,
and made them "realistic" to the real cars, and tried my best to give everyone the best car possible.
sorry for the boring story.