Formula Legacy Manager
Have you ever dreamed of re-writing F1 history ? Welcome to the Formula Legacy Manager game. In this game you're playing a Team Manager/Director who will try to leave his mark on his Team and on this sport. You develop your car, you sign your drivers and you try to win races and championship during several years or decades.
wiki : http://race-department-simulation-career.wikia.com/wiki/Formula_Legacy_Manager
History :
Joining the game
There are currently No place available as a Team Manager.
Waiting List : empty
Posting
I'll ask you to always post anything this way :
"Manager Name
Team Name
(What you want to do or say : upgrades, role-play, choice, contract offer etc..)"
Rules :
Have you ever dreamed of re-writing F1 history ? Welcome to the Formula Legacy Manager game. In this game you're playing a Team Manager/Director who will try to leave his mark on his Team and on this sport. You develop your car, you sign your drivers and you try to win races and championship during several years or decades.
wiki : http://race-department-simulation-career.wikia.com/wiki/Formula_Legacy_Manager
History :
Joining the game
There are currently No place available as a Team Manager.
Waiting List : empty
Posting
I'll ask you to always post anything this way :
"Manager Name
Team Name
(What you want to do or say : upgrades, role-play, choice, contract offer etc..)"
Rules :
Sponsor and Rewards
Depending on the results of your Team last season, you'll be assign to a Tier. Each Tier has different objective for every race during an entire season. If one of your drivers fulfill the deal during a race you'll receive the corresponding reward. Notice that your budget can't exceed 5 000$. Every $ earned beyond that limit will be lost. The following table shows the different objectives and its reward. You can also see how much money each Driver you have will earn you after every race.
(example : Your Sponsor is "Finish", during a race one of your driver finishes 20th and the other one retires. You'll receive 250$ from your Sponsor and 150$ for your 20th position.)
Depending on the results of your Team last season, you'll be assign to a Tier. Each Tier has different objective for every race during an entire season. If one of your drivers fulfill the deal during a race you'll receive the corresponding reward. Notice that your budget can't exceed 5 000$. Every $ earned beyond that limit will be lost. The following table shows the different objectives and its reward. You can also see how much money each Driver you have will earn you after every race.
(example : Your Sponsor is "Finish", during a race one of your driver finishes 20th and the other one retires. You'll receive 250$ from your Sponsor and 150$ for your 20th position.)
Race Weekends and Car Development
You won't be able to do anything before the first season-break which will happen on the first quarter of the season. It means that the game will go 4 races by 4 races (16 races per season). There will only be a season-break after each quarter of the season. So you will be able to purchase upgrades for your cars only three times during a season plus one time during the off-season.
Depending on the level of your car parts (which are rated between 1 and 99), the following table shows you how much each point cost. You're allowed to buy a maximum of 10 points per parts & per season break.
"-40" means that - if your aero/engine/mechanics is between 1-39, it costs 50$. "-60" means that your part is between 40-59. "-80" means between 60-79 and so on.
(example : Your actual Aerodynamics level is 43, buying 1 point cost your 100$. Your actual Mechanics level is 59, buying 3 points cost you 300$, even if you'll go upper 60, you're changing category for the next season-break)
The level of your car is the combination of three different values :
Aerodynamics (wich is 2/3 of the pace of the car during the Race and 1/3 during Qualifications)
Engine (which is 2/3 of the pace of the car during Qualifications and 1/3 during the Race)
Mechanics (which basically improve the reliability of your cars)
You won't be able to do anything before the first season-break which will happen on the first quarter of the season. It means that the game will go 4 races by 4 races (16 races per season). There will only be a season-break after each quarter of the season. So you will be able to purchase upgrades for your cars only three times during a season plus one time during the off-season.
Depending on the level of your car parts (which are rated between 1 and 99), the following table shows you how much each point cost. You're allowed to buy a maximum of 10 points per parts & per season break.
"-40" means that - if your aero/engine/mechanics is between 1-39, it costs 50$. "-60" means that your part is between 40-59. "-80" means between 60-79 and so on.
(example : Your actual Aerodynamics level is 43, buying 1 point cost your 100$. Your actual Mechanics level is 59, buying 3 points cost you 300$, even if you'll go upper 60, you're changing category for the next season-break)
The level of your car is the combination of three different values :
Aerodynamics (wich is 2/3 of the pace of the car during the Race and 1/3 during Qualifications)
Engine (which is 2/3 of the pace of the car during Qualifications and 1/3 during the Race)
Mechanics (which basically improve the reliability of your cars)
Off-Season and Signing Drivers
Based on the order of the last season Standings, you'll be able to sign the available driver you want for 2 or 3 years. Every team that need to sign a driver will have 48h to send me a wishlist. The amount of drivers requested on the wishlist depends on your position in the signing process order. For example, Ferrari 1st, McLaren 4th and Williams 8th (last year standings) need to sign a driver. Williams will have to send me a 3 drivers wishlist to make sure they'll sign someone. If every driver on your wishlist has already been signed, then you'll skip your turn and will have to sign someone that still available after that signing process. If you need to sign 2 drivers instead of one, you'll have to wait that every team has signed someone (including you) to sign your second driver. Based the example that was just given, if Ferrari need to sign 2 drivers, they'll need a 4 drivers wishlist and the order will be this one : Ferrari, McLaren, Williams and then Ferrari again.
I give you the opportunity to trade/buy/sell your "Signing position" if you find an agreement with someone for 24h after the season has ended. In my current example, if Williams wants to have the choice to sign anyone they want, they'll have to buy the Ferrari #1 position. If an agreement is found, Ferrari will receive the Williams #3 position.
You have also the possibility to buy a driver who is still employed. You will need only to negotiate in private with the other team manager. A minimum transfert fee is set : 500$. If the driver is sold, his new contract will be a 3 years contract, no matter what. You'll have 24h to make a transfert after the season has ended. Remember that every driver's salary evolves through time. So every new contract signed will have the actual salary value of the driver but he won't change during his contract. It means that if you sign a driver in 1983 with a 67$ salary for 3 years, in 1985 he'll still cost you 67$. But at the end of his contract if you want to sign him again, you'll need to give him his "new" salary which has probably increased (depending on his stats & age).
Last thing, you can fire a driver by paying him 8 races as a fee (his salary x8).
Based on the order of the last season Standings, you'll be able to sign the available driver you want for 2 or 3 years. Every team that need to sign a driver will have 48h to send me a wishlist. The amount of drivers requested on the wishlist depends on your position in the signing process order. For example, Ferrari 1st, McLaren 4th and Williams 8th (last year standings) need to sign a driver. Williams will have to send me a 3 drivers wishlist to make sure they'll sign someone. If every driver on your wishlist has already been signed, then you'll skip your turn and will have to sign someone that still available after that signing process. If you need to sign 2 drivers instead of one, you'll have to wait that every team has signed someone (including you) to sign your second driver. Based the example that was just given, if Ferrari need to sign 2 drivers, they'll need a 4 drivers wishlist and the order will be this one : Ferrari, McLaren, Williams and then Ferrari again.
I give you the opportunity to trade/buy/sell your "Signing position" if you find an agreement with someone for 24h after the season has ended. In my current example, if Williams wants to have the choice to sign anyone they want, they'll have to buy the Ferrari #1 position. If an agreement is found, Ferrari will receive the Williams #3 position.
You have also the possibility to buy a driver who is still employed. You will need only to negotiate in private with the other team manager. A minimum transfert fee is set : 500$. If the driver is sold, his new contract will be a 3 years contract, no matter what. You'll have 24h to make a transfert after the season has ended. Remember that every driver's salary evolves through time. So every new contract signed will have the actual salary value of the driver but he won't change during his contract. It means that if you sign a driver in 1983 with a 67$ salary for 3 years, in 1985 he'll still cost you 67$. But at the end of his contract if you want to sign him again, you'll need to give him his "new" salary which has probably increased (depending on his stats & age).
Last thing, you can fire a driver by paying him 8 races as a fee (his salary x8).
Driver's level and its growth
You won't be able to see the stats of all the Drivers. But i'll let you know the stats of your own drivers every season if you ask them. The level of a Driver depends on two values :
Driving Skills (which is basically his pace)
Aggression (which make a driver faster with a high value but make him retire more often)
A driver will see his Driving Skills grow until he'll reached his top potential and decrease 3/4 years after. The Aggression level of a driver will slowly decrease (3 points per year) through his entire career making an old driver more reliable than a young driver.
You won't be able to see the stats of all the Drivers. But i'll let you know the stats of your own drivers every season if you ask them. The level of a Driver depends on two values :
Driving Skills (which is basically his pace)
Aggression (which make a driver faster with a high value but make him retire more often)
A driver will see his Driving Skills grow until he'll reached his top potential and decrease 3/4 years after. The Aggression level of a driver will slowly decrease (3 points per year) through his entire career making an old driver more reliable than a young driver.
Reshuffling the cards
Every 3 seasons, i'll simulate a "regulatory change" to reshuffle the cards. I'll lower every team's ratings of 30% or 30 points, plus a random value. Notice that after a reshuffle, no ratings can be under 30.
Every 3 seasons, i'll simulate a "regulatory change" to reshuffle the cards. I'll lower every team's ratings of 30% or 30 points, plus a random value. Notice that after a reshuffle, no ratings can be under 30.
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