Regarding KS ,I'm very upset with you RSS guys.
I'm moving across the country in a week and a half. Before I leave, I have to finish my portfolio website rebuild, and close out a contract project. Knowing that this little bundle of joy is now in the world for all, I'm not going to get either of those things finished.
... Sigh... time to unpack the Rift...
Seriously, though, absolutely amazing, stunning work. I'm going to try not to purchase it until after the move, but it's going to be seriously difficult. I don't know if I have the willpower to make it through the next 3 weeks without trying it out.
Any chance you could expand on this method (even if via PM)? AFAIK Keyshot can't render out to a UV flat (unless that was added in KS7, which I don't have yet), so I'm assuming you rendered out orthographic views and built textures from those? How difficult is that with the tires, being round? I'd love to get some input on that, because I use Keyshot often for my work and being able to set up things for material/texture creation with it would be nice, once I get (back) into polygon modeling in a few months (after I move, and after I can pull myself away from the RSS4 )
I simply exported the parts , well wheel complete and rendered them out , adding textures I had already baked and was using on the LOD_A ,
I did the same on the RSS2 , Its just some of these cars , lower formulas , there unlike F1 with sealed HUBS and AERO plates , covers and ducts for cooling ect ,
which costs a lot more and obviously you need wind tunnels ect to benefit from different styles , shapes ect ,
so all these lower formula cars is just all open with details and cables and really detailed uprights ,
more inlign with classics ,
so simple on my LOD I prefer to replicate it with rendered textures ,
but still at 12-13 meters for my LOD_B its acceptable to do so , also the performance is much better ,
just simple renders and settings I am afraid , but a cool trick non the less