Basicly 'almost never' experienced track fps problems but just wondering where's the bottleneck.
Maybe the amount of wall(s) nodes? Proberly, more likely, the amount of objects ?
Many moons ago I created some funny things for M$ Flightsim with 3D Max, I do remember that using red colors causing some significent higher fps. In rFactor also ?
Proberly just the amount of objects I think.
yep another silly question
Maybe the amount of wall(s) nodes? Proberly, more likely, the amount of objects ?
Many moons ago I created some funny things for M$ Flightsim with 3D Max, I do remember that using red colors causing some significent higher fps. In rFactor also ?
Proberly just the amount of objects I think.
yep another silly question