From 0 to Hero!

Career From 0 to Hero! 2.0

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marcltoff submitted a new resource:

From 0 to Hero! - Your story, your decision, from zero to hero!

View attachment 594617This project is created because the original career mode has not made me so much fun and through the function of the content manager it was possible for me to create a career, as I imagine it. You start with karts, later GT4 and GT3, Nascar cars and eventually the Formula 1 cars of the current season. The main events are marked with a single number, for example #1, #2, #3 and so on. Side events are marked with #x.1, #x.2, #x.3 and so on. For each event...

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I'm having a tough time finding all these mods. Please make a list to help us out.

Also, can you tell us how to edit the track or car used on a chapter? That way we can substitute the same track but with a different file name.
 
it's a very good idea and work but. there is too much mods and tracks that we haven't... and i have 3239 mods and 1905 tracks...... :(
 
marcltoff updated From 0 to Hero! with a new update entry:

Modlist and a lot of new Championships

The modlist is now at GDrive and will be expanded there constantly.
With the new update comes even more motorsport history.
There are now the Australian V8 Cars in different years and also Formula 1 will now be represented with even more years.
The DTM is also represented with several years just like the 24h of Le Mans. Also the sports car world championship is now even more represented.

Read the rest of this update entry...
 
System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
at AcManager.Tools.Objects.UserChampionshipObject.LoadProgressFromEntry()
at AcManager.Tools.Objects.UserChampionshipObject.ReloadExtendedData()
at AcManager.Tools.Objects.UserChampionshipObject.PastLoad()
at AcManager.Tools.AcManagersNew.BaseAcManager`1.<>c__DisplayClass49_1.<<LoadAsync>b__0>d.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at AcTools.Utils.Helpers.TaskExtension.<WhenAll>d__5.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at AcManager.Tools.AcManagersNew.BaseAcManager`1.<LoadAsync>d__49.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at AcManager.Tools.AcManagersNew.BaseAcManager`1.<EnsureLoadedAsync>d__37.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FirstFloor.ModernUI.Windows.DefaultContentLoader.<LoadContentAsync>d__0.MoveNext()
 
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