Thanks!Wow. I just stumbled across your YouTube video and had to find information about the car, but there's so little out there. Great work, looking forward to it. If I may ask, what inspired this rather left-field choice?
lol a very similar thought process happened with the_meco. The chap asked marco if the 917/30 or porsche will ever come. not in a million years eh.Thanks!
Yep it's a pretty much unknown car...
Well, there's various reasons to choose this car, like:
I like this kind of car.
There's something like 0.00001% chances to see it in a "game" or even built in 3d.
I like how it looks like, it's charming and beautiful.
It was made here (Brazil) and the builder (Toni Bianco) have a nice history here. So for me it's like a homage to him and his history.
It's old and have a V12!
It's a great car and is basically unknown outside from Brazil so I hope that more people know about it not just the mod but the car and builder's history.
I already said that it's beautiful?
I wanted to push my limits and see what I was capable to do with such mechanical details. That engine was a real challenge.
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(only critique I find on short glance is that the ignition cables intersect the carbs)
Holding mid click might be more intuitive.For everybody who is unfamiliar with 3D environment - hold shift for better cam manipulation.
Not in the traditional way, I think that's not possible to archive such nice looking in the AC editor, however I'll try to mix the roughness/metalness/specular maps into the "_map" texture to see what happensthat looks astonishing indeed. Wahou sir, bravo!!
I wish KsEditor looked as great as that sketchFab viewer
Can you use specular map, metalness etc. in AC ?
You mean in the sketchfab viewer? If so there's a gear icon where you can change textures to HD, in fact you really should do thatSexy indeed. Textures details look superb. Could it be higher resolution though?
I hope it's a funny oneit's a joke? amazing 3d !