Game Stock Car Extreme v1.20 Released - UPDATED to V1.21

Renato Simioni

Reiza Studios
GSC Extreme.jpg


AMENDED TO INCLUDE V1.21 INFO

Main changelog for v1.21:

  • Corrected bug that caused CTD on startup in some systems (no longer requires adding a DEP exception for GSC.exe)
  • Lots of optimization work to improve FPS / stuttering issues
  • F-Extreme physics reviewed to rectify a few errors
  • AI revised for improved behavior and minimizing difficulties with tighter corners
  • Multiple qualifying rules introduced in v1.20 have been temporarily removed to fix some errors - it will be added back in the next update.
INSTALLATION:

If you had already updated to v1.20:

Run GSC Sync to update, or unrar this package into your GSC2013 folder, overwriting files when prompted.

If you had not yet updated to v1.21:

Check the info below:
Game Stock Car Extreme v1.21 is now available

IMPORTANT:
Mods that have loose files that conflict with original game files will cause trouble - make sure your "Shared" folder in particular is clean before you update. For the same reason mods & addon tracks might require some updating in order to work properly.

Full v1.21 installers will come shortly. In the meantime if you don´t have the game yet, head to www.game-stockcar.com.br, download the full v1.15 installer and update to v1.21 with GSC Sync or one of the update packages below.

If you already have GSC2013 v1.15 installed, you may update to version 1.21 by running GSC Sync from your root GSC2013 folder.

Alternatively, download the update packages below (2.3GB in size) and unrar the contents into your GSC2013 folder, overwriting files when prompted:

GSC Extreme v1.21 UPDATE (link 1 - thanks to Sim Racing Evolution)
GSC Extreme v1.21 UPDATE (link 2 - thanks to NRT)
GSC Extreme v1.21 UPDATE (link 3)


Main changelog for v1.21:

Content

Cars:
  • Added Stock Car V8 2014 season to Stock Car V8 series
  • Added Formula Extreme series
  • Added Formula Vee series
  • Completed full Formula V12 field + updated graphics
Tracks:
  • Buenos Aires (4 layouts)
  • Spielberg (2 layouts)
  • Spielberg Historic
Features & fixes:
  • Added DRS functionality + rules (for F-Extreme / f-Reiza)
  • Added option to restrict prime / option tire compound selections per track
  • Revised tire physics on all cars in preparation to new tire model features currently in development
  • Added multiple tire compound options with corresponding tirewall colors to F-Extreme / F-Reiza
  • Adjusted dirty air physics for more realistic behavior
  • Adjusted engine cooling properties in all cars
  • Adjusted AI performance for wider range specially in lower strentgh settings, and more consistency all around from track to track, series to series
  • Fixed bug with AI performance discrepancy from quali to race (RaceQualRatio=XX parameter now works in AIW files, lower than 1.0 value will result in slower qual times relative to race, higher values will do the opposite. By default AI should be about 2% faster in quali; remains an issue with AI being too quick in practice sessions)
  • Increased rearview mirror resolution for all cars
  • Corrected FOV / POV + tv cameras to the same standards for all cars
  • Updated rumble sounds to be more "bassy" on all cars (for Buttkicker and other similar systems)
  • Adjusted trackside cameras in all tracks for more realistic framing / tracking
  • Adjusted some inconsistent road & terrain properties, fixing some overdone high frequency bumps
  • Various environmental / lightining enhancements (new skies / fog and other updated shaders);
  • Introduced new Foliage shader which looks better & is more optimized to provide performance boost
  • Added 3d tyre lods at Granja Viana to help ease performance issues
  • Added 3d Armco at Interlagos

Known issues:
  • The F-Extreme ERS system has been simplified for this release - basically, the battery is fully charged all the time and the power blending still needs work, meaning the driveability under throttle is not quite what it should be yet;
  • The AI for the F-Extreme does not use 8th gear or DRS;
  • The hard compound for the F-Extreme & F-Reiza does ot have its proper orange Pirelli sidewall label.
  • Championship races are being awarded double points.
All these should be sorted out in time for the next update.

Please direct your bug reports on v1.21 to this thread.

For issues installing / running / setting up GSCE, please refer to our FAQ first before posting.

In need of support with Serial Number renewals or fingerprint mismatches? Please send an email to support@reizastudios.com or contact us via PM here supplying the email used in your purchase so we can better assist you.
 
Last edited:
With autoclutch off, also check your PLR file and make sure autoblip / autolift is set to 0 - these settings will be added to the UI in the next update.

Keep in mind while that will force you to lift / blip in gearshifts, you can still shift without using the clutch. A complete revamp of the drivetrain model is planned, not certain for GSCE though.

Isn't there a tranny plugin for rFactor that works pretty well for this? Maybe one of the modders or Reiza could release it for GSCX at least until a rewrite of the transmission comes along.

By the way, I am at my second attempt to sync my GSCX, hoping this will work or I'll have to do a fresh install.
 
Running triples with gtx 680 4gb, i get fps over 100 (average) in stockcar 2014 on Interlagos. Formula Vee in same circuit drops to 17 on pits, around 65 on almost entire track (sometimes dropping below 50) but with a lot of stutters.
In Cascavel Formula Vee stutters a lot more. Formula extreme is better but not much.


edit: wrong thread, sorry
 
To all with GID errors do this:

THIS WORKS ON A CLEAN VANILLA INSTALL.

1. Remove the standard d3d9.dll (store it somewhere safely in case you want it returned later).
2. Remove the track map plugin.dll as well (store it somewhere safe too in case you need it later).
3. Install your GID Plugins folder, d3d9.dll and GIDPlugin.dll files as found in the GID download
4. Rename the existing GSC.exe to "rFactor.exe" (note with the capital F as that is what I did)

This is exactly as I did and it runs perfectly.
 
Last edited:
A complete revamp of the drivetrain model is planned, not certain for GSCE though.

--------------------------------------------------

The above and much more are all potential developments to GSCE - these however will be dependent on adittional funding which we hope the community can help us raise from our upcoming crowd funding campaign - information on this is to follow shortly. Stay tuned to find out how to contribute with us in turning Game Stock Car Extreme into an even more memorable simracing experience!

Please, start the crowd funding!!!!!!!
 

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top