Yeah model looks stunning man - the result is surprisingly good for the most part considering its converted from nurbs. Few areas that suffer in terms of reflections simply because of the generated poly flow - although I think this is made worse with your bodywork shader choice -
vs edited shader that imo does not highlight these blemishes so much:
Apart from those blemishes its really fantastic visually, for the most part it makes the transition from nurbs really well. Oh also I think the door hinges could use some tweaking - right now they intersect with the bodywork when they open.![Roflmao :roflmao: :roflmao:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Personally I'd be a bit more aggressive with the LODs considering the initial tricount - take a look at A3DR's Viper for example, the LODs are not that pretty (imo, sorry Dan
) but ingame they look awesome, you simply don't see the flaws at a distance.
Really great car though, can't wait to see more!![Thumbs Up :thumbsup: :thumbsup:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![unknown.png](/proxy.php?image=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F420349289026551818%2F440547341338935306%2Funknown.png&hash=3b9c47b8ab6689226dc198122420156a)
vs edited shader that imo does not highlight these blemishes so much:
![unknown.png](/proxy.php?image=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F420349289026551818%2F440549313614184449%2Funknown.png&hash=a1f0df8e252408cd8cbb4518d3070f65)
Apart from those blemishes its really fantastic visually, for the most part it makes the transition from nurbs really well. Oh also I think the door hinges could use some tweaking - right now they intersect with the bodywork when they open.
Personally I'd be a bit more aggressive with the LODs considering the initial tricount - take a look at A3DR's Viper for example, the LODs are not that pretty (imo, sorry Dan
Really great car though, can't wait to see more!