I recently uploaded my new track: Bryar Motorsport Park
Some have noticed (including myself) a faint "ghost" line above the tree tops on the tree wall in-game. The first image shows the treewall in KS editor, and these ghost lines are clearly visible.
One obvious candidate for root-cause would be the top of UV islands extending just above the top of the image texture, and thus those islands picking-up the bottom of the image texture.
The first picture shows the UV map for one section of tree wall; the islands (as an example) where a faint "ghost" can be seen in-game, and where one could expect the island to be mis-aligned with the image texture are towards the right, far way from the image texture (which is at 2D cursor).
But those islands are not mis-aligned with the image texture, as shown in the second image, where I've moved one of those islands (at the right) towards the left (i.e. towards the image texture), and you can see the island is fully-aligned with the image texture. Based on this I should not be having this issue, and yet I am.
Any thoughts or ideas?
For reference:
[MATERIAL_0]
NAME=treeLine_dds
SHADER=ksGrass
ALPHATEST=1
VAR_0_NAME=ksAmbient
VAR_0_FLOAT1=0.31
VAR_1_NAME=ksDiffuse
VAR_1_FLOAT1=0.33
[model_FBX: bryar_treewall_perimeter_new.fbx_Bryar_treewall_1_Bryar_treewall_1]
ACTIVE=1
PRIORITY=0
VISIBLE=1
TRANSPARENT=0
CAST_SHADOWS=1
RENDERABLE=1
Some have noticed (including myself) a faint "ghost" line above the tree tops on the tree wall in-game. The first image shows the treewall in KS editor, and these ghost lines are clearly visible.
One obvious candidate for root-cause would be the top of UV islands extending just above the top of the image texture, and thus those islands picking-up the bottom of the image texture.
The first picture shows the UV map for one section of tree wall; the islands (as an example) where a faint "ghost" can be seen in-game, and where one could expect the island to be mis-aligned with the image texture are towards the right, far way from the image texture (which is at 2D cursor).
But those islands are not mis-aligned with the image texture, as shown in the second image, where I've moved one of those islands (at the right) towards the left (i.e. towards the image texture), and you can see the island is fully-aligned with the image texture. Based on this I should not be having this issue, and yet I am.
Any thoughts or ideas?
For reference:
[MATERIAL_0]
NAME=treeLine_dds
SHADER=ksGrass
ALPHATEST=1
VAR_0_NAME=ksAmbient
VAR_0_FLOAT1=0.31
VAR_1_NAME=ksDiffuse
VAR_1_FLOAT1=0.33
[model_FBX: bryar_treewall_perimeter_new.fbx_Bryar_treewall_1_Bryar_treewall_1]
ACTIVE=1
PRIORITY=0
VISIBLE=1
TRANSPARENT=0
CAST_SHADOWS=1
RENDERABLE=1
Last edited: