GIGASPEED Porsche 911 GT3 R VLN 2018 #2

Skins GIGASPEED Porsche 911 GT3 R VLN 2018 #2 1.1

Login or Register an account to download this content
I´ve just noticed a small bug. You´ve made a small mistake in the file ui_skin.json. The two apostrophes and the comma in the line of the number are missing. Because of that you get an error warning in the Content Manager and the informations aren´t showing up in the game when you select the livery.

This is the text of your actual file:
{
"skinname": "Gigaspeed Team Getspeed #2 VLN 2018",
"drivername": "Steve Jans"
"country": "GER",
"team" : "Gigaspeed Team Getspeed",
"number": 2
"priority": 2
}
This is how it´s supposed to look:
{
"skinname": "Gigaspeed Team Getspeed #2 VLN 2018",
"drivername": "Steve Jans",
"country": "GER",
"team": "Gigaspeed Team Getspeed",
"number": "2",
"priority": 2
}

Besides that a very nice livery!

PS: May I ask why you didn´t use an ambient occlusion layer for this one?
 
Nice work on the skin @KIKAN|Studios , the texturing is beautiful!

But you should work on the filemanagent and work with AC standards, as many files haven't the details for choosen resolution and filesize. With some optimazation you could bring the filesize down to ~60-70mb for 4K main skin, with no visible quality loss.
The almost empty 'Skin_00_MAP.dds' shouldn't be 4K, 512px should be enough with no details and no AO. Same goes for the 'EXT_Rim.dds'. Your 'metal_detail.dds' is useless, as you use an white alpha channel on the 'Skin_00.dds'. You could have used the metal_detail, to create the carbon fiber on the skin, as a carbon texture on your diffuse looks not as good as the rest of the rest, especially with the lack of the AO layer.Tire filesize is way off, too. And the alpha channel of the tires shows the standard Michelin texture and the blurred-one is not blured.
The 'preview_original.jpg' is useless, as it isn't used in the AC pipeline for 2+ years.
 
Hehe, just saw that one on Facebook, didn´t realize it was an AC shot. Got really inspired to fire up GIMP and try to recreate that :D

Can´t have enough VLN cars, thanks!
 
@KIKAN|Studios
Are you open to constructive criticism to improve the skin or have you finished this project and won't update it anymore? It would be pity, if you won't improve the AC experience for the users on this beautiful skin.

Feel free to contact me, if you need any help! ;)

But you should work on the filemanagent and work with AC standards, as many files haven't the details for choosen resolution and filesize. With some optimazation you could bring the filesize down to ~60-70mb for 4K main skin, with no visible quality loss.
The almost empty 'Skin_00_MAP.dds' shouldn't be 4K, 512px should be enough with no details and no AO. Same goes for the 'EXT_Rim.dds'. Your 'metal_detail.dds' is useless, as you use an white alpha channel on the 'Skin_00.dds'. You could have used the metal_detail, to create the carbon fiber on the skin, as a carbon texture on your diffuse looks not as good as the rest of the rest, especially with the lack of the AO layer.Tire filesize is way off, too. And the alpha channel of the tires shows the standard Michelin texture and the blurred-one is not blured.
The 'preview_original.jpg' is useless, as it isn't used in the AC pipeline for 2+ years.
 
Back
Top