Global GT Light updated physics

Misc Global GT Light updated physics 1.5

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cheetocatto submitted a new resource:

Global GT Light updated data.acd - It has a LOT of new things. And its quite driveable!

This is THE ONE.

The one car that got me started in fiddling with car's data. Apparently this car was made for GTR2 (based on TOCA specs) by a guy called Zipdrive (txt file inside car's folder), someone converted it to AC and now i'm trying to 'unbork' it.

Car was a mess, tyres had no grip, aero no downforce, suspension was dodgy to say the least engine made a random amount of power, weight was also wrong.

I did some digging and found some info at the car , series seem quite obscure...

Read more about this resource...
 
Hello again @cheetocatto!

About the AI issue, let me tell you (in case it helps) that the problem I have is that while some cars work fine, others stop suddenly for no apparent reason, causing queues of stopped cars, as usually happens with AI when they come across crashed cars.

By the way, this happens in Trackday mode, I haven't had time to test it in Race mode yet.

Thanks!
 
Hello again @cheetocatto!

About the AI issue, let me tell you (in case it helps) that the problem I have is that while some cars work fine, others stop suddenly for no apparent reason, causing queues of stopped cars, as usually happens with AI when they come across crashed cars.

By the way, this happens in Trackday mode, I haven't had time to test it in Race mode yet.

Thanks!


oooooohhh, that's not car's AI issue, that seems to be a CSP thing.

Settings>CSP>New AI behavior> Ai retirement settings

see if these are enabled:

-get back to Race after going to pits
-go to pits if taken a lot of damage
-teleport to pits if taken too much damage

And if this is disabled:

-Ai flood

What i can fix (and fixed, will post soon) is the ai behavior towards the programmed racing line. I've noticed it was quite jittery and jerky. I think i was able to smooth it out a bit.
 
oooooohhh, that's not car's AI issue, that seems to be a CSP thing...
Ok, thanks! I'll give a try.

I'm a totally clumsy ignorant in these programming things, don't understand why, with the same settings, some mods works flawlessly and others, not... I suposse that old mods don't have the mistery trickery thingy that is needed to work with recent CSP... :cautious:
 
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... Ai flood...

You hit the culprit! By disabling AI flood, the cars no longer remains stopped in the middle of the track without a reason...

... but is a shame that some (usually old) mods don't get along well with this feature, which I like to use on trackday as it allows (regardless of the pace you have, or the mishaps you suffer) be constantly lapping surrounded always for other cars to compete against, what I find very entertaining and a good way to train. Well, I will have to get used to remembering to activate and deactivate this function.

You, modders, are the bosses... Thank you for teach me another new Assetto thing!
 
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