This is already in gbwSuite! Select the date and time in CM and you will see the sun is on its correct position. With the new weatherFX Shader and Sol also the moon and the whole star map have their right positions. You can even choose the location and date of aHi Peter and thanks for all the work you've put in this superb upgrade to AC. I have a question: is the sun's position calculated according to track location and time of year? For example if I choose to race at noon and go to a european track, the sun will show up really, really low in the sky. If say I go to Bathurst, it will be high up, where it should be. Either this or something else has gone awry with my install.
Thank you!
This is planned. First for daytimes 8-18. Later for complete cycles...hope this will work for MP as well
Like i said. It depends on the selected date. Just notice that the sun path the standard AC is using is just a fixed one. Only with CM and gbwSuite you get the reallife sunpath, with !!!! corrected heading !!!! That means that also a lot of tracks are wrong oriented. Sure over the years there is a habituation in wrong things. If you will have some look at:Hello Peter, I just did some testing. CM time is set to noon and the first 2 shots are taken right after loading the game (notice the shadows). After entering replay mode and clicking once either on the left or right arrow of the Azimuth (photo mode), the sun just moves to where it should be at noon - right above (shadows). If I join AC through its own launcher, the sun is located like in the last 2 shots.
Any clues to why this happens only through CM.. ?
Thank you.
EDIT: noticed this happens irregardles of GBW, so it must be a CM issue..
If anyone's encountered the same issue and knows a cure, it would be much appreciated. In the meantime I'll ask around the CM forums too.
Thanks.
View attachment 280473
View attachment 280474
View attachment 280475
View attachment 280476
Its always the best way to give the correct coords. The major thing has to be changed are the conditions of the Track light configs. They have to use sunangle instead of time.hey, just wondering, is there anything modders have to do/add on their tracks to work properly with this new weather fx? like Lat and Long at least, or will it work just with the city and country?
This has nothing todo with different launchers. CM is a "launcher" which brings many many more features to use the AC engine. So due to the scripting CM provides, it was possible to realize the real sunpath for every date and every location on earth. This is a gbwSuite feature. The normal or standard sunpath is fixed and is set in the lighting.ini of the track.Date is unselected in CM, Peter. "Specific date" is unticked. Wondering how different launchers position the sun differently at the same time, at the same track. Here time is set at 8AM for both launchers:
This is CM:
View attachment 280496
And this is through AC:
View attachment 280497
then it has to do with different launchers indeed!This has nothing todo with different launchers. CM is a "launcher" which brings many many more features to use the AC engine. So due to the scripting CM provides, it was possible to realize the real sunpath for every date and every location on earth. This is a gbwSuite feature. The normal or standard sunpath is fixed and is set in the lighting.ini of the track.
It will be soon available...Is it possible to add day to night transitions (similar to in iRacing) or is that a limitation of the engine?
NoiceIt will be soon available...
The default filter is then the specific one. It is also created like the __cm_weather.ini filter.Hi there. With OpenVR, Assetto automatically overides any PP filter and uses the default filter. DO you know if there ius any way to stop this, and have CM use the weather specific PP filters u include? Many thanks
Ah, ok. Sorry I thought each weather had it's own PP filter that was used instead of the one in system>cfg>ppfilters.The default filter is then the specific one. It is also created like the __cm_weather.ini filter.