No.
First of all, it is my creation, I have made it for free, and I want to have a control about how it is, how it looks, how it is styled. I agree, it does need an update, always did. For money even I myself would consider doing something. But I suppose you have professional people in mind.
They can do new one from scratch, there is good room for improving all elements. I think this one is two months of work at most, a pro could do same, and more and better in a month or quicker, imagine what would be in three months. I wouldn't be surprised though if this build would be used anyway, just redressed, smoothed out, resurfaced (most likely some essential road undulations removed in AC style), cleaned out, detailed much further and better.
I also already have regrets of allowing my Goodwood to be "updated" in rF2, when I was requiring to be kept on the loop, to have a say if mod is in acceptable level for public release. Well I was forgotten, new guy acts like new owner and underdelivered + made some decisions I didn't like too much. I might do improved version for rF2 if I commit to it all 100% once. I was away from modeling for quite a while and have been building my physics modeling skills in rF2 for several years, worked on many cars physics, mostly 1967 and 1954 endurance racecars, one of the reasons was to have rich grids for Goodwood. I think it is worth starting to look at rF2 finally, how long are you going to be juicing much less advanced physics ? Once Goodwood would be leveled up in rF2, perhaps it could be then ported to AC, if there would be value to do so. Another consideration has to be AC2, which probably won't be moddable, but you never know.
You might as well just get someone to steal a better made model from other game somehow, don't ruin it with crap texturing and shading, and then everybody will like that one more. I know that rips has been completely normalized by now and loved by everyone. Gran Turismo has Goodwood, right ?
First of all, it is my creation, I have made it for free, and I want to have a control about how it is, how it looks, how it is styled. I agree, it does need an update, always did. For money even I myself would consider doing something. But I suppose you have professional people in mind.
They can do new one from scratch, there is good room for improving all elements. I think this one is two months of work at most, a pro could do same, and more and better in a month or quicker, imagine what would be in three months. I wouldn't be surprised though if this build would be used anyway, just redressed, smoothed out, resurfaced (most likely some essential road undulations removed in AC style), cleaned out, detailed much further and better.
I also already have regrets of allowing my Goodwood to be "updated" in rF2, when I was requiring to be kept on the loop, to have a say if mod is in acceptable level for public release. Well I was forgotten, new guy acts like new owner and underdelivered + made some decisions I didn't like too much. I might do improved version for rF2 if I commit to it all 100% once. I was away from modeling for quite a while and have been building my physics modeling skills in rF2 for several years, worked on many cars physics, mostly 1967 and 1954 endurance racecars, one of the reasons was to have rich grids for Goodwood. I think it is worth starting to look at rF2 finally, how long are you going to be juicing much less advanced physics ? Once Goodwood would be leveled up in rF2, perhaps it could be then ported to AC, if there would be value to do so. Another consideration has to be AC2, which probably won't be moddable, but you never know.
You might as well just get someone to steal a better made model from other game somehow, don't ruin it with crap texturing and shading, and then everybody will like that one more. I know that rips has been completely normalized by now and loved by everyone. Gran Turismo has Goodwood, right ?
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