After a long time away from Racer, I've finally had some time to look at some of my unfinished projects to see if it might be time to finish them. However, my main reason for loosing interest in the first place was the lack of focus on important handling issues like buggy diffs and weird arbs. From what I understand, years have gone by with no significant improvements in these areas. Racer 0.5.8 or so still has the best physics. In 0.6.5 you can't even do donuts with a rwd car with an lsd (Gran Turismo syndrome?)
What I don't understand is why, as Racer had the potential for being the best sim out there. Early versions had great physics compared to other "sims" on the market. Now, I understand that making it look great is fun, but to be honest, I think 0.6.5 looks perfectly fine. We have enough games with stunning graphics. It's fun for an hour, then I get bored driving good looking cars with terrible physics...
My point is that Racer could be a great moddable sim. I just wish Ruud would see that too, and perhaps focus on the areas that really need work, rather than eyecandy. I hope to see Racer take the iRacing path, rather than the Race Driver path. If that were to happen, I just might finish my projects
What I don't understand is why, as Racer had the potential for being the best sim out there. Early versions had great physics compared to other "sims" on the market. Now, I understand that making it look great is fun, but to be honest, I think 0.6.5 looks perfectly fine. We have enough games with stunning graphics. It's fun for an hour, then I get bored driving good looking cars with terrible physics...
My point is that Racer could be a great moddable sim. I just wish Ruud would see that too, and perhaps focus on the areas that really need work, rather than eyecandy. I hope to see Racer take the iRacing path, rather than the Race Driver path. If that were to happen, I just might finish my projects